Juan Linietsky
c627f3a707
Attempting to workaround the problem present in #20904 , let me know if it works.
2018-08-15 13:24:52 -03:00
volzhs
4e9795aa99
Fix not to show configuration warning on every node has script
2018-08-15 21:35:06 +09:00
Juan Linietsky
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax."
2018-08-14 20:33:50 -03:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
...
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde
d6058b967d
Merge pull request #20906 from Chaosus/rrect_fix
...
Fix ReferenceRect border
2018-08-14 23:31:48 +02:00
Juan Linietsky
ef5095720b
-Deprecate ImageTexture::load
...
-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
2018-08-14 16:53:20 -03:00
Rémi Verschelde
c0137db762
Merge pull request #20665 from SaracenOne/animation_tree_control
...
Add method to manually advance AnimationTree and manual process mode.
2018-08-14 15:54:20 +02:00
Rémi Verschelde
2ae7c67322
Merge pull request #20844 from gotnospirit/fix_tween_memory_leak
...
interpolation was not removed because of id mismatch
2018-08-14 15:44:26 +02:00
Rémi Verschelde
a3d0b89892
Merge pull request #20876 from ttencate/cursor_blink
...
Reset caret blink when Ctrl+moving the cursor
2018-08-14 15:42:19 +02:00
Rémi Verschelde
ccf5a50250
Fix comments indentation
2018-08-14 14:30:15 +02:00
Rémi Verschelde
e651102b6f
Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact
...
Fix border artifacts at the edge of deep parallax.
2018-08-14 09:45:38 +02:00
Rémi Verschelde
98da0df894
Merge pull request #20982 from hpvb/fix-19842
...
Emit pressed events after processing items
2018-08-14 09:37:54 +02:00
Rémi Verschelde
ac2add26a1
Merge pull request #20981 from gotnospirit/case_aware_autocomplete
...
Case-aware autocomplete: prefer same case candidates
2018-08-14 09:37:15 +02:00
Rémi Verschelde
e6b8963aae
Merge pull request #20947 from oisincar/get_bone_ix
...
Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-14 09:32:18 +02:00
Hein-Pieter van Braam
868efb8184
Emit pressed events after processing items
...
When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items.
This fixes #19842
2018-08-13 21:55:26 +02:00
James
109028f52b
Editor autocomplete: prefer same case candidates
2018-08-13 20:45:33 +02:00
Rémi Verschelde
68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
...
Add clear button to search fields
2018-08-13 12:54:57 +02:00
Rémi Verschelde
9ce33978db
Merge pull request #20666 from Calinou/script-editor-underline-hidpi
...
Scale underlines in the script editor with the editor scale
2018-08-13 12:21:23 +02:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
...
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
oisincar
b684116b60
Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-12 19:29:51 +01:00
Łukasz Rutkowski
81fb81de9d
Do not use theme to set LineEdit right_icon
2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
...
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Chaosus
aaf62fcecc
Fix ReferenceRect border
2018-08-11 10:37:03 +03:00
Juan Linietsky
0fc1c4eda8
Merge pull request #20149 from Overblob/shader_float_typing
...
Shader language - Add optional float typings
2018-08-10 18:21:28 -03:00
Aaron Franke
28fc195339
[Core] Change math_2d includes to vector2 includes where relevant
2018-08-10 14:59:29 -05:00
Juan Linietsky
52e6f1f25c
Merge pull request #20072 from RandomShaper/fix-camera-offsets
...
Fix camera offsets not applied always
2018-08-10 16:24:39 -03:00
Juan Linietsky
7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
...
Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Pedro J. Estébanez
b48d421ca0
Transform fill_bits from recursive to iterative
...
Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez
42bf5cd790
Expose additional BitMap methods
...
Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
Juan Linietsky
b9730a6956
Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188
2018-08-10 13:15:26 -03:00
Juan Linietsky
c02fb271fd
apply a threshold for floor angle, fixes #16037 , fixes #15632
2018-08-10 13:07:52 -03:00
Thomas ten Cate
44d761e55c
Reset caret blink when Ctrl+moving the cursor
...
There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.
Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).
Fixes #18100
2018-08-10 11:23:13 +02:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Guilherme Felipe
85f4d33276
Fix border artifacts at the edge of deep parallax.
2018-08-09 20:24:52 -03:00
Juan Linietsky
fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
...
New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS
59fd18ab1a
New gizmo structure and new gizmo disabling menu
2018-08-09 20:58:39 +02:00
James
796088a911
interpolation was not removed because of id mismatch
2018-08-09 14:48:56 +02:00
Juan Linietsky
913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
...
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky
9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
...
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
...
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
Juan Linietsky
254eb46de3
Several improvements to inspector.
...
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
...
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.
This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
groud
8af2047966
Changes the default skybox to avoid the blue shade
2018-08-07 14:47:59 +02:00
Juan Linietsky
5b70ad9d34
Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
2018-08-06 22:35:09 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
...
add 3D textures
2018-08-06 07:20:00 -03:00
Juan Linietsky
d5d83b754d
Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562 .
2018-08-05 11:58:13 -03:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK
2018-08-04 19:35:53 +02:00