Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
Juan Linietsky
7141c73ae8
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
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May be a solution to #26500
2019-03-07 00:14:13 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Rémi Verschelde
b753223ac2
Merge pull request #26567 from clayjohn/pixel_snap_artifact
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Fixed pixel snap precision artifact
2019-03-04 16:58:08 +01:00
clayjohn
b804c491b7
fixed pixel snap precision artifact
2019-03-04 07:18:02 -08:00
Rémi Verschelde
453d239a69
Merge pull request #26532 from aqnuep/texture_array_fixes
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Fixed TextureArray and Texture3D issues
2019-03-04 15:09:11 +01:00
Rémi Verschelde
91596f2f7a
Merge pull request #26574 from Chaosus/update_libpng
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Update libpng (1.6.35 --> 1.6.36)
2019-03-04 13:49:11 +01:00
Chaosus
4655eb9b8b
Silences annoying "iCCP: known incorrect sRGB profile" spam
2019-03-04 15:28:21 +03:00
Chaosus
5a89d08e3f
Update libpng (1.6.35 --> 1.6.36)
2019-03-04 14:55:47 +03:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
4d875f115c
Also take dof blur in consideration for using MRTs, fixes #26236
2019-03-03 16:28:07 -03:00
Juan Linietsky
34dd772054
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
Daniel Rakos
582f62c2b2
Fixed TextureArray and Texture3D issues
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- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
2019-03-03 16:40:48 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
467f18b738
Fix style issues from recent commits
2019-03-03 12:45:20 +01:00
Juan Linietsky
6dc2669361
Remove some windows prints
2019-03-02 11:58:42 -03:00
Rémi Verschelde
e930fb9a6e
Fix typo in 7bad170
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And cleanup.
2019-03-02 00:45:01 +01:00
Juan Linietsky
7bad1706c2
-Fix prepass state not being reset, closes #26348
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-Send zero values for shader if no default exists
2019-03-01 19:28:24 -03:00
Juan Linietsky
834a984b08
Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
2019-03-01 18:18:55 -03:00
Juan Linietsky
ff34cd58ff
Skeleton was not providing prober AABB in GLES2, fixed.
2019-03-01 17:41:15 -03:00
Juan Linietsky
51b80f6857
Fixed some crashers, closes #26393
2019-03-01 17:24:57 -03:00
Juan Linietsky
8a9119ad7f
Fix non initialized variable.
2019-03-01 16:45:38 -03:00
Rémi Verschelde
3ece0004fa
Remove unused include from previous commit
2019-03-01 20:12:35 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Juan Linietsky
8799f69b2c
Strive for maximum compatibility in GLES2 regarding depth buffers.
2019-03-01 11:21:21 -03:00
Juan Linietsky
5efd693384
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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This fixes #26337
2019-02-27 23:49:34 -03:00
Juan Linietsky
057d3e874d
Detect for 24 bits oes support on GLES2, closes #26344
2019-02-27 18:57:33 -03:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
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Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
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Also cleanup after 01a3dd3
.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d
Fix -Wsuggest-attribute=format warnings.
2019-02-27 06:56:50 +01:00
Hein-Pieter van Braam
270bbee018
Merge pull request #26316 from marxin/fix-26100-Wextra-warning
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Fix #26100 by casting to integer.
2019-02-27 00:19:32 +01:00
Juan Linietsky
01a3dd389c
Remove references to OES24, which is incompatible with many devices.
2019-02-26 19:45:15 -03:00
marxin
7f289304af
Fix #26100 by casting to integer.
2019-02-26 19:29:08 +01:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Rémi Verschelde
e47b4bdc3d
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
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Fix orthographic shadow color when using GLES2
2019-02-26 08:50:42 +01:00
Juan Linietsky
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
KaadmY
e1a34d0728
Fix orthographic shadow color when using GLES2
2019-02-25 13:57:23 -08:00
Juan Linietsky
31656301b2
Removed debug function.
2019-02-24 23:12:27 -03:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
Hein-Pieter van Braam
a83e77fded
Explicitly use floating point numbers in the our shaders
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky
ab8f3d7842
Fixed issue with buffers being wrongly cleared, closes #25484
2019-02-24 00:33:22 -03:00
Juan Linietsky
d79c8d7655
Fix vertex lighting in GLES2, closes #25365
2019-02-23 19:53:04 -03:00
Marcelo Fernandez
e1e4f96995
Fix WASAPI driver not working when the device doesn't supports the mix format
2019-02-23 00:01:17 -03:00
Hein-Pieter van Braam
5a27a456d8
Merge pull request #26158 from marcelofg55/wasapi_init_err
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Extended WASAPI Initialize error message
2019-02-23 00:28:34 +01:00
Juan Linietsky
16e67388a2
Properly update materials when adding surface, fixes #23790
2019-02-22 16:27:00 -03:00
Marcelo Fernandez
548a66a621
Extended WASAPI Initialize error message
2019-02-22 14:56:15 -03:00
Juan Linietsky
aef5b36bfa
Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201
2019-02-22 14:48:10 -03:00
Juan Linietsky
95e34967d8
Fix precision issue with skeletons, closes #26057 , closes #26062
2019-02-22 13:27:19 -03:00