Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be
)
2017-03-18 21:14:33 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Bojidar Marinov
85585c7fc5
Add named colors to GDScript/core.
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Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
(cherry picked from commit 23381a530b
)
2017-01-12 19:15:27 +01:00
Fabio Alessandrelli
d5ee98bb2c
Revert "Add warning when (pre)loading paths with leading / ( #4280 - #3106 )"
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Also closes : #6801
This reverts commit e59820ac94
.
(cherry picked from commit 11349a786b
)
2016-10-17 20:48:52 +02:00
Rémi Verschelde
b3bf3c392a
i18n: Fix string that broke msgmerge
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(cherry picked from commit 2fb5a00305
)
2016-10-09 18:21:59 +02:00
Fabio Alessandrelli
ba095b8dcc
Add warning when (pre)loading paths with leading / ( #4280 - #3106 )
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(cherry picked from commit e59820ac94
)
2016-10-09 17:34:23 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Rémi Verschelde
b6ac91c0e6
Removed unused variables (first pass)
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:03 +02:00
Geequlim
71245995a4
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
Rémi Verschelde
7723579237
Fix type hint for the seed argument
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Closes #5260 .
2016-06-18 01:18:06 +02:00
Juan Linietsky
f860915ae0
Made many built-in gdscript functions return more descriptive errors, closes #5150
2016-06-11 19:43:38 -03:00
George Marques
43dad78209
Fix Color8 constructor using wrong value range
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Fix #5015
2016-06-03 14:59:40 -03:00
Rémi Verschelde
b58e261d41
GDScript: Fix method info for is_nan and is_inf
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As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
002ff3cc9a
Revert "Merge pull request #3814 from est31/iterators_for_for"
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This reverts commit adf5056889
, reversing
changes made to ee2bc87c0e
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2016-03-01 18:09:48 +01:00
est31
f81153eb69
Add xrange builtin function
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Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Rémi Verschelde
7af864f467
Merge pull request #3445 from akien-mga/master
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Add missing return for typeof() MethodInfo
2016-01-26 00:03:33 +01:00
Rémi Verschelde
e38b797c97
Add missing return for typeof() MethodInfo
2016-01-25 10:55:50 +01:00
Juan Linietsky
23441ec867
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
64872ca811
small fixes to color8
2015-12-31 18:32:56 -03:00
Juan Linietsky
37f2222dd7
-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31 18:26:49 -03:00
Juan Linietsky
ec3d17b4e2
force thread model to single-safe when running editor, fixes #2387
2015-12-31 16:24:27 -03:00
Juan Linietsky
b60a3e7202
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
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-It is now finally possible to parse back a variant from text!
2015-12-31 00:54:00 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
George Marques
1d45c9a04c
Make dict2inst set internal members of instance
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Fix #2490
2015-09-20 16:17:30 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
8619cb64ba
Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
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Pr-GDScript-seed-get-inst
2015-04-07 20:19:07 -03:00
yg2f
fcbf473d0d
fix printraw to make it actually print raw
2015-04-06 13:57:31 +02:00
sanikoyes
97f34a1dd6
Add seed/get_inst function for GDScript
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seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
Nathan Warden
bfad392387
Updated the variable in the lerp function to be weight instead of percent.
2015-02-20 16:28:48 -05:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
703004f830
More 3D Work
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-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
Juan Linietsky
9f33134c93
-Support for changing fonts
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
Juan Linietsky
31ce3c5fd0
-fix bug in cache for atlas import/export
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-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
Juan Linietsky
4b07eb8deb
-moved script to modules
2014-02-24 09:53:33 -03:00