Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Sintinium
d1fa546dc9
Undo support for locking and grouping for both 2D and 3D
2019-04-26 18:16:59 -05:00
Rémi Verschelde
db3dd67d47
Merge pull request #28130 from JFonS/add_3d_grouping
...
Add grouping to 3D editor
2019-04-21 09:30:15 +02:00
JFonS
42043a22e8
Add grouping to 3D editor
2019-04-17 18:24:28 +02:00
Michael Alexsander Silva Dias
75bbd8259a
Fix styling in 'SceneTreeDialog'
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Fixes #28029 .
2019-04-15 20:21:51 -03:00
Juan Linietsky
9f4b5a91c0
Reorganized connection dialog for much improved ease of use.
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-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
qarmin
2bc6ad670b
Fix toggle visibility in SceneTreeDialog
2019-03-13 11:19:51 +01:00
Michael Alexsander Silva Dias
73aaf06be7
Cleanup relationship line coding after 5f079e2
2019-03-06 14:33:26 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
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-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Ankit Priyarup
ee560dd987
Invalid node name should check if new_name is empty then cancel rename, fixes 25226
2019-01-29 22:21:50 +05:30
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
b86b497cec
General fixes for the AnimationTree editor
2018-12-17 21:03:58 -02:00
Rémi Verschelde
7ac67bfec1
Merge pull request #23464 from GameCoderStudios/master
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Ability to pick child nodes of scenes instances marked with "Editable…
2018-12-14 18:41:47 +01:00
Juan Linietsky
0f7a86ca52
If using relationship lines (now default) hide guides.
2018-11-18 22:00:31 -03:00
Angeloss
c15919fd6b
Ability to pick child nodes of scenes instances marked with "Editable children" to the "Add animation track/Pick node to be animated" dialog.
2018-11-02 17:29:03 -06:00
Silvano Cerza
839f3d5eeb
Warning dialog is now shown if trying to set Node name to empty string
...
If the user tried to change a Node name to an empty string in the Scene
Tree Editor an error would be returned to console, now a warning dialog
is shown with a clear message
2018-10-30 12:44:54 +01:00
QbieShay
9de3924fea
fixed visibility toggle with node selection
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before this PR toggling visibility of not selected nodes would toggle
the visibility of the whole selection.
This PR changes this behaviour, so if visibility is toggled on a node
that it is not selected, the visibility toggle will happen only on this
node.
No changes to the behaviour of when one of the selected nodes has
visibility toggled: they still toggle all together
2018-10-14 19:33:34 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Alexander Holland
b7db3a69b8
Fix update 2D view on selections in scene tree
2018-08-23 14:27:06 +02:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Michael Alexsander Silva Dias
589f18a374
Minor changes to the Scene and Canvas editors' tooltips.
2018-05-29 13:21:26 -03:00
volzhs
bcb24a0bb7
Respect visibility change by Scene dock when using Sync Scene Changes
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Fix #18757 with keeping a feature introduced at 8343c9fbd
2018-05-15 23:13:48 +09:00
volzhs
6758b6c131
Check invalid node name
2018-05-03 00:00:06 +09:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
volzhs
36aa62802a
Draw relationship line on scene tree dock if option is on
2018-02-20 22:26:40 +09:00
Rémi Verschelde
3fd4a35ce6
Merge pull request #15235 from sersoong/master-batchtoggle
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Enhanced Toggle Visibility button in scene tree editor
2018-02-18 17:20:15 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
sersoong
8343c9fbd9
Enhanced Toggle Visibility button
2018-01-04 09:01:51 +08:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
f73f10dd7e
Merge pull request #14652 from hoelzl/pr-moved-instanced-children
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Prevent users from moving instanced children
2017-12-16 00:38:52 +01:00
Daniel J. Ramirez
dcad7042dc
Updated icons
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[ciskip]
2017-12-14 15:49:27 -06:00
Matthias Hoelzl
ce24b149d3
Prevent users from moving instanced children
2017-12-14 17:49:02 +01:00
Stefano Bonicatti
cad2fc7ba9
Fix SceneTreeEditor crashing when calling _deselect_items
...
The crash can be triggered for instance by trying to reparent a node
and clicking on the background of the Reparent Node window.
2017-12-10 22:41:54 +01:00
Dmitry Koteroff
b8b5bb6577
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-26 18:30:48 +03:00
Rémi Verschelde
d1831915bf
Merge pull request #12359 from kubecz3k/spatial-lock
...
ability to lock spatial nodes transform in editor
2017-11-20 16:02:20 +01:00
Juan Linietsky
a5c3e3084a
When script changes, defer tree updating. Fixes #9704
2017-11-15 10:41:31 -03:00
Jakub Grzesik
518d907914
ability to lock spatial nodes transform in editor
2017-11-11 12:56:37 +01:00
Daniel J. Ramirez
dbc37afcd9
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
Daniel J. Ramirez
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Andreas Haas
a80371ce0a
SceneTreeEditor: Fix node_selected signal emission.
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Fixes #10131
2017-08-20 00:20:27 +02:00
Daniel J. Ramirez
273d2ab9d4
Several ui improvements (mostly margins)
...
Improved colors
Added some missing icons
2017-08-08 11:44:37 -05:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Jakub Grzesik
c66ccbbf4c
Subscene icon tooltip update
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Subscene tooltip text changed to 'Open in Editor'
closes #9667
2017-07-17 19:58:36 +02:00