Commit graph

21332 commits

Author SHA1 Message Date
Gilles Roudiere
e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde
86a74e2cb3
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Fixes bug when setting projection matrix in shader GLES2
2019-05-13 17:59:40 +02:00
Rémi Verschelde
e0517a12c5
Merge pull request #28518 from clayjohn/GLES2-MSAA
Added MSAA to GLES2 backend
2019-05-13 17:46:11 +02:00
Rémi Verschelde
a0a5047cfd
Merge pull request #28723 from SouzaGuilherme/fix_shadows
Fix SHADOWS_DISABLED flag in GLES2
2019-05-13 17:22:57 +02:00
Rémi Verschelde
868ee3ea10
Merge pull request #28761 from aqnuep/texture_resource_reload_fix
Fix texture resource reload bug
2019-05-13 17:20:42 +02:00
Rémi Verschelde
8667e4abf7
Merge pull request #28750 from YeldhamDev/filedock_rmb_inherent
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-13 13:51:22 +02:00
Rémi Verschelde
0594db96a9
Merge pull request #28780 from bojidar-bg/x-audio-record-passthrough
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
2019-05-13 13:50:34 +02:00
Rémi Verschelde
9beb26cef3
Merge pull request #28809 from bojidar-bg/x-navmesh-wrong-vertex-order
Fix orientation of generated navmeshes
2019-05-13 13:49:02 +02:00
Rémi Verschelde
abc6dd7fa2
Merge pull request #28839 from Faless/gdnative/lib_resource_fix
Fix GDNative library resource loading.
2019-05-13 13:33:10 +02:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
Rémi Verschelde
3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
Rémi Verschelde
136f90ed77
Merge pull request #28729 from freestraws/animated_sprite_fps
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-13 10:09:03 +02:00
Max Hilbrunner
02fa58f4a7
Merge pull request #28832 from hbina/issue_28689_new
[Old PR was messed up] Document reproducability of Array.shuffle()
2019-05-13 02:30:20 +02:00
Fabio Alessandrelli
aecbb330f3 Fix GDNative library resource loading.
Store general properties in ConfigFile too when modifying them.
Additionally set config_file property as internal as it's not editable
from inspector. It also does not appear to get saved in a meaningful way
(saved as Object(ConfigFile, ...))
2019-05-12 21:26:22 +02:00
Max Hilbrunner
be3251b5c0
Merge pull request #28783 from Faless/mp/avoid_selfcall
Better handle some self-RSET/RPC in MultiplayerAPI
2019-05-12 20:18:32 +02:00
Fabio Alessandrelli
76f262d2f4 Better handle some self-RSET/RPC in MultiplayerAPI
Allow calling yourself via RPC/RSET if the mode allows it.
Better error messages when you are not allowed to call yourself.
2019-05-12 11:37:26 +02:00
Jummit
1d056d3921 change call mode to self when adding nodes with node search
fixes #28614
2019-05-12 09:27:05 +02:00
dankan1890
abeb61f220 AnimatedSprite: Add from spritesheets now work as expected. Fix #28030 2019-05-12 02:33:05 +02:00
hbina085
d02ecd5a18 updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general 2019-05-11 18:04:47 -04:00
freestraws
537ee747be Apply sprite frames editor FPS value correctly upon _animation_select 2019-05-11 16:32:32 -04:00
Bojidar Marinov
4cf3113a1a
Fix orientation of generated navmeshes
Fixes #23817
2019-05-11 21:39:52 +03:00
Jesse Dubay
1b9d26765f Allow constructing larger data types by swizzling
GLSL allows the construction of larger data types by swizzling smaller
ones, but Godot shading language treated this as an error:

  vec2 test2 = vec2(0.0, 1.0);
  vec3 test3 = test2.xxx; // error: Invalid member for vec2 expression

This commit updates the expression parser for the 2 and 3-component data
types accordingly.

Fixes #10496
2019-05-11 11:01:09 -07:00
miwanczuk
cbc68a3e04 Change rules of indenting for spaces
Now indentations and deindentations of spaces attemt to align text to
closest full indent level. It works with tab/tab+shift (both with
selection and no selection) as well as backspace. Also fixes bug where
selection and cursor position were mispaced after (un)indenting selected
text.
2019-05-11 10:30:40 +02:00
Michael Alexsander Silva Dias
dcf27c71b7 Make possible to create inherited scenes via the RMB menu in the FileSystem dock 2019-05-11 05:13:29 -03:00
Rémi Verschelde
89c37dae49
Merge pull request #28807 from bojidar-bg/28798-open-filesystem
Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Rémi Verschelde
58c5eb781e
Merge pull request #28742 from guilhermefelipecgs/fix_28737
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11 09:45:08 +02:00
Rémi Verschelde
fea0c8858e
Merge pull request #28770 from volzhs/fix-scroll-back-top
Fix scroll back top
2019-05-11 09:44:11 +02:00
Ryan Stein
42d6205e8c Add RegEx substitution testcase and fix relevant docs
(cherry picked from commit a31bbb4bd9)
2019-05-11 09:03:19 +02:00
Rémi Verschelde
06d28a7722
Merge pull request #28806 from bojidar-bg/28624-navmesh-cellsize
Allow or_greater for most properties of NavMesh
2019-05-11 08:41:07 +02:00
ahouts
c9abff4bae add hotkeys to tileset editor 2019-05-10 18:08:56 -07:00
Bojidar Marinov
fedf9cd379
Open selected folder when pressing the "Open" option in the menu
An attempt to fix #28798
2019-05-10 18:55:50 +03:00
Bojidar Marinov
68bee3d9a2
Allow or_greater for most properties of NavMesh
Closes #28624
2019-05-10 18:05:17 +03:00
Rémi Verschelde
ecceabea7e
Merge pull request #28800 from JFonS/fix_clipped_camera
Fixes to ClippedCamera
2019-05-10 11:13:20 +02:00
JFonS
9e97bac0cf Fixes to ClippedCamera
This work has been kindly sponsored by IMVU.
2019-05-10 10:35:15 +02:00
Hugo Locurcio
8c7ee6dac4
Tweak the default low-processor usage mode to be 144 Hz-friendly
On high-refresh rate displays, the old default value (8000) effectively
limited redrawing to 125 FPS, no matter whether V-Sync was enabled
or not. The new value limits redrawing to a value slightly above
144 FPS, decreasing input lag and making the editor feel smoother
when using freelook.

60 Hz displays aren't affected by this change when V-Sync is enabled,
since V-Sync will take care of limiting redrawing to 60 FPS.
2019-05-09 22:40:20 +02:00
Rémi Verschelde
7112a45d99
Merge pull request #28784 from bruvzg/x11_check_extents_atoms
X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
2019-05-09 18:30:08 +02:00
bruvzg
5714a5f4ea
X11: Check if "_NET_FRAME_EXTENTS" atom is supported. 2019-05-09 19:12:31 +03:00
Bojidar Marinov
9285aad8b3
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames 2019-05-09 18:03:08 +03:00
Rémi Verschelde
e581eb1359
Merge pull request #28778 from aaronfranke/lowercase-id
Change "ID" to lowercase "id"
2019-05-09 16:27:18 +02:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Max Hilbrunner
84058ab8ac
Merge pull request #28773 from Faless/mp/err_explain_fix2
Avoid _can_call_mode resetting error message in MultiplayerAPI
2019-05-08 23:07:15 +02:00
Fabio Alessandrelli
bba77fe387 Avoid _can_call_mode resetting error message in MultiplayerAPI 2019-05-08 22:14:41 +02:00
Rémi Verschelde
2cf34534a1
Merge pull request #28765 from guilhermefelipecgs/update_class_ref
Docs: Add tutorials for KinematicBody2D
2019-05-08 22:13:03 +02:00
Guilherme Felipe
70ead9455f [EditorSpatialGizmo] Fix error in intersect_ray 2019-05-08 16:51:23 -03:00
volzhs
920403c489 Scroll back to top when changing directory in FileSystem dock
Fix #26041
2019-05-09 04:00:40 +09:00
volzhs
68c3728b47 Revert "Merge pull request #26053 from qarmin/back_scroll_to_start"
This reverts commit b5deb1dc72, reversing
changes made to 2cc8848c3c.

This change causes unwanted regression.
It's too risky to have scroll back to top in ItemList.clear()
2019-05-09 03:51:08 +09:00
Guilherme Felipe
36e9af4812 Docs: Add tutorials for KinematicBody2D 2019-05-08 13:45:40 -03:00
Lisapple
77278f6bac Release GridMap floor field focus when mouse exited 2019-05-08 17:42:08 +02:00
Daniel Rakos
e34eb5c26c Fix texture resource reload bug
If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:

First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).

Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.

To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Lisapple
182a04b1da Replacing filename with path in tooltip into FileSystem dock 2019-05-08 17:15:21 +02:00