Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last
2022-01-18 16:36:52 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Bartłomiej T. Listwon
22750b1c03
Replace String::find_last with rfind where possible (backward compatible with old API)
2022-01-08 22:40:44 +01:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Thakee Nathees
15057c9284
Fix EditorFolding crash when switching scenes
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(cherry picked from commit 3275e8488b
)
2020-03-06 23:51:26 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Tomasz Chabora
57b12c10ab
Prevent crash when scene has path, but no file
2019-11-12 14:09:58 +01:00
Rémi Verschelde
6920c82742
Style: Fix issues with clang-format 8.0
2019-05-20 13:51:51 +02:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
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-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
PouleyKetchoupp
790a78273f
EditorFolding ignores hidden properties for folded resources ( fixes #26663 )
2019-04-10 12:11:14 +02:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
K. S. Ernest (iFire) Lee
b83c3827f3
Add check in folding to see if the nodepath exists to avoid message spam.
2019-01-30 20:19:44 -08:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
Rémi Verschelde
dd06f6ee70
Fix style issues and signature mismatch
2018-11-28 10:21:07 +01:00
Juan Linietsky
0d69da8c0e
Rewrite code for unfolding and make it automatic on scene load, which works better.
2018-11-25 10:47:33 -03:00
Juan Linietsky
455f297671
Properly reset canvas state after drawing, fixes #18860
2018-11-18 16:34:20 -03:00
Michael Alexsander Silva Dias
df72ac5965
Remove "save folding for:" message when saving
2018-10-30 11:55:36 -03:00
Juan Linietsky
4761c6bb7b
Automatically unfold sections of properties that someone else edited (no local info exists).
2018-10-29 17:39:17 -03:00
Juan Linietsky
e647342140
Moved folding outside the resource files, now saved outside the project.
2018-10-29 16:37:09 -03:00