Rémi Verschelde
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1b6d75a599
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
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alex-poe
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37357c86cd
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reformatted and restructured tonemap.glsl
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2018-07-12 17:10:00 +02:00 |
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alex-2b17x4
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7fe75bb43b
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added 'whitepoint' to ACES tonemapping
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2018-07-11 15:59:14 +02:00 |
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Bastiaan Olij
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6f7fefa489
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Added option to viewport to keep linear color
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2018-05-06 19:28:09 +10:00 |
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Hiroshi Ogawa
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cb2e88ead6
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Fix viewport vflip
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2017-10-12 16:25:13 +09:00 |
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Rémi Verschelde
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411f0755a8
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Fix Reindhart tonemapping, invalid type in signature
Fixes #10533.
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2017-08-22 08:06:54 +02:00 |
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Juan Linietsky
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f5277e347d
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Fixes to glow and auto exposure, closes #9797, closes #9106
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2017-07-26 00:40:32 -03:00 |
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Juan Linietsky
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772485cdb3
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
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Juan Linietsky
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612ab8fcdb
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-Restored multithread capability to VisualServer
-Restored resource previews!
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2017-06-09 00:24:18 -03:00 |
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Juan Linietsky
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0fb99306ff
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-working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
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2017-06-05 22:34:32 -03:00 |
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Juan Linietsky
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22a90e8f2a
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DOF blur, near and far fields..
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2016-12-10 01:13:20 -03:00 |
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Juan Linietsky
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18ebd22000
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Multi stage glow with light bleeding from HDR
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2016-12-08 09:48:38 -03:00 |
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Juan Linietsky
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8534ced22d
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Tonemapping and Auto Exposure support
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2016-12-07 17:49:52 -03:00 |
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