Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Michael Alexsander Silva Dias
cad9e4e692
Remove unnecessary "rings" variable from "draw_rings()" in StyleBox
2018-10-16 14:48:46 -03:00
karroffel
a0f206aae8
fix enum cast warnings on clang
2018-10-04 09:17:59 +02:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Juan Linietsky
2ba8b5b27c
Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size
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Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07 16:33:12 -03:00
sersoong
21eac24af1
Fixed stylebox crash
2018-04-27 17:30:28 +08:00
Bojidar Marinov
91eb80041d
Fix StyleBox ignoring region rect and ProgressBar using center size
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ProgressBar used the center size of the stylebox to calculate its minimum size, thus disallowing certain setups.
If the old behaviour is wanted, it can be forced by providing a custom minimum size, or by giving proper margins to the stylebox.
Fixes #17779 .
2018-03-28 20:56:09 +03:00
Pieter-Jan Briers
b51a86a57a
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-22 19:27:35 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Mariano Suligoy
517ff5c8d7
attemp to fix #15870
2018-01-21 12:31:59 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Andreas Haas
4c716f3623
[DOCS] Fix a few typos.
2017-10-14 12:45:49 +02:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
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- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
toger5
aff293a2fd
fixed crash styleBoxTexture binding issue
2017-08-22 22:11:41 +02:00
Rémi Verschelde
4fc0a2d776
Merge pull request #10519 from toger5/remove_addition_border
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Remove addition border
2017-08-22 08:10:15 +02:00
toger5
32f4918f02
added utility funtions for expand margins (in styleBox)
2017-08-21 23:07:08 +02:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Rémi Verschelde
aef7a3178f
Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
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styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
toger5
69c039ffab
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6
Performance styleBoxFlat:
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- style box flat was always drawn with 8 verts per corner in case it
was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Ignacio Etcheverry
18938d3c0e
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 08:59:45 +02:00
Rémi Verschelde
a21ca962a4
Merge pull request #10265 from leezh/patchnine_stylebox
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Added Tile and TileFit to StyleBoxes
2017-08-16 18:16:23 +02:00
toger5
701fb55a10
styleBoxFlat removed light, dark color entirely
2017-08-15 20:11:36 +02:00
toger5
015494ba56
new StyleBoxFlat removed multiBorderColor
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- removed only the bindings because the drawing code is not done yet
- kept c++ functions for setting individual border color for future implementation
2017-08-15 19:49:24 +02:00
toger5
d637cbb289
new StyleBoxFlat limits for drawing
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- corner and border are decreased if necassary to achoieve clean stylboxes
- prohibits wired drawing artifacts when using wrong values
- corner radius are relative to the partner corner when they would result in glitches
2017-08-15 19:49:24 +02:00
toger5
356eb47fea
new StyleBoxFlat added more drawing features
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- corner radius bindings
- shadow
- antiAliasing
- CornerDetail
2017-08-15 19:47:51 +02:00
toger5
f05e61ed09
NEW Style Box Flat Implementation
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- now use polygons!
- renamed blend -> blend_border
- draw_center -> filled
- GDScript biding
2017-08-15 19:36:34 +02:00
Zher Huei Lee
b6ec3f02f0
Added Tile and TileFit to StyleBoxes
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Was already implemented for Patch9 boxes, but wasn't exposed here.
Allows for use in other GUI elements like panels and buttons.
2017-08-12 09:57:56 +08:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Rémi Verschelde
85088275c5
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
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Texture region now updates when changing an Atlas region rect
2017-08-01 00:15:37 +02:00
George Marques
2a0c0db028
Fix "vertical" property of StyleBoxLine
2017-07-19 23:30:39 -03:00
Daniel J. Ramirez
17c3422431
Added separators using StyleBoxLine, some theme style fixes, added variant icon
2017-07-18 01:09:19 -05:00
Robert Hernandez
f0f407e76e
Texture region now updates when changing an Atlas
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- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time
Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky
33bf180067
Added normalmap support to stylebox and animated sprite.
2017-06-18 00:03:28 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
Ray Koopa
75f684bc17
Respect the expand margin for StyleBoTextures again.
2017-04-13 10:37:22 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Robert Hernandez
7a428206fe
Fixed WindowDialog not aligning properly
2017-03-31 01:48:02 -04:00
Robert Hernandez
a4a12a2b7b
Fixed AtlasTexture being incorrectly
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Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00