Rémi Verschelde
19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus
2022-07-22 00:48:06 +02:00
Rémi Verschelde
9b782b7573
Merge pull request #63242 from m4gr3d/fix_slow_copy_main
...
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:22:30 +02:00
Pedro J. Estébanez
033001375f
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
Yuri Rubinsky
ccc56cc6d4
Rename epsilon
to tolerance
in the Plane::has_point
method
2022-07-21 20:15:15 +03:00
Fredia Huya-Kouadio
31712cc9e7
Address slow copy performance when using the FileAccessFilesystemJAndroid
implementation.
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Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.
The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 09:06:29 -07:00
Rémi Verschelde
d6b1dd4854
Merge pull request #63128 from cdemirer/fix-callable-comparator-error-message-argcount
2022-07-21 16:50:39 +02:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
Fabio Alessandrelli
ddee5f6050
Add peer visibility to MultiplayerSynchronizer.
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MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.
The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.
The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".
To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Rémi Verschelde
e37525896e
Merge pull request #63190 from fabriceci/fix-calculation-angular-velocity
2022-07-19 17:14:20 +02:00
Rémi Verschelde
cce330bda5
Merge pull request #63187 from RandomShaper/fix_atomic_cmp_exchange
2022-07-19 17:09:59 +02:00
Rémi Verschelde
eea14a0edc
Merge pull request #63005 from Chaosus/image_rotate
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Implement `rotate_90/rotate_180` functions to `Image`
2022-07-19 15:21:16 +02:00
fabriceci
db7c91e0ad
Fix the calculation of the angular velocity when the rotation speed is not high.
2022-07-19 10:27:13 +02:00
Pedro J. Estébanez
02a584d8e6
Use the right memory ordering in SafeNumeric operations
2022-07-19 10:04:59 +02:00
FireForge
84431bd782
Use integer types in Image and ImageTexture methods
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- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde
b70e4fc0f3
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
cdemirer
dae5edf41c
Fix the argcount when generating error message for CallableComparator
2022-07-18 00:57:20 +03:00
basta
3e664b4e29
Changed bool to GdNativeBool
2022-07-16 18:09:36 +02:00
Yuri Rubinsky
7e66903d56
Implement rotate_90/rotate_180
functions to Image
2022-07-15 11:50:42 +03:00
bruvzg
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
kobewi
2f777b9a1e
Remove unused hints
2022-07-12 00:44:13 +02:00
kobewi
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
Rémi Verschelde
95ddc8cccc
Merge pull request #62808 from bruvzg/macos_file_url_handle
2022-07-07 12:57:36 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
bruvzg
238ac2fdd5
[macOS] Improve file association handling, and allow URL schema handling.
2022-07-07 12:11:31 +03:00
bruvzg
0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
Rémi Verschelde
e004412edd
Merge pull request #62776 from lawnjelly/remove_octree
2022-07-06 15:40:26 +02:00
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
lawnjelly
1f69666209
Remove Octree
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Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
reduz
5ac42cf576
Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Rémi Verschelde
4e7223ce49
Merge pull request #62459 from m4gr3d/refactor_android_storage_handling_main
2022-07-05 12:44:55 +02:00
Fredia Huya-Kouadio
f9c19298ce
Add full support for Android scoped storage.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
kobewi
415c7dda37
Implement XMLParser.get_current_line()
2022-07-05 01:23:04 +02:00
Rémi Verschelde
344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
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Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro
6dcc9d1131
[macOS, Windows, X11] Add stylus inverted/eraser support to
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InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
cdemirer
0ccde38668
Expression built-in functions can also be considered as identifiers in subscripts
2022-07-04 13:25:43 +03:00
bruvzg
329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions.
2022-07-04 09:47:49 +03:00
Rémi Verschelde
00b3822306
Input: Re-enable input accumulation by default
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I turned it off by mistake in #38697 .
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-02 00:17:21 +02:00
Rémi Verschelde
56e50f91d3
Merge pull request #62589 from KoBeWi/custom_threads
2022-07-01 13:46:50 +02:00
kobewi
7d5c943202
Handle custom Callables in Thread.start()
2022-07-01 13:11:31 +02:00
bruvzg
b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
2022-07-01 12:44:23 +03:00
Rémi Verschelde
88192269a8
Merge pull request #62477 from lyuma/packedbytearray
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Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma
33fd7c63e1
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-06-30 18:04:33 -07:00
Rémi Verschelde
0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
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Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin
cebdfd1bbd
Fixing Print_rich which only displays correctly in terminal
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There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
MinusKube
f67891fcd1
Add serialization for RID and Signal
2022-06-30 17:39:01 +02:00
Rémi Verschelde
c83084fccb
Errors: Fallback to fprintf
if OS
singleton doesn't exist
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Otherwise we would crash if something prints an error before init or
after destruction of the `OS` singleton which handles printing/logging.
2022-06-30 16:00:30 +02:00