Commit graph

56921 commits

Author SHA1 Message Date
Rémi Verschelde
8b3de35c64
Merge pull request #79867 from WhalesState/master
Fix Camera2D is not working inside a MainScreenEditorPlugin
2023-08-14 09:36:06 +02:00
Mounir Tohami
4e4a725fff Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
Alexander Hartmann
6e2b311c33 Replaced Command with Cmd in documentation 2023-08-13 23:53:24 +02:00
Ricardo Subtil
f0927250ca Support controller input on popup/dialogs 2023-08-13 17:32:08 +01:00
MewPurPur
93318d2dd5 Optimize and fix up some SVGs 2023-08-13 17:48:17 +03:00
Fredia Huya-Kouadio
63d47dced0 Add export setting to control whether to show the Godot app in the app library 2023-08-13 09:54:10 -04:00
Dario
420f3890b0 Fix incorrect error checking and notifications introduced in PR #80414.
There was an error in the other branch of the refactored function where the size of the array was not properly multiplied by the size of the float to check against the buffer size. This was only an error in the error-checking itself and not the functionality. There was also an error where the proper notification was not emitted whenever the buffer for the multimesh is recreated to invalidate the previous references the renderer might've created to it. This fixes CPU Particles getting corrupted when they're created without emission being enabled.
2023-08-13 09:08:20 -03:00
Yuri Rubinsky
7ba79d68bd
Merge pull request #80568 from Sauermann/fix-superfluous-quote 2023-08-13 12:23:22 +03:00
Markus Sauermann
fa8fec2cc1 Fix superfluous " in error message 2023-08-13 00:38:10 +02:00
Dario
cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default.
Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.
2023-08-12 10:42:48 -03:00
sakrel
80a36ff985 Add support for GLSL source-level debugging with RenderDoc (--generate-spirv-debug-info) 2023-08-12 14:56:49 +02:00
Dario
0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
Yuri Sizov
2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
mandryskowski
378f835a9c
Clarify the behaviour of CSGMesh3D using ArrayMesh 2023-08-12 13:21:27 +02:00
kobewi
90160eff80 Fix _set example 2023-08-12 12:46:46 +02:00
Daniel Roberts
46e395abb1 Add handles to control Curve3D tilt 2023-08-12 14:55:38 +08:00
scgm0
05bc070f7c C#: Fix exporting for Android 2023-08-12 09:22:49 +08:00
kobewi
6b7829b5ff Fix TileSet not disappearing on deselecting TileMap 2023-08-12 00:47:26 +02:00
MewPurPur
57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
George Marques
cff69b0612
GDExtension: Copy DLL to a temp file before opening
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).

When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).

The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Septian
793cc080cb Fix get_method from named lambda 2023-08-11 20:31:08 +07:00
Mikael Hermansson
8be20c495c Add global_basis property to Node3D 2023-08-11 11:41:49 +02:00
Hugo Locurcio
cb0814f051
Document behavior of the application/config/version project setting
The alternative is to default to `1.0.0`, but this means that it
won't be saved to `project.godot` if the version number is equal to `1.0.0`.
2023-08-11 11:38:08 +02:00
Rémi Verschelde
4714e95896
Merge pull request #80502 from BastiaanOlij/fix_mobile_tonemapper
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:33:47 +02:00
Rémi Verschelde
a8edbcfe13
Merge pull request #80485 from Calinou/volumetric-fog-clamp-length
Clamp Volumetric Fog Length property to prevent rendering issues
2023-08-11 10:33:23 +02:00
Rémi Verschelde
478b80310c
Merge pull request #80482 from akien-mga/scons-msvc-disable-incremental-linking
SCons: Disable misbehaving MSVC incremental linking
2023-08-11 10:33:00 +02:00
Rémi Verschelde
a22cadfee9
Merge pull request #76778 from eugene87222/create-plugin-dialog
Apply new input validation method for Create Plugin dialog
2023-08-11 10:32:36 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
Danil Alexeev
fb45cab133
GDScript: Fix "Identifier not found" error when accessing inner class from inside 2023-08-11 11:22:01 +03:00
Bastiaan Olij
715ebcc3f1 Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
Riteo
87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Geoffroy Warin
f80f4eb390 Make gridmap shortcuts editable and not conflict with other plugins
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
Eugene Yang
8671dc4e03 Add validation pane to create plugin dialog 2023-08-10 22:08:51 +08:00
Hugo Locurcio
8041cff865
Clamp Volumetric Fog Length property to prevent rendering issues
A length of 0 units doesn't make sense anyway.
2023-08-10 15:55:36 +02:00
kobewi
fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
Rémi Verschelde
7df393312f
Merge pull request #80476 from bruvzg/log_print_rich_ml
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 14:55:56 +02:00
Rémi Verschelde
5ba34564b9
Merge pull request #80474 from Sai-Suraj-27/spelling_error_fix
Fixed tiny spelling error in `doc\classes\NavigationAgent2D.xml`
2023-08-10 14:55:33 +02:00
Rémi Verschelde
850b9b1f40
Merge pull request #80472 from ajreckof/Fix-slowliness-of-autocompletion-on-nodepath
Fix CodeEdit completion being very slow in certain cases
2023-08-10 14:55:09 +02:00
Rémi Verschelde
6eed73788b
Merge pull request #80471 from bruvzg/fix_api_validation
Fix API validation script on macOS.
2023-08-10 14:54:46 +02:00
Rémi Verschelde
8dabb4c80d
Merge pull request #80423 from sepTN/test-packed-scene-v2
Improve PackedScene unit test for complex scene
2023-08-10 14:54:22 +02:00
Rémi Verschelde
67543e963d
Merge pull request #80414 from DarioSamo/multimesh-motion-vectors
Improve handling of motion vectors for multimesh instances.
2023-08-10 14:53:58 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde
bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.
2023-08-10 14:04:19 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:

g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane

Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.

This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.

This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
bruvzg
9a6ecda591
[Editor Log] Clear rich print tags only after the last line. 2023-08-10 09:48:53 +03:00
Sai-Suraj-27
c2fd9b6d72 Fixed tiny spelling error in doc\classes\NavigationAgent2D.xml 2023-08-10 12:07:56 +05:30
ajreckof
1eb3d99ff7 Fix CodeEdit completion being very slow in certain cases 2023-08-10 08:15:41 +02:00