Commit graph

6 commits

Author SHA1 Message Date
Ricardo Buring
21580f94ad NavigationObstacle2D: estimate agent radius only when configured to do so 2022-04-03 22:11:44 +02:00
Rémi Verschelde
9cdd110cc3
Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x 2022-01-28 23:18:57 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Pawel Lampe
6093d59b17 Fix NavigationObstacle errors
* Typo in error print leading to false-positive message
* `NavigationObstacle` premature radius estimation (before entering the tree)
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
2022-01-07 20:04:19 +01:00
Haoyu Qiu
e97cae86b8 Add missing break in NavigationObstacle2D 2022-01-06 21:23:53 +08:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00