Commit graph

78 commits

Author SHA1 Message Date
Juan Linietsky
65111ba996 Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115 2018-11-13 18:17:19 -03:00
merumelu
660395153f Use ResourceLoader::exists to check for default audio bus layout 2018-11-12 14:35:32 +01:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Marcelo Fernandez
fa26a5511d Fix possible audio input buffer issues 2018-10-20 12:13:40 -03:00
Marcelo Fernandez
8816c7d8a2 Add missing BIND_ENUM for SPEAKER_SURROUND_31 2018-10-08 21:33:51 -03:00
Rémi Verschelde
cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]

drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]

modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]

modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]

editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file

editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
2018-09-27 16:33:52 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
thfrwn
d37e9ef95d log to console if falling back to dummy audio driver 2018-08-27 05:35:59 -07:00
Poommetee Ketson
76adef2704 Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
Marcelo Fernandez
14fa843735 Add Dummy AudioDriver into the AudioDriverManager list 2018-08-13 18:11:24 -03:00
Marcelo Fernandez
597301db34 Renamed AudioDriver audio_input_* vars to input_* 2018-07-27 15:09:03 -03:00
Marcelo Fernandez
2cf8da9d9f Implemented capture device selection for CoreAudio 2018-07-27 16:50:11 +01:00
Marcelo Fernandez
061358d838 Modified Microphone implementation to handle only one device at a time (WIP) 2018-07-27 16:50:10 +01:00
Saracen
f85062495c Experimental microphone support. 2018-07-27 16:50:09 +01:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Gustav Lund
cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Marcelo Fernandez
9f6536bd0a Add Audio Server profiling time to the profiler 2018-07-17 10:11:56 -03:00
Marcelo Fernandez
3930e755e4 Added Performance.AUDIO_OUTPUT_LATENCY 2018-07-17 08:54:59 -03:00
George Marques
5d61cdf5b5
Remove audio latency print 2018-06-20 14:00:19 -03:00
Marcelo Fernandez
c8a5145a6d Removed unused AudioServer::update function 2018-06-15 14:13:33 -03:00
Marcelo Fernandez
ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Marcelo Fernandez
87ebdd6041 Fix possible crash when audio channels change 2018-03-19 09:00:11 -03:00
MrCdK
56dcf4b983 AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus 2018-02-23 23:42:57 +01:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
firefly2442
f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl
d5ed266078 Delete AudioServer buses after driver shutdown 2017-12-29 11:22:56 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
Marcelo Fernandez
16327bff8a Improved WASAPI driver logic when devices are connected or disconnected 2017-10-31 13:07:35 -03:00
Matt Hughes
3edd3cd377 Fix video playback
This adds support to

- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Thomas Herzog
7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Marcelo Fernandez
7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Maxim Sheronov
0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Hein-Pieter van Braam
67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Marcelo Fernandez
f231eadc9e Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Ignacio Etcheverry
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Marcelo Fernandez
1ca107a057 Fix double finalisation of audio drivers 2017-08-02 11:45:19 -03:00
Marcelo Fernandez
3180827387 Fix AudioServer::finish not getting called while quitting 2017-08-01 18:09:52 -03:00