Rémi Verschelde
65c3f2c049
Merge pull request #56855 from rafallus/gridmap_bake_staticbody
2022-01-20 12:10:34 +01:00
Rémi Verschelde
b6cb366884
Merge pull request #56949 from timothyqiu/has-clipboard
2022-01-20 12:09:45 +01:00
Rémi Verschelde
7057d26343
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence
2022-01-20 12:09:06 +01:00
Rémi Verschelde
6073e4cd56
Merge pull request #56989 from akien-mga/thorvg-vs2017-minmax
2022-01-20 08:55:31 +01:00
Rémi Verschelde
9c4c541bca
thorvg: Fix usage of min/max breaking on VS 2017
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Fixes https://github.com/godotengine/godot/issues/56894#issuecomment-1015956706 .
2022-01-20 08:07:53 +01:00
Rémi Verschelde
3e7f5ca8c2
Merge pull request #56988 from strank/tiny-fixes
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Delete orphaned property default for exit_code which is not exposed any more.
2022-01-20 07:51:26 +01:00
Rémi Verschelde
28fcbdd6dd
Merge pull request #56957 from Pineapple/get-node-error-check-optimization
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Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-20 07:34:15 +01:00
Rémi Verschelde
eab8c07114
Merge pull request #56969 from Calinou/web-editor-tweak-theme-color
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Tweak theme color to match the Godot editor's background color
2022-01-20 07:32:52 +01:00
strank
88eb9f7aef
Delete orphaned property default for exit_code which is not exposed any more.
2022-01-19 23:25:54 -05:00
Hugo Locurcio
677ae4e458
Document that soft bodies should be avoided for gameplay purposes
2022-01-20 01:35:49 +01:00
Bastiaan Olij
173105596e
Adding a tracking confidence state to XRPose
2022-01-20 10:35:50 +11:00
Rémi Verschelde
c13319db8d
Merge pull request #56967 from pycbouh/assetlib-ux-in-progress
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Fix Asset Library UX when an asset is being downloaded
2022-01-19 22:55:36 +01:00
Bartłomiej T. Listwon
e2792cc71c
Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-19 21:38:18 +01:00
Rémi Verschelde
d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable
2022-01-19 21:36:56 +01:00
Rémi Verschelde
d3129058b1
Merge pull request #51159 from Calinou/improve-default-project-theme
2022-01-19 21:26:30 +01:00
Rémi Verschelde
84f5c79217
Merge pull request #56964 from Calinou/scons-web-editor-force-threads
2022-01-19 21:22:09 +01:00
Hugo Locurcio
7ef459c2d7
Tweak theme color to match the Godot editor's background color
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This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.
This also specifies a theme color for the web editor's offline
fallback.
2022-01-19 20:19:24 +01:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
Yuri Sizov
01845510f6
Fix Asset Library UX when an asset is being downloaded
2022-01-19 19:16:17 +03:00
Hugo Locurcio
da19898c24
Force threads when compiling web editor instead of erroring out
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This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
2022-01-19 17:07:20 +01:00
kobewi
74d08a305e
Fix FileDialog localization issues
2022-01-19 17:04:06 +01:00
Hugo Locurcio
84a69d7429
Improve the default project theme
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The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.
SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).
Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).
The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Rémi Verschelde
249c60e9d1
Merge pull request #56951 from bruvzg/fix_locale
2022-01-19 16:44:27 +01:00
Haoyu Qiu
314f309035
Add DisplayServer.clipboard_has()
to check clipboard content
2022-01-19 23:44:20 +08:00
Rémi Verschelde
8396755cb6
Merge pull request #56954 from pycbouh/control-dont-resize-outside-tree
2022-01-19 16:44:06 +01:00
Rémi Verschelde
cba2fd2e80
Revert "Add new scaling modes for splash screen"
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This reverts commit fcc9f5ce39
.
The feature is good but the implementation still needs more work.
A new PR will be made with a rework of this commit.
2022-01-19 16:09:52 +01:00
Yuri Sizov
bcbbbeb050
Ignore layout and translation changes in Controls outside of tree
2022-01-19 18:02:22 +03:00
bruvzg
de48d5101b
Fix locale always selecting translation instead of "en", when no match found.
2022-01-19 16:46:48 +02:00
Rémi Verschelde
82efb1d262
Merge pull request #53923 from KoBeWi/RichBugLabel
2022-01-19 15:23:13 +01:00
Max Hilbrunner
2d1080e430
Merge pull request #56930 from skyace65/Stringify
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Better explain JSON stringify indent parameter (4.0)
2022-01-19 15:07:00 +01:00
skyace65
03257fcecb
Better explain JSON stringify indent parameter (4.0)
2022-01-19 08:32:58 -05:00
Yuri Roubinsky
69a9eb3b61
Merge pull request #56914 from Chaosus/shader_error_translation
2022-01-19 16:31:24 +03:00
kobewi
42c79161c2
Fix bottom line in editor log
2022-01-19 14:26:31 +01:00
Rémi Verschelde
7a88f5cf1e
Merge pull request #56924 from KoBeWi/_or_null
2022-01-19 14:01:08 +01:00
Rémi Verschelde
d80dbcaef0
Merge pull request #56926 from V-Sekai/show_in_file_manager
2022-01-19 14:00:30 +01:00
Rémi Verschelde
26c42331bc
Merge pull request #56907 from rburing/convert_to_meshlibrary_apply_transforms
2022-01-19 13:59:41 +01:00
Rémi Verschelde
6ab5d9d008
Merge pull request #56935 from V-Sekai/window_theme_changed_signal
2022-01-19 13:31:56 +01:00
Yuri Roubinsky
e0304f83e7
Add translation links to shader errors
2022-01-19 15:16:32 +03:00
Rémi Verschelde
34f6572bdf
Merge pull request #56940 from Faless/editor/4.x_keying_refactor
2022-01-19 12:32:25 +01:00
Fabio Alessandrelli
7e14548fc6
[Editor] Move some animation specific keying logic out of inspector.
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Most of the custom logic to handle special keying cases is now inside
the AnimationPlayerEditorPlugin.
The EditorInspector now emits a signal when inspecting a new object.
2022-01-19 11:08:25 +01:00
Rémi Verschelde
8b8e858778
Merge pull request #54489 from briansemrau/texture-delete-update
2022-01-19 10:10:54 +01:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow
2022-01-19 10:03:17 +01:00
SaracenOne
2db30ef223
Add missing 'theme_changed' signal to Window class
2022-01-19 07:59:42 +00:00
Rémi Verschelde
827c8e22b7
Merge pull request #56929 from pycbouh/editor-dont-err-just-install
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Make assets in progress open the next step instead of erring
2022-01-19 08:11:24 +01:00
Kevin Fischer
a4bac268c9
Addded methods to propagate checks & refactored classes to use new methods.
2022-01-18 19:21:59 -08:00
rafallus
5f8b292ad3
Make sure MeshLibrary
shape array has correct number of elements
2022-01-18 19:48:13 -06:00
Yuri Sizov
8e8177521f
Make assets in progress open the next step instead of erring
2022-01-19 04:37:38 +03:00
SaracenOne
b7348419a3
Allow selection of option 'Open in File Manager' even when a file/folder is not explicitly selected.
2022-01-19 01:08:20 +00:00
kobewi
f74d52e80d
Fix error on scene tiles cleanup
2022-01-19 00:39:26 +01:00
Rémi Verschelde
f8b8d0d4b8
Merge pull request #22488 from samuelpedrajas/splash_new_scaling_modes
2022-01-19 00:38:40 +01:00