Commit graph

109 commits

Author SHA1 Message Date
Andy Brenneke
6714f73d9e Fix advancing based on condition in AnimationNodeStateMachinePlayback 2018-08-25 03:17:19 -07:00
volzhs
6a0a8bf814 Remove unnecessary print with AnimationNodeStateMachinePlayback 2018-08-24 01:29:19 +09:00
Poommetee Ketson
76adef2704 Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
Juan Linietsky
c7e4527a88 Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Fabio Alessandrelli
d4465fce43 Fix some enum export in new Animation editor. 2018-07-08 10:24:21 +02:00
Juan Linietsky
8c7da84e1e renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
Juan Linietsky
5b035107e3 removed print 2018-06-25 16:47:09 -03:00
Juan Linietsky
4f5a7ebaec State machine animation node 2018-06-25 16:22:41 -03:00