Commit graph

409 commits

Author SHA1 Message Date
Pedro J. Estébanez
1e5a93a416 Fix compilation of jpgd.cpp on MSVC 2017 2020-04-21 21:12:09 +02:00
Rémi Verschelde
1061cf9f66
Merge pull request #38072 from akien-mga/jpgd-fuzzed
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 12:27:06 +02:00
Rémi Verschelde
c842ddcf76 jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl 2020-04-21 11:38:29 +02:00
Rémi Verschelde
6b00357d53 mbedtls: Update to upstream version 2.16.6
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21 10:37:14 +02:00
PouleyKetchoupp
802bbe87ad Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
Rémi Verschelde
ff14d071cc
Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindows
Fix Clang warnings on Windows
2020-04-01 17:12:58 +02:00
Rémi Verschelde
516b3bb88f Fix Clang warnings on Windows
Fixes #37490.
2020-04-01 16:28:20 +02:00
Rémi Verschelde
dbf52c63cc etc2comp: Fix max iterations for RGBA channels
Those checks were *very likely* meant to clamp the max value,
not the min one.

Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
2020-04-01 11:23:42 +02:00
Rémi Verschelde
60d486acc8 Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
Fabio Alessandrelli
87d50da9fc Fix basis_universal to not include tool main file.
Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde
8189abd64a mbedtls: Re-add patch to disable VIA padlock
The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.

Follow-up to #36823.
2020-03-10 09:15:00 +01:00
Rémi Verschelde
640169da5b
Merge pull request #36943 from akien-mga/mbedtls-reapply-pr1453
mbedtls: Re-apply upstream PR 1453 after #36823
2020-03-09 19:06:57 +01:00
Rémi Verschelde
9a727714ee mbedtls: Re-apply upstream PR 1453 after #36823
For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...

This broke the UWP 32-bit x86 build.
2020-03-09 16:03:27 +01:00
Rémi Verschelde
d744d3046e vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.

We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
2020-03-09 15:25:54 +01:00
Rémi Verschelde
da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5"
This reverts commit 78b22393a8.

It caused a regression in FBX import leading to crashes.
Fixes #36908.
2020-03-09 10:42:18 +01:00
Rémi Verschelde
1231c2ecfc glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131
Fixes #36888.
2020-03-09 09:36:38 +01:00
Rémi Verschelde
214bc9e5a1 Update Vulkan loader and headers to sdk-1.2.131.2
(Headers are actually sdk-1.2.131.1, they did not get a re-release.)

Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
2020-03-09 09:36:37 +01:00
CodeforEvolution
0c37c4021b miniupnpc: Sync with upstream master (4436632) 2020-03-06 16:29:50 -06:00
Rémi Verschelde
78b22393a8 assimp: Sync with upstream 0201fc5 2020-03-06 14:43:31 +01:00
Rémi Verschelde
9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Rémi Verschelde
e435bed847 mbedtls: Update to upstream version 2.16.5
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02

Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
2020-03-05 16:12:50 +01:00
Mateo Dev .59
1b432147cb glslang: Remove unused revision.template 2020-02-19 05:41:47 -03:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
119c2a4f70 Custom godot sockets for ENet now support DTLS.
Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
Rémi Verschelde
b6d684ec65 basis_universal: Update to upstream commit from Jan 4, 2020
BinomialLLC/basis_universal@895ee8ee7e.
2020-02-13 16:09:00 +01:00
bruvzg
4cc439922a
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux). 2020-02-11 19:05:50 +02:00
Rémi Verschelde
8c73e81313
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
[MinGW] Remove unused WinAPI includes/defines from RVO2.
2020-02-11 16:32:26 +01:00
Rémi Verschelde
db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg
d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build. 2020-02-11 14:49:12 +02:00
bruvzg
7bf72ed14e Update Vulkan loader to 1.1.127 2020-02-11 12:05:27 +01:00
Rémi Verschelde
7458a601ce basis_universal: Fix py3 build and document license and provenance
Also drop unneeded files.

Fix build with MinGW. Closes #32384.
2020-02-11 12:02:45 +01:00
Juan Linietsky
4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Rémi Verschelde
511f65214f SCons: Streamline Vulkan buildsystem + fixups
- Renamed option to `builtin_vulkan`, since that's the name of the
  library and if we were to add new components, we'd likely use that
  same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
  against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
2020-02-11 11:59:04 +01:00
Rémi Verschelde
ae3ce08982 VulkanLoader: Make Windows includes lowercase for MinGW
MinGW-w64 ships all Windows SDK headers as lowercase, which prevents
cross-compiling this code from Linux.

Windows filesystems are case insensitive so it should work fine with
lowercase includes.

PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212
2020-02-11 11:58:54 +01:00
bruvzg
eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
60c7498cee Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
Juan Linietsky
fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
Duroxxigar
383c583a0b Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Fabio Alessandrelli
e85330231c Fix UPNP on windows after #30205.
The problem could be related to different byte ordering when copying
the interface address over the binding address.
2020-02-06 16:26:02 +01:00
Rémi Verschelde
724487b3c1 mbedtls: Update to upstream version 2.16.4
Fixes CVE-2019-18222.

`include/mbedtls/version.h` was modified to include the forgotten
version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
2020-01-26 18:19:29 +01:00
volzhs
65f2ab1b61 Update libwebp to 1.1.0 2020-01-17 03:49:31 +09:00
Rémi Verschelde
29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
Fabio Alessandrelli
141da69c84
Merge pull request #34843 from akien-mga/enet-1.3.14
enet: Sync with upstream 1.3.14
2020-01-06 17:30:36 +01:00
Rémi Verschelde
078527465f
Merge pull request #33566 from akien-mga/xatlas-5b9de84
xatlas: Sync with upstream e12ea82
2020-01-06 14:20:08 +01:00
Rémi Verschelde
c35f461445 enet: Sync with upstream 1.3.14
We still have local modifications necessary for IPv6 support
and using Godot sockets.
2020-01-05 19:19:56 +01:00
Rémi Verschelde
571c713a5e enet: Resync with upstream we forked at, add patch
Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
f46fee0acc
2020-01-05 19:15:23 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
84a3d3b981 xatlas: Sync with upstream e12ea82 2019-12-22 11:23:44 +01:00