Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode
2023-02-21 00:48:02 -06:00
Aaron Franke
a70dce893f
Add a way to store additional data in GLTFState and GLTFNode
2022-10-15 12:04:36 -05:00
Aaron Franke
afe09ec914
Minor enhancements to the GLTF module (lights and docs)
2022-09-18 22:33:21 -05:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
Aaron Franke
33df50acdd
Fix missing renames in the GLTF module
2021-08-31 00:06:46 -05:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Aaron Franke
0ac4051c00
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
Lyuma
e839a3291b
gltf: Fix mesh nodes which are also bones.
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Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
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And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00