Juan Linietsky
|
0fb99306ff
|
-working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
|
2017-06-05 22:34:32 -03:00 |
|
Juan Linietsky
|
8126a0cb12
|
subsurface scattering is fixed and working again
|
2017-06-03 21:14:05 -03:00 |
|
Juan Linietsky
|
e79d7149ea
|
GI probes working back again
|
2017-06-01 22:38:07 -03:00 |
|
Juan Linietsky
|
c03131fc9f
|
Rework shading modes and change location of light shader
|
2017-06-01 18:56:02 -03:00 |
|
Juan Linietsky
|
bd26fa7bf2
|
stuff got modified :(
|
2017-05-31 20:29:56 -03:00 |
|
Juan Linietsky
|
a134f58fb3
|
rewritten PBR implementation to make it friendlier with Blender
|
2017-05-31 20:29:56 -03:00 |
|
Juan Linietsky
|
5567e898d1
|
Several fixes related to PBR and Environment
|
2017-05-30 08:56:19 -03:00 |
|
Juan Linietsky
|
74808ac4d9
|
New particle system, mostly working, some small features missing.
|
2017-04-06 23:49:27 -03:00 |
|
Juan Linietsky
|
6d15e15732
|
converted skeletons from uniform to texture
|
2017-03-12 13:08:56 -03:00 |
|
Juan Linietsky
|
ffcd954211
|
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
|
2017-02-22 19:14:21 -03:00 |
|
Juan Linietsky
|
903a3aa5f0
|
a ton of bug fixes to the renderer
|
2017-02-16 08:55:43 -03:00 |
|
Juan Linietsky
|
07bbcf91f7
|
basic contact shadows implementation, will most likely need some polishing
|
2017-02-08 07:35:14 -03:00 |
|
Rémi Verschelde
|
93ab45b6b5
|
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
|
2017-01-14 14:52:23 +01:00 |
|
Juan Linietsky
|
c2a217c350
|
WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
|
2017-01-01 22:16:52 -03:00 |
|
Juan Linietsky
|
a62c99c4e4
|
Some fixes and clean ups
|
2016-12-31 10:53:29 -03:00 |
|
reduz
|
f4a56e7782
|
begin work on new particle system
|
2016-12-30 08:35:54 -03:00 |
|
reduz
|
0d4abf2aa3
|
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
|
2016-12-24 16:23:30 -03:00 |
|
Juan Linietsky
|
f9603d8236
|
can bake for omni and spotlight
store normal when baking
|
2016-12-22 10:00:15 -03:00 |
|
Juan Linietsky
|
37f558cd7b
|
Some BRDF fixes
|
2016-12-21 14:22:17 -03:00 |
|
Juan Linietsky
|
075fde7f26
|
work in progress global illumination
|
2016-12-20 00:21:07 -03:00 |
|
Juan Linietsky
|
a299c3ebf1
|
Support for SSAO
|
2016-12-04 12:45:30 -03:00 |
|
Juan Linietsky
|
27a46d78ec
|
Subsurface scattering material param is now working!
|
2016-12-02 22:23:16 -03:00 |
|
Juan Linietsky
|
a47c78aed1
|
Screen space reflection effect
|
2016-11-29 19:55:12 -03:00 |
|
Juan Linietsky
|
943d27f46d
|
Instancing is working! (hooray)
|
2016-11-22 01:26:56 -03:00 |
|
Juan Linietsky
|
70d095d8f2
|
Skeletons are working now.
|
2016-11-21 19:03:39 -03:00 |
|
Juan Linietsky
|
a2505542ff
|
Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
|
2016-11-20 22:49:53 -03:00 |
|
Juan Linietsky
|
c39d2b3f42
|
working reflection probes!!
|
2016-11-19 13:23:37 -03:00 |
|
Juan Linietsky
|
a7078a4be9
|
Done with lights and shadows (wonder if i'm missing something..)
|
2016-11-11 12:27:52 -03:00 |
|
Juan Linietsky
|
cacf9ebb7f
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
|
Juan Linietsky
|
d6567010bf
|
-Many many fixes
-Gizmos work again
|
2016-10-29 20:48:09 -03:00 |
|
Juan Linietsky
|
53d8f2b1ec
|
PBR more or less working, still working on bringing gizmos back
|
2016-10-27 11:50:26 -03:00 |
|
Juan Linietsky
|
4428115916
|
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
|
2016-10-19 11:14:41 -03:00 |
|