clayjohn
3365595254
do not compute fog when using unshaded in GLES2
2019-05-23 17:17:27 -07:00
Ignacio Roldán Etcheverry
a46b8e1ebf
Merge pull request #29140 from neikeq/to_string_impl
...
C#: Implement ScriptInstance::to_string
2019-05-24 01:24:22 +02:00
Ignacio Etcheverry
04ebf294f3
C#: Implement ScriptInstance::to_string
...
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-24 00:40:20 +02:00
WiggleWizard
aebca30c43
Fixed virtual method not showing up in autocomplete and docs
2019-05-23 22:31:02 +01:00
Rémi Verschelde
9738ed567c
Merge pull request #29134 from ibrahn/fix-crashhandler-msg-lookup
...
Check project settings live before lookup in crash handler
2019-05-23 21:40:06 +02:00
Ibrahn Sahir
63068e2ccd
Check project settings live before lookup in crash handler
...
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
clayjohn
2abe7deae8
fix no depth test and render_priority sorting
2019-05-23 09:21:57 -07:00
Rémi Verschelde
7c73a741f3
Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale
...
fix un-scaling in Spatial::look_at_from_position
2019-05-23 17:01:40 +02:00
Rémi Verschelde
2be57e47b3
Merge pull request #29124 from AMS21/fix-28091
...
Fixed naming issue when duplicating an export
2019-05-23 17:01:22 +02:00
Rémi Verschelde
c20388f2e1
Merge pull request #29123 from ibrahn/init-x11-nullcursor-color
...
Fixed uninitialised variable in x11 null cursor creation
2019-05-23 17:01:11 +02:00
Rodolfo Ribeiro Gomes
48e4d62554
fix un-scaling in Spatial::look_at_from_position
...
As mentioned in
https://github.com/godotengine/godot/pull/26897#issuecomment-491178089
the look-at scaling issue solved by PR #26897 happens also in another
look-at method.
Spatial::look_at_from_position() also does not have same input checking
Spatial::look_at() has. Therefore, I fixed it too at same time.
2019-05-23 09:49:50 -03:00
AMS21
fe62b69419
Fixed naming issue when duplicating an export
2019-05-23 14:45:17 +02:00
Rémi Verschelde
1deb41226d
Merge pull request #28738 from 2shady4u/master
...
Added native binding for dictionary duplication
2019-05-23 13:47:36 +02:00
Rémi Verschelde
2b1c3878f9
Merge pull request #29031 from BastiaanOlij/alpha_shadow
...
Implement shadow to opacity
2019-05-23 13:37:54 +02:00
Ibrahn Sahir
b660247216
Fixed uninitialised variable in x11 null cursor creation
...
Fully initialised color var.
Clarified intent a little with comments/layout.
2019-05-23 11:47:28 +01:00
Rémi Verschelde
664f462238
Merge pull request #28987 from Xrayez/geometry-clipper-bind
...
Expose 2D polygon boolean operations in Geometry singleton
2019-05-23 11:32:48 +02:00
shaderbeast
48bd2e459f
Added native binding for dictionary duplication
...
Added entry in gdnative_api.json
Added function to header as well
Fixed versioning
2019-05-23 10:23:47 +02:00
Rémi Verschelde
c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
...
Fix onion skinning
2019-05-23 07:58:27 +02:00
Rémi Verschelde
1acc918166
Merge pull request #28847 from YeldhamDev/textedit_wrap_highlight_fix
...
Fix 'TextEdit's line wrapping being highlighted incorrectly
2019-05-23 07:45:17 +02:00
Michael Alexsander Silva Dias
de378ef012
Fix 'TextEdit's line wrapping being highlighted incorrectly
...
Fixes #22867 .
2019-05-22 18:45:24 -03:00
Aaron Franke
7b6473fec5
[Mono] Misc Basis and AABB improvements
2019-05-22 15:23:51 -04:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
...
Fixes #27819 .
2019-05-22 20:40:57 +02:00
Andrii Doroshenko (Xrayez)
883ef8570a
Expose 2D polygon boolean operations in Geometry singleton
...
Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:
```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor
Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons
// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```
All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde
fa5cc1da7a
Merge pull request #29003 from Xrayez/clipper-6.4.2-exceptions-fix
...
Build Clipper with `tools=no` and patch it to auto-disable exceptions
2019-05-22 15:58:24 +02:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
...
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Andrii Doroshenko (Xrayez)
9bf48db891
Build Clipper with tools=no
and patch it to auto-disable exceptions
...
Reverts "Build polygon clipper only in tools builds" (see #17319 )
which allows to build Clipper with tools disabled (release) and because
of that, Clipper has to be patched to optionally disable exceptions in
order to be built on some platforms.
Patched Clipper 6.4.2 to be compiled with exceptions enabled/disabled.
and ensure that Clipper-specific exception macros are defined: don't use
exceptions by default unless exception handling is detected.
Compilation with exceptions will be determined by various
C++ exceptions defines:
* ` __cpp_exceptions` is part of C++ feature testing macros (since C++98);
* `__EXCEPTIONS` is used by some GNU compilers;
* `_CPPUNWIND` is used by MSVC.
The user can override specific exceptions behavior via corresponding
`*_USER` macros (i.e. compiling for embedded systems).
2019-05-22 13:12:21 +03:00
Rémi Verschelde
5fa3204008
Merge pull request #29096 from karroffel/gdnative-variant-evaluate-fix
...
[GDNative] fix godot_variant_evaluate function
2019-05-22 12:07:57 +02:00
Rémi Verschelde
db084811b4
Merge pull request #29087 from ibrahn/init-text-gui-vars
...
Initialize readonly/editable in LineEdit and TextEdit controls
2019-05-22 11:36:26 +02:00
Rémi Verschelde
bc17704fd7
Merge pull request #29085 from YeldhamDev/node2d_bones_undoredo
...
Add undo/redo to Node2D bone creation
2019-05-22 11:26:11 +02:00
Rémi Verschelde
2dc7be505a
Merge pull request #29098 from akien-mga/lf-utf8
...
Update gitattributes to enforce LF, fix UTF-8 misencoding of thirdparty files
2019-05-22 10:59:32 +02:00
Rémi Verschelde
41d3f4787e
Merge pull request #29074 from YeldhamDev/theme_editor_panel_fix
...
Fix bottom panel visibility behaviour in the theme editor
2019-05-22 10:45:25 +02:00
Rémi Verschelde
b7e737639f
Fix non UTF8-encoded thirdparty files
2019-05-22 10:34:57 +02:00
Yuri Roubinsky
d78a947614
Merge pull request #29095 from Chaosus/exp_focus
...
Makes the expression node to apply only when the focus leaves out
2019-05-22 11:08:20 +03:00
Rémi Verschelde
0acdeb2e12
Update .gitattributes to encompass all text files
2019-05-22 09:10:47 +02:00
thomas.herzog
c1e733466b
[GDNative] fix godot_variant_evaluate function
...
Fixes #28984
2019-05-22 09:10:06 +02:00
Chaosus
e70ea5d97b
Makes the expression node to apply expression only when the focus leaves out
2019-05-22 07:46:47 +03:00
Ibrahn Sahir
d8a5fcd3d1
Initialize readonly/editable in LineEdit and TextEdit controls
2019-05-21 21:50:02 +01:00
Michael Alexsander Silva Dias
c18e4f0f01
Add undo/redo to Node2D bone creation
2019-05-21 17:17:25 -03:00
Ignacio Roldán Etcheverry
e2375f487c
Merge pull request #29079 from neikeq/oopsie
...
Fix C# build error in MarshalUtils debug code
2019-05-21 19:54:34 +02:00
Yuri Roubinsky
00232b15e9
Merge pull request #29076 from Chaosus/express_fixes2
...
Fix expression node parsing when input_port + \0 is occured
2019-05-21 20:31:38 +03:00
Ignacio Roldán Etcheverry
9c45432309
Merge pull request #29052 from neikeq/fixes-28667------i-think
...
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21 19:15:32 +02:00
Ignacio Etcheverry
9b76c56098
Fix C# build error in MarshalUtils debug code
2019-05-21 19:09:00 +02:00
Chaosus
6d38754a06
Fix expression node parsing when input_port + \0 is occured
2019-05-21 19:45:01 +03:00
Yuri Roubinsky
ebb6eb8be8
Merge pull request #29073 from Chaosus/express_fixes
...
Fix few bugs in expression node
2019-05-21 19:26:14 +03:00
Michael Alexsander Silva Dias
b5c8205312
Fix bottom panel visibility behaviour in the theme editor
...
Fixes #29034 , fixes #29056
2019-05-21 13:16:06 -03:00
Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Rémi Verschelde
b6bd19dfc5
Merge pull request #29018 from guilhermefelipecgs/fix_28969
...
[StateMachine] Fix error message for travel method
2019-05-21 17:12:11 +02:00
Rémi Verschelde
c29ef774d8
Merge pull request #29032 from akien-mga/tools-exceptions-rtti
...
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
2019-05-21 17:10:51 +02:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
...
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
1d9bb73a15
Merge pull request #29040 from swarnimarun/fix_override_bug
...
Clear overrides on passing null
2019-05-21 15:23:18 +02:00