Rémi Verschelde
9c05110ab8
Merge pull request #7842 from Zylann/fix_line2d_editor
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Fixed Line2D editor doesn't respond to input
2017-02-26 20:18:18 +01:00
Rémi Verschelde
46b2267498
Merge pull request #7879 from bojidar-bg/fix-iphone-builds
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Complete the globals.h -> global_config.h conversion
2017-02-23 16:51:28 +01:00
Bojidar Marinov
53921faa91
Complete the globals.h -> global_config.h conversion
2017-02-23 17:47:25 +02:00
Juan Linietsky
2c88f4d4b5
working on template validation
2017-02-21 21:30:40 -03:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
Marc Gilleron
544d9cb24e
Fixed Line2D editor doesn't respond to input
2017-02-19 02:55:47 +01:00
Hein-Pieter van Braam
b696beea65
Correct hash behavior for floating point numbers
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This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:
* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.
* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.
* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.
* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.
C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.
GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.
This fixes #7354 and fixes #6947 .
2017-02-16 18:44:29 +01:00
Juan Linietsky
d7fd86d51a
-begin of export work, not done yet
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-fixes to make scenes exported from godot 2.x work
2017-02-15 08:30:32 -03:00
Rémi Verschelde
fb4b4a30e7
Merge pull request #7792 from Hinsbart/inputmap_fixes
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ProjectSettings: InputMap dialog fixes
2017-02-14 07:46:31 +01:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Andreas Haas
92ac7067e6
ProjectSettings: InputMap dialog fixes
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Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.
2017-02-13 07:58:29 +01:00
Rémi Verschelde
117a83fcb9
Merge pull request #7352 from Zylann/polyline
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Polyline
2017-02-12 23:30:04 +01:00
Rémi Verschelde
37e75873ef
Merge pull request #7789 from volzhs/update-script-button
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Update attach/clear script tool bar icon in Scene panel
2017-02-12 23:29:04 +01:00
Rémi Verschelde
d417e91995
Merge pull request #7772 from Limb/fixgiprobeeditor
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Remove memdelete of button in GIProbeEditor exit
2017-02-12 23:25:06 +01:00
Rémi Verschelde
f3d339e33f
Merge pull request #7768 from bojidar-bg/sc-multiple-names
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Make _sc_ files work like ._sc_
2017-02-12 23:22:13 +01:00
Rémi Verschelde
c96fa0f23e
Merge pull request #7757 from volzhs/save-debug-options
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Save and restore debug options for each project
2017-02-12 23:20:48 +01:00
Rémi Verschelde
ceac8a780e
Merge pull request #7740 from magyar123/master
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Add editor option for closing the output when stopping the game.
2017-02-12 23:16:14 +01:00
volzhs
b9c1d65d21
Update attach/clear script tool bar icon in Scene panel
2017-02-13 07:02:23 +09:00
Kenneth Lorthioir
d36dde7c1e
Remove memdelete of button in GIProbeEditor exit
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This issue was causing a heap corruption on windows.
2017-02-09 10:45:55 -05:00
Bojidar Marinov
27bb6b5282
Make _sc_ files work like ._sc_, fixes #7762
2017-02-09 12:26:18 +02:00
Rémi Verschelde
b87a232668
Reorder the folders in tools to prepare moving tools/editor
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- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
volzhs
79e8616fbb
Save and restore debug options
2017-02-08 23:51:13 +09:00
Rémi Verschelde
bd8df0f21d
Merge pull request #7709 from bojidar-bg/sort-scripts-by-path
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Sort settings for scripts in the editor
2017-02-07 14:14:54 +01:00
mbalint12
1bd1af776c
Add editor option for automatically closing the output when stopping the game.
2017-02-06 18:17:20 +01:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Juan Linietsky
af3fabeb77
Ensure proper config version when reading the new configuration file.
2017-02-04 21:02:52 -03:00
Juan Linietsky
102b5fce85
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
Juan Linietsky
331a4d8078
completed scene importing (I hope?)
2017-02-04 20:31:15 -03:00
Juan Linietsky
ad2e1b1b92
fix continous reimport bug (i hope)
2017-02-04 11:12:03 -03:00
Juan Linietsky
27eae4ada1
Scene import more or less working, needs some missing features.
2017-02-04 09:48:04 -03:00
Juan Linietsky
9ce2ab9749
OBJ file importing!
2017-02-03 00:08:50 -03:00
Juan Linietsky
a02933bb3c
wav file importing!
2017-02-02 22:51:58 -03:00
Bojidar Marinov
6f3fc1f05a
Sort settings for scripts in the editor
2017-02-02 14:31:01 +02:00
volzhs
86a04198d9
Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
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Fix #7667
(cherry picked from commit 43a2599801
)
2017-02-02 08:24:52 +01:00
Rémi Verschelde
e59e6c69c4
Merge pull request #7672 from Hinsbart/drag_crash
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SceneTreeDock: Fix crash when dragging invalid nodes.
2017-02-02 08:14:19 +01:00
Rémi Verschelde
53c4dfe857
Merge pull request #7670 from RandomShaper/load-placeholder-dup
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Replicate load-as-placeholder state on node duplication
2017-02-02 08:13:51 +01:00
Rémi Verschelde
39f11ffc51
Merge pull request #7666 from Paulb23/line_length_guideline
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Fixed line lenght guideline, and added colour option
2017-02-02 08:12:46 +01:00
Rémi Verschelde
ade3806a14
Merge pull request #7648 from RayKoopa/add_remove_animation_warning
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Added warning when removing animations
2017-02-02 08:06:34 +01:00
volzhs
5f54b20e2f
Fix compile error
2017-02-02 11:18:37 +09:00
Juan Linietsky
b3aebcf6df
CSV translation import plugin
2017-02-01 20:41:05 -03:00
Juan Linietsky
2cd2ca7bbc
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
Andreas Haas
a64a348054
SceneTreeDock: Fix crash when dragging invalid nodes.
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Fixes #7529
2017-01-29 14:32:40 +01:00
Pedro J. Estébanez
e4cc483f4c
Replicate load-as-placeholder state on node duplication
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Cherry-picked from 936f2e3b4e
2017-01-29 11:56:10 +01:00
Paulb23
6b42cd5fe6
Fixed line lenght guideline drawing with color option
2017-01-28 14:36:57 +00:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Ray Koopa
f279df2654
Added warning when removing animations
2017-01-25 21:22:16 +01:00
Rémi Verschelde
ae258e2679
Merge pull request #7640 from volzhs/fix-scrollbar-2d-editor-3.0
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Fix weird scrollbar appearance on 2D editor (3.0 master)
2017-01-25 20:39:31 +01:00
Rémi Verschelde
266fbd8c76
Merge pull request #7642 from guilhermefelipecgs/add_category
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Add run/output category
[ci skip]
2017-01-25 20:17:03 +01:00
Rémi Verschelde
4b9ec15124
Merge pull request #7542 from volzhs/modulate-transparency
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Show transparency and accurate color for modulate
2017-01-25 19:58:41 +01:00