Commit graph

65 commits

Author SHA1 Message Date
David Snopek
c2af6bcb59 GDExtension: Mark virtual function as is_required in extension_api.json
Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
2024-09-11 16:48:14 -05:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Hendrik Brucker
a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
David Giardi
2ef20045b1 Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Yuri Sizov
9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
Yuri Sizov
752402cf35 Clean-up, harmonize, and improve StyleBox API
- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
FireForge
dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Yuri Sizov
1a24c9e14b Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Hugo Locurcio
1d9bc35496
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-02-26 02:39:36 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
Hendrik Brucker
db2460f43c StyleBox fake AA improvements (aa_size float property) 2021-08-10 23:37:06 +02:00
Michael Alexsander
4be282a269 Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
Rafał Mikrut
7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Tomasz Chabora
2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Juan Linietsky
a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
PouleyKetchoupp
1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp
cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Juan Linietsky
d0b736f7e5 Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Pieter-Jan Briers
b51a86a57a StyleBoxTexture: Texture instead of RES for texture and normal_map. 2018-02-22 19:27:35 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Wilson E. Alvarez
072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
toger5
2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
toger5
32f4918f02 added utility funtions for expand margins (in styleBox) 2017-08-21 23:07:08 +02:00
Rémi Verschelde
a21ca962a4 Merge pull request #10265 from leezh/patchnine_stylebox
Added Tile and TileFit to StyleBoxes
2017-08-16 18:16:23 +02:00
toger5
701fb55a10 styleBoxFlat removed light, dark color entirely 2017-08-15 20:11:36 +02:00
toger5
356eb47fea new StyleBoxFlat added more drawing features
- corner radius bindings
 - shadow
 - antiAliasing
 - CornerDetail
2017-08-15 19:47:51 +02:00
toger5
f05e61ed09 NEW Style Box Flat Implementation
- now use polygons!
 - renamed blend -> blend_border
 - draw_center -> filled
 - GDScript biding
2017-08-15 19:36:34 +02:00
Zher Huei Lee
b6ec3f02f0 Added Tile and TileFit to StyleBoxes
Was already implemented for Patch9 boxes, but wasn't exposed here.
Allows for use in other GUI elements like panels and buttons.
2017-08-12 09:57:56 +08:00
Daniel J. Ramirez
17c3422431 Added separators using StyleBoxLine, some theme style fixes, added variant icon 2017-07-18 01:09:19 -05:00