Commit graph

673 commits

Author SHA1 Message Date
Zae
55f74d99f4 C#: Fix lookup for singleton instance types. 2023-10-13 16:40:46 +08:00
Thaddeus Crews
d0cd726310
C#: untyped to typed handle null exception
• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Thaddeus Crews
d5d5af653e
C# - Fix inheritdoc links in Compat.cs 2023-10-08 09:14:28 -05:00
clayjohn
51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Raul Santos
1dbecc3ff1
Add C# compat members for 4.2 changes 2023-10-03 19:34:39 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request from hackerzhuli/master
Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
朱力
bceba81b54 Fixed an error in Vector3.BezierDerivative in mono module 2023-10-02 15:00:05 +08:00
etti
3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
Raul Santos
f60cff1cb2
C#: Remove compat method that is now generated 2023-09-26 16:12:10 +02:00
Rémi Verschelde
42011d8673
Merge pull request from jaros3/vector2i-gethashcode
[C#] Use `HashCode.Combine()` for basic composite types instead of xor
2023-09-26 13:45:18 +02:00
Rémi Verschelde
017541bcec
Merge pull request from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent. 2023-09-26 09:39:51 +03:00
Rémi Verschelde
d759f91f8d
Merge pull request from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Jaroslav Wegner
f1bab5fa51 [C#] Use HashCode.Combine() for basic composite types instead of xor 2023-09-25 13:56:23 +03:00
Rémi Verschelde
ce0fa4c691
Merge pull request from zaevi/fix-csharp-static-method
C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Zae
67e1373e5a C#: make C# static methods accessible. 2023-09-20 22:49:33 +08:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Thaddeus Crews
657d81e056
C#: CS1591 from none to suggestion 2023-09-19 13:12:06 -05:00
Rémi Verschelde
c78d0e2eb0
Merge pull request from Chaosus/cs_max_min_vectors
Add Vector2/3/4i.MAX and MIN (C#)
2023-09-19 09:04:05 +02:00
Yuri Roubinski
cf3008cb05 Add Vector2/3/4i.MAX and MIN (C#) 2023-09-17 22:12:59 +03:00
Thaddeus Crews
e43b63ab98
C# - bindings_generator warnings to .editorconfig 2023-09-16 11:55:04 -05:00
398utubzyt
2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
Rémi Verschelde
00e14f39fd
Merge pull request from SamiKalliomaki/array-dispose
Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde
0215d53a10
Merge pull request from raulsntos/dotnet/arc-hyperbolic
C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Sami Kalliomäki
43a6748dfd Do not call Array default constructor when not necessary.
This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.

Fixes 
2023-09-03 11:25:23 +01:00
Raul Santos
f90005072c
C#: Expose asinh, acosh and atanh in Mathf 2023-09-02 12:00:02 +02:00
Thaddeus Crews
f735aa1fc2
C#: Include argument types in generated methods
• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons 2023-08-06 00:48:22 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request from raulsntos/dotnet/better-push-error
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
ed301a4078
Merge pull request from raulsntos/dotnet/dont-ignore-call-error
C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
AbeniMatteo
e5d8ac4020 Avoid dictionary lookup for common colors 2023-07-30 09:17:59 +02:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails 2023-07-28 19:18:08 +02:00
Yuri Sizov
000bf3733e Merge pull request from Repiteo/dotnet-documentation-fixes
Fix issues in C# documentation comments
2023-07-25 21:51:28 +02:00
Yuri Sizov
b78fe83ed4 Merge pull request from raulsntos/dotnet/document-generated-members
C#: Document generated members
2023-07-25 21:51:20 +02:00
Thaddeus Crews
0bfc52b02b
Fixes to existing C# documentation
• changes instances of `see paramref` to `paramref name`
• specifies `real_t` for ambiguous methods
2023-07-21 10:34:42 -05:00
Yuri Sizov
9c74f3408b
Merge pull request from geowarin/master
Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Yuri Sizov
e4c89a0278 Merge pull request from mattdiener/master
C# Fix deserialization of delegates that are 0-parameter overloads
2023-07-12 15:09:36 +02:00
Raul Santos
13ab2b6f4f
C#: Improve GD.PushError and GD.PushWarning
- Use the name, file path and line number of the caller that invokes
`GD.PushError` and `GD.PushWarning` instead of the location in the C++
`runtime_interop.cpp` file.
- Improvements to getting the C# stack trace.
  - Use C# type keywords for built-in types in method declarations.
  - Remove extra space before each parameter in method declarations.
  - Skip one more frame to avoid `NativeInterop.NativeFuncs`.
  - Skip methods annotated with the `[StackTraceHidden]` attribute.
- Improvements to `ScriptEditorDebugger` when source is in project.
  - Avoid overriding error metadata when the source is inside the
project file.
  - Use the source function in the title when the source is inside
the project file.

Users that use these methods would expect the reported location printed
by these methods to correspond to a location in their project source files.
Specifically, they'd expect to see the file path and line number at which
they call these methods, and not the location of the C++ code (which is
always the same). Now, these methods are a lot more useful since users
can know which line in their source code printed the error/warning.
2023-07-11 11:19:11 +02:00
Raul Santos
12e4aa93b3
C#: Document generated members
Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
RedworkDE
693e6e036b C#: Add null check before calling UnregisterGodotObject 2023-07-07 13:10:16 +02:00
Rémi Verschelde
26a58976e7
Merge pull request from raulsntos/dotnet/fix-symbol-comparison
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Geoffroy Warin
6c6e5c482c Add missing useModelFront parameter to GodotSharp Basis and Transform
To LookAt methods.
Also adds Vector3 Model constants.

These were not added after  was merged.
2023-07-06 19:01:02 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state 2023-07-06 16:10:14 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Matt Diener
783facf60b C# Fix deserialization of delegates that are 0-parameter overloads
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-30 17:26:43 -04:00
RedworkDE
e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads 2023-06-20 12:11:13 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name for method parameters 2023-06-16 23:19:38 +02:00