Rémi Verschelde
|
39c868171e
|
doc: Bump version to 3.2
|
2019-04-01 12:33:56 +02:00 |
|
Rémi Verschelde
|
3fa77b3172
|
doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
|
2018-02-27 13:40:49 +01:00 |
|
Rémi Verschelde
|
3c7a39b40c
|
doc: Update version string in header
|
2018-02-19 10:46:33 +01:00 |
|
Rémi Verschelde
|
d516aab8fa
|
doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
|
2018-01-25 08:50:56 +01:00 |
|
Rémi Verschelde
|
e28cdc4654
|
doc: Update version string in XML
|
2018-01-13 11:43:42 +01:00 |
|
Rémi Verschelde
|
bc75fae579
|
doc: Update header version for 3.0-beta
|
2017-11-24 09:16:52 +01:00 |
|
Rémi Verschelde
|
967bfb0c4a
|
doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
|
2017-11-15 20:41:16 +01:00 |
|
Andreas Haas
|
4c716f3623
|
[DOCS] Fix a few typos.
|
2017-10-14 12:45:49 +02:00 |
|
Indah Sylvia
|
392a94686c
|
Fixed typo: 'texure' to 'texture'
|
2017-09-29 04:40:01 +07:00 |
|
Juan Linietsky
|
4f929a0fdf
|
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
|
2017-09-12 17:45:41 -03:00 |
|