clayjohn
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
...
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-24 11:00:34 -07:00
clayjohn
3bb8e6a9fe
SkyShaders working
2022-05-11 21:00:21 -07:00
Hugo Locurcio
31194f5b1c
Add get_video_adapter_api_version()
to RenderingServer
...
This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00
Hugo Locurcio
eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 21:49:44 +02:00
Bastiaan Olij
0b4fd92a17
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
Bastiaan Olij
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
2022-04-17 13:13:18 +10:00
Bastiaan Olij
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00
Bastiaan Olij
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
Bastiaan Olij
36defd1179
Extract global variable, shader and material storage
2022-03-31 21:49:42 +11:00
Bastiaan Olij
0fe06e9467
Extract Decal and Decal atlas from Storage class
2022-03-21 12:22:43 +11:00
Hugo Locurcio
c45d2c242b
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
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3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
Bastiaan Olij
57e5a33623
Split dummy renderer classes into separate files
...
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00