Michael Alexsander
d453b59cba
Make invisible SplitContainer
nodes correctly calculate the minimal size of its children
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(cherry picked from commit e4d56e4c62
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
ab1162e918
Remove redundant explicit types in Godot Java code
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(cherry picked from commit 3f95bbed73
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
6a07253bb6
Use StringBuilder instead StringBuffer in Godot Java code
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(cherry picked from commit 61ee51d2bf
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
c1abbfb605
Fix raw use of parameterized Class
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(cherry picked from commit d237f7d33d
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
01ecec451c
Use Java array declarations not C-style declarations in Android Java code
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(cherry picked from commit 721b3d56c5
)
2021-07-06 11:10:46 +02:00
Marcel Admiraal
2b78d618f4
Remove unnecessary semicolons from Android Java code
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(cherry picked from commit 360447001d
)
2021-07-06 11:10:45 +02:00
Nick H
ca1a2e1124
Add get_dead_zone()
method to InputMap
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This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
(cherry picked from commit c6f28ed62b
)
2021-07-06 11:10:45 +02:00
Pitanov V.V
d3dab1d06c
Fix GridMap erase Octans
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(cherry picked from commit 4da4514b71
)
2021-07-06 11:10:45 +02:00
Rémi Verschelde
cd64bcdae5
Android: Add isGame
application attribute, default to true
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It can be turned off in the export preset with `package/classify_as_game`.
Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame
> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.
Also fixes replacing `android:allowBackup` in custom builds.
(cherry picked from commit 40a594c6ea
)
2021-07-06 11:10:45 +02:00
Marcel Admiraal
76c1a0e91d
Fix unchecked call to put() warning in GodotInputHandler.java
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(cherry picked from commit 8270e101a7
)
2021-07-06 11:10:44 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
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(cherry picked from commit bdca0daadc
)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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Fixes #36670 .
(cherry picked from commit d41f4aca77
)
2021-07-06 11:10:44 +02:00
Rémi Verschelde
f0e76377cb
LocalVector: Don't error if from
>= count
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Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).
Fixup to #49925 .
(cherry picked from commit 7b7ccf25b6
)
2021-07-06 11:10:44 +02:00
Eric
09b231e15f
Enable Camera2D smoothing on limit change
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(cherry picked from commit 525ad7c37e
)
2021-07-06 11:10:35 +02:00
Rémi Verschelde
153b67419f
Merge pull request #50101 from nekomatata/remove-shape-query-result-3.x
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[3.x] Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
2021-07-05 21:08:39 +02:00
PouleyKetchoupp
9eb6a43cff
Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult
2021-07-05 11:21:15 -07:00
JFonS
a2ba7910ba
Add soft shadows to the CPU lightmapper
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Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Питанов Валера
47b9afa3e9
fix lightmap cpu crashes
2021-07-06 01:45:04 +10:00
Rémi Verschelde
19359a9654
Merge pull request #50140 from Calinou/debug-overdraw-lower-opacity-3.x
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Decrease opacity of the overdraw debug draw mode (3.x)
2021-07-04 09:40:09 +02:00
Hugo Locurcio
a28a4ef98a
Decrease opacity of the overdraw debug draw mode
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This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:23:06 +02:00
lawnjelly
21a24eb959
Most recently added current Camera2D takes precedence
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The situation when multiple current Camera2Ds were in the scene was not dealt with. This could leave several cameras with their current bool set, and each competing to update the viewport scroll, in a random / accidental fashion.
This PR standardises the rule that the most recent current Camera2D added to the scene tree takes over the current status, and sets all other current cameras in the scene tree to non-current. This makes the bools correct, and also prevents the competition over viewport scroll.
2021-07-03 08:58:20 +01:00
Rémi Verschelde
6fe9a0d717
Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
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[3.x] Expose body_test_motion in 3D physics server
2021-07-03 09:30:10 +02:00
Marcel Admiraal
4108dd0145
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:08 +01:00
PouleyKetchoupp
c89476ad41
Expose body_test_motion in 3D physics server
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Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.
Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
Rémi Verschelde
14e7e7ad71
Merge pull request #50079 from madmiraal/android-remove-unused-imports-3.x
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[3.x] Remove unused imports from Android Java code
2021-07-02 17:45:37 +02:00
Marcel Admiraal
1ed89353b0
Remove unused imports from Android Java code
2021-07-02 14:41:57 +01:00
Rémi Verschelde
9a31c09b6c
Merge pull request #50073 from madmiraal/android-remove-interface-modifiers-3.x
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[3.x] Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:21 +02:00
Marcel Admiraal
96e56af9b9
Remove redundant interface modifiers from Android Java code
2021-07-02 09:41:09 +01:00
Rémi Verschelde
d59ad7cdd4
Merge pull request #50045 from Calinou/doc-debanding-mobile-issues
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Document debanding being broken on mobile
2021-07-01 12:57:21 +02:00
Hugo Locurcio
9c4ebea9ef
Document debanding being broken on mobile
2021-07-01 12:25:23 +02:00
Rémi Verschelde
ef3c346df2
Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x
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[3.x] Support for disabling physics on SoftBody
2021-07-01 10:01:33 +02:00
Rémi Verschelde
5601d86a27
Merge pull request #49915 from Calinou/bakedlightmap-print-time-request-attention-3.x
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Print time taken and request attention when lightmaps are done baking
2021-07-01 09:49:21 +02:00
Rémi Verschelde
cbf6d51d01
Merge pull request #49845 from nekomatata/physics-disabled-shapes-3.x
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[3.x] Fix and clean disabled shapes handling in godot physics servers
2021-06-30 10:09:17 +02:00
Rémi Verschelde
e3d48d7e2c
Merge pull request #49999 from kleonc/visual_script_editor-fix-position-when-zooming
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[3.x] VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-29 16:31:27 +02:00
kleonc
3336453dff
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-29 15:32:16 +02:00
Rémi Verschelde
7e934e31f4
Merge pull request #49912 from madmiraal/fix-49878-3.x
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[3.x] Add GDNative libraries to Android custom Gradle builds
2021-06-29 14:58:45 +02:00
Rémi Verschelde
0e5d249a39
i18n: Sync translations with Weblate
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(cherry picked from commit 30bb133e01
)
2021-06-29 14:56:54 +02:00
Ricard Rovira
84474c0e6f
Use unused from in local vector find function.
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(cherry picked from commit 14d5908057
)
2021-06-29 14:56:48 +02:00
Rémi Verschelde
48fe8da245
Merge pull request #49997 from akien-mga/3.x-cherrypicks
2021-06-29 14:56:18 +02:00
Levi Lindsey
f72ce41700
Update File.store_var description to mention which properties of an object are included.
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(cherry picked from commit 2b7c0cfb34
)
2021-06-29 14:02:24 +02:00
bruvzg
ad748adf53
[Windows Export] Use temporary file for osslsigncode signing.
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(cherry picked from commit 8f7c2ccefd
)
2021-06-29 14:02:24 +02:00
trollodel
814e25d2d8
Fix GraphNode port position when the control has the Expand flag
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(cherry picked from commit 07c3b40aa2
)
2021-06-29 14:02:23 +02:00
Fabio Alessandrelli
63f6b29f51
[Net] Add WebSocketServer handshake_timeout property.
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Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).
This used to be 1 second by before, the new default is 3 seconds.
(cherry picked from commit 458437edef
)
2021-06-29 14:02:23 +02:00
Fabio Alessandrelli
4994b3a99e
[Net] Fix WebSocketClient path parsing.
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Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
(cherry picked from commit d244dda597
)
2021-06-29 14:02:23 +02:00
Haoyu Qiu
91ea7530bd
Validates the p_format
parameter in Image::create
functions.
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(cherry picked from commit 0b7ffd4f68
)
2021-06-29 14:02:23 +02:00
Nick H
d08717d0ee
Amend Label
.clip_text() Method Description
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This update fixes an inconsistencies in the documentation about the `clip_text()` method.
(cherry picked from commit ea94aeac48
)
2021-06-29 14:02:23 +02:00
Fabio Alessandrelli
69645b0e44
[HTML5] Add option to focus canvas on start.
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Enabled by default.
(cherry picked from commit c12fca57f4
)
2021-06-29 14:02:23 +02:00
Paweł Fertyk
2676d815ab
Validate image formats, check if resize_to_po2 failed
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(cherry picked from commit 3dae9993ac
)
2021-06-29 14:02:23 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
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The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
(cherry picked from commit 2cc053c64b
)
2021-06-29 14:02:23 +02:00
Haoyu Qiu
38e0ca9b47
Strip query string when parsing HTTP request line for path
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(cherry picked from commit 91477cd4a9
)
2021-06-29 14:02:23 +02:00