Rémi Verschelde
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7ca6cbd8d6
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RID_Alloc: Fix locking in getornull and free early returns
Those missing unlocks were preventing the editor from starting.
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2019-12-12 17:06:29 +01:00 |
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Juan Linietsky
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112c4c546c
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Vulkan/RD rasterizer now does clean exit.
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2019-12-12 17:05:11 +01:00 |
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Juan Linietsky
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9ae5001b0e
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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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2019-12-12 13:05:27 +01:00 |
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Juan Linietsky
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75701f756f
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Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
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2019-12-12 11:49:14 +01:00 |
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Juan Linietsky
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017bcf9be4
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basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
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2019-12-12 11:06:23 +01:00 |
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Juan Linietsky
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179145aaf5
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Basic 2D engine is more or less working, needs more work for editor to be usable.
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2019-12-12 10:57:32 +01:00 |
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Juan Linietsky
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962382ac5c
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Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
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2019-12-12 08:55:15 +01:00 |
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