Commit graph

5825 commits

Author SHA1 Message Date
Rémi Verschelde
1d8373a300
Merge pull request #92859 from Summersay415/do-not-strip
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
Rémi Verschelde
607b230ffe
Merge pull request #94789 from Faless/web/fix_thread_cc_with_workaround
[Web] Fix closure compiler builds, enable it in CI.
2024-07-26 13:44:25 +02:00
Rémi Verschelde
44342c385c
Merge pull request #94735 from aitorciki/nvdrs-memset-initialization
[Windows] Use default aggregate initialization for NVAPI settings
2024-07-26 13:44:13 +02:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Fabio Alessandrelli
96feb924e8 [Web] Enable the closure compiler in CI
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Fabio Alessandrelli
26f17c33a5 [Web] Add workaround for missing export in threaded builds
The offending symbol gets stripped away by wasm-dce but it's used on the
JavaScript side and causes and undefined symbol which also causes the
closure compiler to throw an error.
2024-07-26 12:28:36 +02:00
Aitor Guevara
21f3e69a24 [Windows] Use default aggregate initialization for NVAPI settings
Using the member initialization encouraged in NVAPI documentation for
NVDRS_SETTING results in builds enabling `dev_mode` breaking. Default
aggregate initialization results in a clean build though.
2024-07-25 14:41:46 +02:00
alvinhochun
24e02d56cb
Remove unneeded call in DisplayServerX11
X11 does not need setting exclusive flag (it is not implemented).

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-07-25 17:11:15 +08:00
Fredia Huya-Kouadio
4d0da74014 Fix the cleanup logic for the Android render thread
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:

```
runOnRenderThread {
	GodotLib.ondestroy()
	forceQuit()
}
```

The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.

To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
Alvin Wong
97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
25e5efaf9e
Merge pull request #94680 from bruvzg/fix_net_detection
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript"). 2024-07-23 23:46:14 +03:00
bruvzg
c34192eb9c
[macOS export] Do not stop export on signing errors. 2024-07-23 22:38:05 +03:00
bruvzg
52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Rémi Verschelde
a50fe87b89
Merge pull request #94078 from Repiteo/scons/msvc-flag-fix
SCons: Don't override cl flags on msvc
2024-07-22 14:12:45 +02:00
Riteo
e307fd60d8 Wayland: Fix error spam when interacting with decorations
Also tried to make tablet handling a bit tidier (less whitespace).

That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
bruvzg
0e519118d2 [Windows] Fix release export template build for ARM64 Windows. 2024-07-19 14:33:40 +03:00
Rémi Verschelde
cf9e485696
Merge pull request #94518 from bruvzg/mac_net_non_sandboxed_sign
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-19 11:10:55 +02:00
Rémi Verschelde
18da250ffb
Merge pull request #93737 from aitorciki/disable-windowed-gsync
[Windows] Disable G-SYNC in windowed mode
2024-07-19 11:10:31 +02:00
bruvzg
975ee76e2b
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled. 2024-07-18 23:40:49 +03:00
Rémi Verschelde
2b2fd56ca5
Merge pull request #94473 from nvlled/fix-screen-image-memory-leak
Linux/X11: Fix memory leak from created screen images
2024-07-18 10:45:43 +02:00
Rémi Verschelde
287521c2c2
Merge pull request #94466 from bruvzg/angle_update_lib
[Windows] Add `libSynchronization` to link flags.
2024-07-18 10:45:40 +02:00
Ronald Casili
3636d9dafc
Linux/X11: Fix memory leak from created screen images
Allocated XImages are improperly free'd with XFree.
The X11 documentation says that XImage should use
XDestroyImage to free both the image structure and
the data pointed to by the image structure.

Also fix a potential use-after-free bug.
2024-07-18 09:45:44 +02:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
Rémi Verschelde
ea018a8131
Merge pull request #94120 from bruvzg/fix_kbd_names
[Windows] Fix reading keyboard layout names.
2024-07-17 15:44:50 +02:00
Rémi Verschelde
1ca4ce284e
Merge pull request #94063 from bruvzg/tablet_drag
[Winink] Check pointer button states.
2024-07-17 15:44:47 +02:00
Rémi Verschelde
64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Rémi Verschelde
d191bee0ae
Merge pull request #94402 from Riteo/committed-to-the-cause
Wayland: Commit surface on window creation
2024-07-17 12:52:44 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio
53a752f2d6 Disable long press for mouse events
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.

This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
bruvzg
9f714bfde5 [Windows] Add libSynchronization to link flags. 2024-07-17 10:58:03 +03:00
Fredia Huya-Kouadio
5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Riteo
84f26a629d Wayland: check for suspended flag when unsuspending
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo
a852e76196 Wayland: commit surface on window creation
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5 Windows: Fix wrong initial size passed to rendering driver 2024-07-16 03:30:44 +08:00
bruvzg
3afe1e7481 [Winink] Check pointer button states, fix drag and double-click. 2024-07-15 12:23:07 +03:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused is_wow64 method in OS_Windows
It was added in b4d369c88 for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback. 2024-07-11 23:13:38 +03:00
Pedro J. Estébanez
ee2c1584e4 D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
Fredia Huya-Kouadio
5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde
49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
bruvzg
fea8ab0999 [Windows] Fix reading keyboard layout names. 2024-07-09 11:46:06 +03:00