Kostadin Damyanov
f61eb5fd8e
Haiku: fix the glew.c hack
2015-06-26 21:32:57 +03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
71cc2561c6
Merge pull request #2187 from romulox-x/mirroredRepeat
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added support for mirrored repeat texture wrapping
2015-06-25 19:43:29 -03:00
romulox_x
acb5cdb574
forgot to add mirroredrepeat flag to flags file. fixed.
2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75
added support for mirrored repeat texture wrapping
2015-06-25 14:51:21 -07:00
Juan Linietsky
29b2e811f6
added a tiny bit more space to docks and script tab
2015-06-24 18:57:14 -03:00
Juan Linietsky
b4190ed2b9
compile fix
2015-06-24 18:34:31 -03:00
Juan Linietsky
e3f4fbc755
Merge pull request #2181 from ShadowKyogre/doc-help
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Add documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 18:33:38 -03:00
Juan Linietsky
48ac03915a
Merge pull request #2182 from Kermer/patch-1
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Tiny typo
2015-06-24 18:29:37 -03:00
Juan Linietsky
30a94bcc9f
fix connection dialog bug
2015-06-24 18:26:34 -03:00
Kermer
32d4b4128c
Tiny typo
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COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24 23:24:44 +02:00
Juan Linietsky
52308aba68
ability to change shadow color in light2d
2015-06-24 18:15:43 -03:00
ShadowKyogre
631cb10e86
Add some documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 13:24:42 -07:00
BenH
d807a22981
Billboards were being displayed upside down when drawn to a render texture
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Render texture's view transforms seem to be inverted, so when drawing
billboards, the 'up' vector given to set_look_at() is also inverted and
so the billboard gets drawn upside down.
2015-06-24 21:06:31 +01:00
Juan Linietsky
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Juan Linietsky
199ad16bbc
Merge pull request #2168 from KillerJaguar/input-helper
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Added helper methods to InputEvent
2015-06-23 20:59:46 -03:00
Juan Linietsky
26a710b4b8
Merge pull request #2172 from jrimclean/development
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Fixed compilation on MacOS X
2015-06-23 20:59:30 -03:00
James McLean
d23ee8eb01
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-23 18:22:14 -04:00
Jaguar
e6fb0cf970
Added helper methods to InputEvent
2015-06-23 16:24:48 -04:00
Kostadin Damyanov
7ad89c7e83
Haiku: implement some more window-related methods
2015-06-23 21:22:12 +03:00
Juan Linietsky
e42aed6ed0
Merge pull request #2166 from TheHX/collision_shape_editor
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CollisionShape2D visual editor
2015-06-23 12:27:47 -03:00
Juan Linietsky
d7406d64c7
Merge pull request #2165 from TheHX/issue_2102
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Fix for issue related to GridMap editor
2015-06-23 12:22:45 -03:00
Franklin Sobrinho
5688b6157f
CollisionShape2D visual editor
2015-06-23 12:20:34 -03:00
Franklin Sobrinho
faf8b410b1
Fix for issue related to GridMap editor
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* closes #2102
2015-06-23 12:07:17 -03:00
Juan Linietsky
8b61a3c358
Merge pull request #1907 from tommy3/show-hidden-files
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set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky
9ac1046804
Merge pull request #1972 from PeaceSells50/UsefulVSSconsEnvs
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Setting build vs properties in scons.
2015-06-23 00:01:28 -03:00
Juan Linietsky
46692cccf2
Merge pull request #2068 from Krzycho666/color_ramp
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ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky
25470dd3a0
Merge pull request #2058 from volzhs/create_from_fnt
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add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-22 23:57:54 -03:00
Juan Linietsky
5092cc46b4
Merge pull request #2070 from Krzycho666/AnimationPlayer_fix
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Animation player set_steps fix
2015-06-22 23:57:28 -03:00
Juan Linietsky
3abb54871f
Merge pull request #2072 from jrimclean/master
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Interpolation for affine transformations/Bound rot/pos Matrix32 constructor
2015-06-22 23:57:10 -03:00
Juan Linietsky
db43b9bcf0
Merge pull request #2080 from bojidar-bg/patch-1
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Fix to #2079
2015-06-22 23:56:38 -03:00
Juan Linietsky
68443a649d
Merge pull request #2088 from KillerJaguar/setter-fix
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Fixed variables being set before calling the setter method
2015-06-22 23:55:55 -03:00
Juan Linietsky
74081cdaaa
Merge pull request #2090 from volzhs/pmr_virtual
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fix register Physics2DTestMotionResult not virtual
2015-06-22 23:54:24 -03:00
Juan Linietsky
6154cff93f
Merge pull request #2101 from sanikoyes/Pr-script-editor-save-state
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Pr-Script editor
2015-06-22 23:54:04 -03:00
Juan Linietsky
8f9f03e374
Merge pull request #2132 from gber/master
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Fix typo that produced invalid markup for images
2015-06-22 23:45:21 -03:00
Juan Linietsky
0805e83e59
small in place fixes
2015-06-22 23:44:13 -03:00
Juan Linietsky
29e644c20a
Merge pull request #2144 from Krzycho666/UndoRedo_fix
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added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
Juan Linietsky
d5550e9b7c
Merge pull request #2145 from PeaceSells50/More_VS_Scons_Changes
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More vs scons changes
2015-06-22 23:39:00 -03:00
Juan Linietsky
cfa7fe3c14
Merge pull request #2149 from TheHX/item_list_palette
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Grid/Tile map editor new item palette
2015-06-22 23:38:12 -03:00
Juan Linietsky
229f607d8a
Merge pull request #2150 from guilhermefelipecgs/add_editor_config
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Add .editorconfig
2015-06-22 23:37:40 -03:00
James McLean
2f882abb65
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-22 21:54:37 -04:00
Juan Linietsky
ae28305d7c
ability to set process on parent nodes on visibility notifier
2015-06-22 15:43:13 -03:00
Guilherme Felipe
956e0a8564
Add .editorconfig
2015-06-22 14:07:26 -03:00
Franklin Sobrinho
0159cecd69
Small fixes for Grid/Tile map editor palette
2015-06-22 11:10:13 -03:00
Franklin Sobrinho
d68a33b473
Grid/Tile map editor new item palette
2015-06-22 10:05:03 -03:00
krzycho
fafcc52d1c
added some missing biddings
2015-06-22 14:42:52 +02:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
James McLean
8edf4a56f1
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-22 00:33:52 -04:00
James McLean
4e3ec18f7e
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-21 23:15:58 -04:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00