Commit graph

375 commits

Author SHA1 Message Date
Bastiaan Olij
1ea7358405 Add get_native_handle to OS 2020-10-20 20:23:37 +11:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support. 2020-09-17 12:36:01 +03:00
bruvzg
2b996cca67
[Windows] Fix modifier keys when using tablet input. 2020-08-17 14:43:23 +03:00
Zae
6f2be6b05c [3.2] fix crlf for clipboard 2020-07-20 15:42:32 +08:00
bruvzg
1468c0b4d4 [Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before cursor_set_shape is called to restore cursor.
(cherry picked from commit fc1d1c3557)
2020-06-22 13:08:53 +02:00
unknown
d080c0de51 adding check for syskeydown on control and alt
(cherry picked from commit d191a8b9f8)
2020-06-21 21:34:50 +02:00
Ev1lbl0w
4d7ac36e84 Allow Godot to kill it's own PID
(cherry picked from commit 75ce45440a)
2020-06-18 11:29:28 +02:00
bruvzg
2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
lawnjelly
b330766c30 Fix overflow condition with QueryPerformanceCounter
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.

This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.

(cherry picked from commit db9fa88160)
2020-06-11 09:40:04 +02:00
bruvzg
1642c4163d Ignore invalid tablet driver name, when non are available.
(cherry picked from commit ef1a305e50)
2020-06-04 12:09:39 +02:00
bruvzg
28aabf4f73
[3.2] Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 14:05:53 +03:00
Rémi Verschelde
b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
bruvzg
e3be0520a1 [Windows] Add quotes only to the command line arguments with special characters.
(cherry picked from commit cac399a829)
2020-05-20 11:39:55 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection. 2020-05-20 09:36:56 +03:00
Eric Rybicki
c2eea4bde0 Fix certain characters being recognized as special keys in Windows when using the us international layout
(cherry picked from commit e460456e60)
2020-05-19 10:19:52 +02:00
Rémi Verschelde
a9bcd8ba26
Merge pull request #38659 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.2) - 5th batch
2020-05-11 12:55:46 +02:00
bruvzg
bd5413e05f
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving [3.2]. 2020-05-11 12:32:15 +03:00
bruvzg
c4e00f3d57 Remove WinTab error message.
(cherry picked from commit ba85db5a79)
2020-05-11 11:01:13 +02:00
Technohacker
0456311be3
Don't force borderless mode when using per-pixel transparency 2020-05-10 21:05:37 +05:30
Technohacker
9584f24be5
Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED
Affects per-pixel transparency

The current method renders to the screen by copying the GLES output to a
DIB for transparency using the CPU instead of rendering directly to the
window via the GPU. This is slower and also forces the window to be borderless
as WS_EX_LAYERED affects the non-client region as well.

This change uses DWMEnableBlurBehindWindow which allows using the standard
glClearColor() background alpha and is also performed through the GPU,
eliminating CPU bottlenecks
2020-05-10 21:05:37 +05:30
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2) 2020-05-05 14:56:02 +03:00
bruvzg
da2ca9e22a [Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive.
(cherry picked from commit 0128947894)
2020-05-05 13:41:29 +02:00
Mateo Dev .59
d6c94fd527 os: execute parse the command output from utf8
(cherry picked from commit 8a88637705)
2020-03-04 12:40:15 +01:00
Rémi Verschelde
e33914e0c1 MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Using the same method as GNUlib and various other projects.
https://lists.gnu.org/archive/html/bug-gnulib/2018-08/msg00109.html

The warning is valid, but there's no way around it since the issue
comes from the Windows SDK. It's also harmless in this case.

Part of #29801.
2020-01-16 12:10:25 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
TerminalJack
e1dda5195c Added support for vertical syncing via the Windows OS compositor (DWM.) 2019-12-04 11:14:21 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Hugo Locurcio
21a3923410
Add an OS.is_window_focused() getter
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses #33928.
2019-11-28 16:42:51 +01:00
piratesephiroth
778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew

>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.

so "open" is redundant at best
2019-11-09 07:59:15 -03:00
bruvzg
1c8d3ab94f
Fix graphic tablet input coordinates on Windows. 2019-11-07 14:12:15 +02:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
Yuri Roubinsky
034625ed93 Fix invalid window border when toggled from fullscreen to windowed mode 2019-10-27 18:44:47 +03:00
Joe Sweeney
d66dcc86f9 Allow use of relative and speed properties for InputEventScreenDrag on WIndows 2019-10-26 15:55:46 -06:00
PouleyKetchoupp
5bfe32eaa4 Properly revert cursor when using set_custom_mouse_cursor with null
Fixes #32486
2019-10-03 13:02:11 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Robin Hübner
7d0c8a9041 fix usage of old macro when new variant intended 2019-08-09 13:10:06 +02:00
Robin Hübner
6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Tan Wang Leng
b12240a199 Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to
the screen (see lParam in [1]), rather than to the window like the rest
of the mouse events.

The current code already makes adjustments to take that into account.

However, it only makes the adjustments if the mouse is not captured, and
the coordinates are always relative to the screen regardless of whether
the mouse is captured or not, so let's fix the code to always
consistently apply the adjustments.

This fixes #29559.

[1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
2019-08-05 22:10:30 +08:00
Hugo Locurcio
7de2c70e11
Turn OS.set_min/max_window_size() warnings into errors
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Ibrahn Sahir
3502a85ba8 Fix strict-aliasing warning in OS_Windows::get_unix_time. 2019-07-29 23:52:59 +01:00
Guilherme Felipe
c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
Guilherme Felipe
a9a0d0fb15 Fix cursor blinking in integrated GPUs
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
hoontee
4a58c0487a Hide command prompt launched by OS.execute
Currently, the console appears when running OS.execute in an exported project,
but not in the editor. This change prevents it from appearing in either.

Only affects console applications.
2019-07-04 15:39:57 +02:00
hbina085
9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Luka Dornhecker
ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
68735d2a88 Fix compilation warnings in JS and Windows builds
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.

JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.

Part of #29033 and #29801.
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00