Commit graph

5564 commits

Author SHA1 Message Date
Haoyu Qiu
0b4cc12b4f clear_meta when clearing guides with the ruler 2019-12-06 09:19:54 +08:00
Rémi Verschelde
e9eea4f3ce
Merge pull request #34114 from simpuid/clear-guides-meta
changed set_meta to remove_meta in CLEAR_GUIDES menu option
2019-12-05 21:38:59 +01:00
PouleyKetchoupp
06e4a3aa75 Fixed errors in JointSpatialGizmoPlugin when selecting a joint with unset nodes
Fixes #34122
2019-12-05 19:27:57 +01:00
Haoyu Qiu
e8838f4385 Fixes crash when clearing guides in empty scene 2019-12-05 16:19:00 +08:00
simpuid
83194f4a50 changed set_meta to remove_meta in CLEAR_GUIDES menu option 2019-12-05 02:46:22 +05:30
Rémi Verschelde
10481046e5 i18n: Sync translations with Weblate 2019-12-04 09:08:11 +01:00
Haoyu Qiu
22b345c969 Fixes translation for project sort options 2019-12-04 15:17:45 +08:00
Hugo Locurcio
56d884ffde
Tweak error timestamp formatting to be more readable
This uses a `.` instead of `:` as the decimal separator and trims
the decimal part to 3 digits, as millisecond precision is usually
sufficient.
2019-12-02 18:55:46 +01:00
Norton Corbett
9584ff13b9 Fixed another point grabbing issue at lower zoom levels.
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
Tomasz Chabora
f4d0e598a7 Center Script Editor when jumping to bookmarks/breakpoints 2019-12-01 18:43:52 +01:00
Rémi Verschelde
d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
PouleyKetchoupp
d900cfafa3 Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor

Fixes #34021
2019-12-01 15:45:23 +01:00
Norton Corbett
5329ae0030 Take into account the current zoom level when grabbing polygon points in the TileSet editor.
The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.

Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp
f0fdd7de80 Fixed error when creating physical skeleton
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
2019-11-30 20:27:12 +01:00
Rémi Verschelde
1b40a95b6f i18n: Sync translations with Weblate 2019-11-29 15:51:09 +01:00
Aaron Franke
4af218f9e3
Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Rémi Verschelde
1f4cbc0f84
Merge pull request #33952 from KoBeWi/not_my_fault
Fix box selection being cancelled immediately
2019-11-28 09:28:22 +01:00
Marios Staikopoulos
4b28fd4f23 Bugfix: Sanitize glTF importer Animation Names and do not set bone_pose 2019-11-27 12:20:38 -08:00
Tomasz Chabora
66cefde2b0 Fix box selection being cancelled immediately 2019-11-27 21:07:51 +01:00
volzhs
9eff8b7007 Show thumbnail for DynamicFont resource 2019-11-27 03:35:44 +09:00
Rémi Verschelde
966c68badd Range: Remove min/max check added in #33908
This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:

```
set_min(256)
set_max(16384)
```

Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.

Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
ae04d23cce
Merge pull request #33887 from dankan1890/old_search_fix
Fixed missing scrolling in Search Help Dialog.
2019-11-26 10:53:12 +01:00
Rémi Verschelde
bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
Rémi Verschelde
55f86e9b7b
Merge pull request #33892 from nekomatata/scirpt-editor-fixes
Fixes around ScriptEditor script list
2019-11-26 08:58:32 +01:00
PouleyKetchoupp
3ab5b33a47 Fixes around ScriptEditor script list
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
   At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
PouleyKetchoupp
dd552494eb Debug menu in editor doesn't hide on checkbox toggle
Fixes #33850
2019-11-25 16:25:54 +01:00
dankan1890
4de9c51f23 Fixed missing scrolling in Search Help Dialog.
Fix #33675
2019-11-25 16:23:35 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde
d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp
8f0c1daf1c Removed translation for bookmarks menu item name in TextEditor
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp
1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio
13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.

This closes #28135.
2019-11-22 23:58:36 +01:00
K. S. Ernest (iFire) Lee
80b1604fa9 33714 glTF2 handle undefined load-time scene. 2019-11-22 08:48:23 -08:00
Rémi Verschelde
b7ea22c5d2 i18n: Sync translation template with current source 2019-11-22 09:21:58 +01:00
Rémi Verschelde
b395d6bd80 i18n: Sync translations with Weblate 2019-11-22 09:20:29 +01:00
Rémi Verschelde
ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde
28613ab8c9
Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2
Error instead of crash in gltf import with more than one morph target
2019-11-21 22:09:08 +01:00
Rémi Verschelde
1dc110fe7b
Merge pull request #33793 from fire/33756
33756 gltf2 importer should use zfar
2019-11-21 22:08:03 +01:00
PouleyKetchoupp
e949665489 Error instead of crash in gltf import with more than one morph target
Redone from PR #33782 to fix the crash without adding compatibility with Blender 2.8
Helps with #16124, while Blender 2.81 has the proper export fix.
2019-11-21 17:25:01 +01:00
K. S. Ernest (iFire) Lee
d0de373884 33756 gltf2 importer should use zfar 2019-11-21 07:52:18 -08:00
Tomasz Chabora
01d77842ee Unfold directories when showing in file system 2019-11-21 15:40:11 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
K. S. Ernest (iFire) Lee
3b44866bf2 33714 If the gltf2 asset has no scene, it is corrupt. 2019-11-20 10:49:24 -08:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Tomasz Chabora
7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
merumelu
94fc676019 Editor: fix typo in VCS plugin method names 2019-11-19 15:11:03 +01:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Rémi Verschelde
d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora
43d762fce3 Consider locked moving objects when updating viewport 2019-11-18 21:08:14 +01:00
PouleyKetchoupp
6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
PouleyKetchoupp
7e9a45842e Fixed ScriptEditorDebugger minimum size
Changed to MarginContainer to enforce debugger tabs minimum size on the parent, avoids overlapping controls with Profiler and Network Profiler tabs.

Fixes #20837
2019-11-18 09:42:28 +01:00
Tomasz Chabora
e9802d9b02 Fix animation key snapping at high zooms 2019-11-17 23:34:36 +01:00
Michael Alexsander
7ecaff578b Make the script templates' blank lines conform with the official style guide 2019-11-17 08:54:43 -03:00
Rémi Verschelde
d1f8fd6384
Merge pull request #33607 from Calinou/orbit-modifier-always-alt
Always allow Alt as an orbit modifier in the 3D editor
2019-11-14 20:14:36 +01:00
Hugo Locurcio
1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14 17:40:15 +01:00
Hugo Locurcio
bc8236bd39
Add a tooltip to explain what marking a preset as "runnable" does 2019-11-14 15:11:31 +01:00
Rémi Verschelde
f244772028
Merge pull request #33617 from Chaosus/fix_theme_element2
Fix incorrect error/matches label color when switching from light to dark theme
2019-11-14 12:38:04 +01:00
Rémi Verschelde
41634199c8 EditorNode: Improve tooltip for pause button
Closes #14742.
2019-11-14 11:44:20 +01:00
Yuri Roubinsky
0ec76d40b4 Fix incorrect error label color when switching from light to dark theme 2019-11-14 13:34:56 +03:00
Rémi Verschelde
a1c396e55c
Merge pull request #33614 from Chaosus/fix_theme_element
Fix "matches" label color in light theme
2019-11-14 10:54:59 +01:00
Yuri Roubinsky
facfae3671 Fix "matches" label color in light theme 2019-11-14 09:44:53 +03:00
Gilles Roudière
0287baf078 Disable ok button if no key is selected when adding event to an action 2019-11-13 22:37:06 +01:00
Rémi Verschelde
0132555dfa
Merge pull request #33596 from KoBeWi/sell_tile
Make sure tile is selected when selecting TileMap
2019-11-13 15:26:56 +01:00
Tomasz Chabora
f7476359e0 Make sure tile is selected when selecting TileMap 2019-11-13 14:26:37 +01:00
Rémi Verschelde
a439c55eff
Merge pull request #33589 from JFonS/fix_scaled_gizmos
Fix broken gizmo interaction when Node is scaled
2019-11-13 13:43:57 +01:00
JFonS
1f623c5a2b Fix broken gizmo interaction when Node is scaled 2019-11-13 12:22:08 +01:00
Tomasz Chabora
1369e00973 Properly handle zoom when opening tileset editor 2019-11-12 16:23:53 +01:00
Tomasz Chabora
57b12c10ab Prevent crash when scene has path, but no file 2019-11-12 14:09:58 +01:00
Rémi Verschelde
957910c480
Merge pull request #33544 from YeldhamDev/camera_override_tooltip_adustment
Minor adjustment in the "Game Camera Override" button's tooltip.
2019-11-11 17:22:47 +01:00
Michael Alexsander
107c1969f5 Hide "Set As Main Scene" in FileSystem dock if the scene is already the main one 2019-11-11 12:41:46 -03:00
Michael Alexsander
c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Andrii Doroshenko (Xrayez)
1f62318f92 Display icon for "Set As Main Scene" in filesystem popup 2019-11-11 12:58:15 +02:00
Marcel Admiraal
d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde
5f4ab5c77d
Merge pull request #33529 from code-xD/master
fixes #33439. The feature now changes according to the feature profile.
2019-11-11 08:24:23 +01:00
Rémi Verschelde
411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Shivansh Anand
9fee540e6e fixes #33439. The feature now changes according to the feature profile. 2019-11-11 01:13:56 +05:30
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
b2ff90fecf
Merge pull request #33513 from nekomatata/multi-selection-focus
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10 10:06:16 +01:00
Rafał Mikrut
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
PouleyKetchoupp
824bc3fed8 Keep focus on the top-most node for multi-selection in scene tree
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.

Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp
b777d9b34a Multi-selection restored properly after switching scenes
Fixes #33511
2019-11-10 09:32:07 +01:00
PouleyKetchoupp
72453e566d Fixed function/audio/anim tracks in blend tree animation filter 2019-11-09 22:30:08 +01:00
PouleyKetchoupp
133014c3fb Fixed errors when saving scene with a shrunk viewport
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.

Fixes #33497
2019-11-09 21:16:19 +01:00
PouleyKetchoupp
311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora
2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
Danil Alexeev
c9d7301418 Fixed initial title in audio buses editor
Previously, 'default_bus_layout.tres' was always displayed at startup,
even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08 13:17:39 +03:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
99cc4d246f
Merge pull request #33343 from KoBeWi/scene_tree_dusting
Another scene tree dock menu cleanup
2019-11-07 15:17:14 +01:00
Rémi Verschelde
b964e911b6
Merge pull request #33183 from silvanocerza/filesystem-tree-expand
Folders in FileSystem are not expanded on project save anymore
2019-11-07 13:20:26 +01:00
Rémi Verschelde
8e76c5701b
Merge pull request #32997 from Calinou/editor-color-picker-add-tooltip
Add a tooltip to Color properties in the editor inspector
2019-11-07 13:18:27 +01:00
Rémi Verschelde
bcb6a99154
Merge pull request #32527 from OsamaElHariri/fix_locale_filter
Fix locale filter in project settings editor
2019-11-07 13:06:17 +01:00
Rémi Verschelde
706552404c
Merge pull request #33362 from qarmin/regression_control
Fix dragging spinner without control key
2019-11-06 22:34:27 +01:00
Rémi Verschelde
74c4543c4b
Merge pull request #33387 from nekomatata/faster-create-dialog-filter
Node create dialog filtering optimization
2019-11-06 22:24:46 +01:00
Michael Alexsander
64da703c6f Make text in the "About" dialog reset its position when changed 2019-11-06 17:20:37 -03:00
PouleyKetchoupp
fb9ff92c29 Node create dialog filtering optimization
Avoid loading the same scripts again and parse them when updating the node type tree.
2019-11-06 17:21:14 +01:00
Rémi Verschelde
245c99175c
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
Rafał Mikrut
9fd416abce Fix dragging spinner without control 2019-11-05 15:53:19 +01:00
codecustard
f643786b96 Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00