Rémi Verschelde
93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
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Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00
Patrick Sean Klein
44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers.
2024-05-26 00:14:31 +01:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
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Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
aaronp64
f81e0fcbf4
Improve memory usage for image import and PortableCompressedTexture2D
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When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format. When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.
This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps. This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running. Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.
This helps with #92084 , but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
jsjtxietian
d1cd0c4780
Prevent add shader uniform doc when DocTool is not inited
2024-05-20 12:26:26 +08:00
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
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Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
2024-05-15 16:30:19 -07:00
Rémi Verschelde
ca2ed80539
Merge pull request #87320 from Rudolph-B/main
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Fix collided particles getting stuck with zero velocity.
2024-05-15 12:09:27 +02:00
Rudolph Bester
45e5b151b6
Fixed collided particles getting stuck with zero velocity.
2024-05-14 18:55:56 +02:00
Rémi Verschelde
de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
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Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
Kasper Arnklit Frandsen
94eefe168a
Fix sqrt application for radius in particle ring emission
2024-05-14 12:22:21 +01:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Magian
8a92615ba0
Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/".
2024-05-14 15:32:47 +08:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
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Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
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[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Hendrik Brucker
62776842df
[VisualShader] Add reroute node and improve port drawing
2024-05-13 03:26:01 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
DeeJayLSP
97a70cbd6e
Use data length on QOA checks instead of min size
2024-05-08 12:05:21 -03:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
29607924bd
Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
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Fix shared exported variables of inherited scenes
2024-05-07 16:49:20 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
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Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
jsjtxietian
cff1111359
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
Pedro J. Estébanez
187e5ef258
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
Rémi Verschelde
9cb3a16a8e
Merge pull request #91014 from DeeJayLSP/qoa-wav-playback
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Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-02 12:46:32 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
DeeJayLSP
b9cbf2c96f
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-01 19:05:14 -03:00
Rémi Verschelde
5a63d1db41
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
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Fix particle cylinder emission shape random distribution
2024-05-01 09:55:06 +02:00
Rémi Verschelde
de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
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Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Rémi Verschelde
e950d7ad36
Merge pull request #85609 from QbieShay/qbe/premul-builtin
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Add premult alpha blending to 3D (spatial) shaders
2024-05-01 09:54:41 +02:00
Rémi Verschelde
3cb9e84cde
Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
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Correctly emit sub-emitter's emission at the end
2024-05-01 09:54:38 +02:00
QbieShay
41a2b0e83e
Added premult alpha blending to 3D (spatial) shaders.
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Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
Kasper Arnklit Frandsen
af22d504da
Fix particle cylinder emission shape random distribution
2024-04-30 17:24:58 +01:00
Rémi Verschelde
5bd9f4dea5
Don't run Shader doc comments logic outside the editor
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Fixes #91306 .
2024-04-29 14:54:35 +02:00
Rémi Verschelde
9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
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Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
Magian
e3a7c751f2
Implement tooltips for shader uniform in the inspector.
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using regular expressions
2024-04-26 17:48:11 +08:00
Rémi Verschelde
86bf8354a0
Merge pull request #91198 from jsjtxietian/SurfaceTool
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Fix `SurfaceTool.create_from_arrays` crash with bad index
2024-04-26 11:09:08 +02:00
jsjtxietian
01135bc533
Fix SurfaceTool.create_from_arrays
crash with bad index
2024-04-26 11:44:15 +08:00
Rémi Verschelde
17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
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Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde
6f21267a46
Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue
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Fixed particle spread values affecting particle velocity
2024-04-24 09:59:04 +02:00
johnsonbaugh
e2995d3b88
Reset state of SkeletonModification2D when loaded from cache
2024-04-23 21:29:59 -07:00
johnsonbaugh
ef8acbde9a
Fix errors and warnings when loading Skeleton2D Modifications
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Fixes #73247
2024-04-23 20:42:23 -07:00