Aaron Record
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
Yuri Roubinsky
ee1b7a033d
Push HSV2RGB/RGB2HSV
to ColorFunc
(from VecFunc
) in visual shaders
2022-05-07 09:49:12 +03:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
Yuri Roubinsky
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
Tomasz Chabora
fecf79f287
Add documentation for the VisualShader nodes
2020-05-08 00:36:01 +02:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
86f6d08923
doc: Sync classref with current source
2019-05-21 13:27:03 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
09e94aa087
doc: Sync classref with current source
2019-04-15 14:49:41 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00