Rémi Verschelde
1e6b11dcd4
Merge pull request #92287 from clayjohn/LOD-safe-fixes
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Fix LOD selection in compatibility backend and clean up LOD code
2024-05-28 18:06:45 +02:00
Yuri Rubinsky
246a760323
Fix completion of functions with struct param/return type in shaders
2024-05-28 12:13:25 +03:00
Rémi Verschelde
abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
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Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde
68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
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Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
clayjohn
267ea14616
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
Dario
ce4f19a034
Switch vectors in each render pass to use TLS.
2024-05-23 10:52:29 -03:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
jsjtxietian
97af135f1b
Fix mesh instance not updated when changing blend shape values
2024-05-23 12:36:31 +08:00
Rémi Verschelde
8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
clayjohn
c5346a62b0
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
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This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Rémi Verschelde
008fd5fee6
Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
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Tight shadow culling - increase epsilon to prevent flickering
2024-05-21 11:22:47 +02:00
Rémi Verschelde
6aece8e1b6
Merge pull request #92045 from RandomShaper/context_getter
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Add context getter to RenderingDevice
2024-05-18 17:41:38 +02:00
lawnjelly
512b0f16a3
Tight shadow culling - increase epsilon to prevent flickering
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Near colinear triangles were still causing inaccuracy in culling planes, so the threshold for colinearity is bumped up.
2024-05-18 14:14:27 +01:00
Rémi Verschelde
d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
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Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Pedro J. Estébanez
ffa791c41f
Add context getter to RenderingDevice
2024-05-17 09:56:03 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
2024-05-15 16:30:19 -07:00
Dario
61cd007cf4
Rewrite implementation for prepare for use commands to be skipped when not required by the API.
2024-05-15 14:34:52 -03:00
Rémi Verschelde
c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
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Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Rémi Verschelde
db3c4a4612
Merge pull request #91514 from DarioSamo/adreno_workaround
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
2024-05-14 12:06:37 +02:00
Dario
d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-13 10:20:31 -03:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
Rémi Verschelde
c322a9b7ee
Merge pull request #91808 from DarioSamo/debug_mv_msaa
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Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
Bastiaan Olij
6efaaecde2
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
Dario
a3ecc86f47
Do not use MSAA versions of textures on debug views.
2024-05-10 14:01:58 -03:00
Dario
3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
lawnjelly
a76243a549
Tighter light culling - fix directional lights colinear case
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Exactly the same fix as done already for non-directional lights.
2024-05-10 09:13:05 +01:00
Pedro J. Estébanez
1589433e8f
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Rémi Verschelde
259d576f6e
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
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Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-07 14:25:42 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rob Blanckaert
64c04d95aa
Fix shader error on mobile when using LIGHT_VERTEX
2024-05-04 11:02:05 -07:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
7ebc866418
Merge pull request #91545 from clayjohn/RD-shadow-atlas
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Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-04 11:52:45 +02:00
Rémi Verschelde
f236b9badc
Merge pull request #91530 from DarioSamo/timestamp_validation
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Add draw and dispatch count to timestamp validation.
2024-05-04 11:52:41 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
clayjohn
caeef3473b
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
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Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
Dario
c41e407e61
Add draw and dispatch count to timestamp validation.
2024-05-03 14:23:38 -03:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfo
s
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* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
clayjohn
bebf85487e
Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-02 13:17:09 -07:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde
f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
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Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay
e41064388e
reverted naming to premul alpha (no T)
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Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Chris Clyne
44364faee5
Ensure global shader sampler parameters are initialized when loading the editor
2024-05-01 18:12:46 +01:00
Rémi Verschelde
7733ecd1ee
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
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Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00