Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
...
Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
55b74c7cdf
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
...
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
95da8e1394
Merge pull request #70771 from kleonc/main-loop-set-after-resolved
...
Ensure `MainLoop` and its custom script is set right after it's resolved
2023-07-12 17:15:59 +02:00
Yuri Sizov
e88934cb74
Merge pull request #74238 from bitsawer/fix_image_convert
...
Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
...
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
...
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
f6d568b9e4
Merge pull request #66170 from RedMser/json-fix-invalid-escapes
...
Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
...
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde
83cc5d4914
Merge pull request #79202 from MewPurPur/fix-pad-zeros-error
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Fix erroneous `pad_zeros()` warning
2023-07-08 18:23:53 +02:00
Rémi Verschelde
73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
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Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde
0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
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Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde
91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
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Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
MewPurPur
cc5500f7de
Fix erroneous pad_zeros warning
2023-07-08 16:16:01 +03:00
Angad Kambli
9c6c2f09e0
Check parameter validity in Object::set_script
...
Fixes #46120 .
2023-07-07 16:13:33 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
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Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
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Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde
5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
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Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde
862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
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Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Daylily-Zeleen
9dd9818c88
Fixed the fallback logic of OS::shell_show_in_file_manager
2023-07-06 13:16:04 +08:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
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Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Rémi Verschelde
03f0e5eb15
Merge pull request #78974 from RandomShaper/fix_wtp_safe_flag
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Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 15:26:28 +02:00
Pedro J. Estébanez
41c0785636
Workaround resource loading crashes due to buggy TLS
2023-07-03 13:54:55 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Gabor Koncz
a2ede8c4da
Fix GDVIRTUAL_NATIVE_PTR
...
This commit fixes the usage of GDExtensionPtr and GDExtensionConstPtr
in GDExtension by introducing the required VariantInternalAccessor
specializations.
Sponsored by Migeran (https://migeran.com )
2023-07-03 10:52:02 +02:00
Haoyu Qiu
df5c68af99
Fix error when non-ASCII characters in resource pack path
2023-07-02 16:09:57 +08:00
RedMser
427b293c7d
Disallow invalid escape sequences in JSON.parse
2023-06-30 21:28:36 +02:00
Pedro J. Estébanez
28d0d56a69
Fix zero-sized WorkerThreadPool not processing group tasks
2023-06-29 19:44:42 +02:00
Valery Zhuk
818cee6184
add explicit default initialization for flag in undo redo operation
2023-06-28 21:57:47 +03:00
Hugo Locurcio
1621b4e2b1
Mention Xbox menu button by name in Start button description
...
Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's load_svg_from_(buffer|string)
...
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
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Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde
100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
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Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Ninni Pipping
9159208ed1
Ensure RID
, Callable
, and Signal
are stored as strings
...
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov
b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
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Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Ninni Pipping
7d174c8dfe
Fix rpc
calls with binds
2023-06-22 11:07:53 +02:00
Ryan Roden-Corrent
731a13a1ba
Fix race in ScriptServer.
...
Fixes #76581 .
TSAN flagged this issue on starting the editor:
1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module
This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.
```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
Write of size 4 at 0x55615b187cd0 by main thread:
#0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
Previous read of size 4 at 0x55615b187cd0 by thread T1:
#0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#4 void std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#5 std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#6 std:🧵 :_State_impl<std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)
Thread T1 (tid=9431, running) created by main thread at:
#0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
#2 std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
#3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
#6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```
Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Jan Haller
9ddd3c2af6
GDExtension @since
attribute
...
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Yuri Sizov
329652b6fe
Merge pull request #78392 from Gallilus/master
...
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré
ceed30c442
Fix Ref<>.is_valid() for ScriptInstanceExtension
...
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
Rémi Verschelde
248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
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Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
Ninni Pipping
e344bab8af
Handle RID validator overflow
2023-06-20 13:20:17 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
...
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
...
Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
...
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
...
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde
92ca08311c
Merge pull request #47996 from madmiraal/fix-17430
...
Fix `OS.find_scancode_from_string()` not working with modifiers
2023-06-19 15:39:06 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
...
Fixes #46682 .
Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00