Haoyu Qiu
25c7f567dd
Improve String.format() documentation
2022-06-27 11:29:44 +08:00
Rémi Verschelde
898e09e2e6
Merge pull request #61691 from madmiraal/android-ndk-23
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Upgrade Android NDK to r23 LTS
2022-06-26 21:23:23 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
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Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4
Add an option to drag'n'drop selected text in TextEdit
2022-06-26 15:22:02 +02:00
Rémi Verschelde
d5cd990414
Merge pull request #62426 from smix8/navigation_doc_navagent_radius_4.x
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Clarify NavigationAgent radius property
2022-06-26 13:52:04 +02:00
smix8
e1a4d1d08c
Clarify NavigationAgent radius property
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Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26 13:04:02 +02:00
JFonS
12459ab334
Merge pull request #62124 from holgac/bugfix-62096
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Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
Rémi Verschelde
16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
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Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde
2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
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Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio
283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
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Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Clay John
d91def0c7b
Merge pull request #62420 from BastiaanOlij/fix_roughness_shader
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Fix typo in roughness shaders
2022-06-25 20:10:14 -07:00
Hugo Locurcio
8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 05:08:44 +02:00
Bastiaan Olij
4e8e10a186
Fix typo in roughness shaders
2022-06-26 12:43:21 +10:00
Fredia Huya-Kouadio
6a7471b204
Merge pull request #62289 from madmiraal/fix-61816
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Remove broken scroll gesture on Android
2022-06-25 18:48:14 -07:00
Rémi Verschelde
295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
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Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Rémi Verschelde
ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
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repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
Michael Alexsander
d6f5c5429f
Fix error about transient window when running a custom scene
2022-06-25 16:41:10 -03:00
Marcel Admiraal
48efd563e4
Upgrade Android NDK to r23 LTS
2022-06-25 14:58:30 +01:00
Rémi Verschelde
21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
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Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde
dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
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Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
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Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde
b26d924f22
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-ProgressBar
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Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 14:07:32 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky
c4f0062f15
Merge pull request #62393 from godotengine/revert-62227-fix-rotation-mode-node3d
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Revert "Refactored `rotation_mode` in Node3D"
2022-06-25 10:22:18 +02:00
Juan Linietsky
14f9fbfed8
Revert "Refactored rotation_mode
in Node3D"
2022-06-25 09:44:25 +02:00
Rindbee
c10304415f
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 15:39:39 +08:00
Rémi Verschelde
c87f9fe4ce
Merge pull request #62388 from Calinou/editor-capitalization-add-mjpeg
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Add MJPEG to the list of editor capitalizations
2022-06-25 01:24:41 +02:00
Rémi Verschelde
90f6318af3
Merge pull request #62389 from TokageItLab/fix-set-position-in-node3d
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Fixed `set_position()` in Node3D
2022-06-25 01:24:16 +02:00
Rémi Verschelde
56b8d579b2
Merge pull request #62255 from vnen/gdscript-implicit-onready
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GDScript: Use implicit method for @onready variables
2022-06-24 23:24:33 +02:00
Rémi Verschelde
2c6b6da42d
Merge pull request #62369 from timothyqiu/http-request-doc
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Make code example in HTTPRequest classref working
2022-06-24 23:20:33 +02:00
Silc Renew
4880b86f07
fix set_position()
2022-06-25 06:17:41 +09:00
Rémi Verschelde
60238226d3
Merge pull request #62054 from techiepriyansh/soft-shadows-lightmapper
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Add support for soft shadows to the GPU lightmapper
2022-06-24 22:29:39 +02:00
Rémi Verschelde
fbb5e24d1e
Merge pull request #62133 from BastiaanOlij/move_cubemap_effects
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Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 22:27:26 +02:00
Hugo Locurcio
5da61d8a4c
Add MJPEG to the list of editor capitalizations
2022-06-24 22:24:21 +02:00
George Marques
cf015673d3
GDScript: Use implicit method for @onready variables
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Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques
81cac4907f
GDScript: Don't add implicit constructor to the list of functions
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So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
Priyansh Rathi
e995764e50
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
Haoyu Qiu
c894ae0b6b
Make code example in HTTPRequest classref working
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24 23:29:52 +08:00
Rémi Verschelde
307dfa9fe9
Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x
2022-06-24 15:02:17 +02:00
Rémi Verschelde
fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24 14:54:53 +02:00
smix8
85cdb1144d
Document limits of using meshes to obstruct navigation mesh baking
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Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24 14:32:24 +02:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
2022-06-24 10:13:07 +02:00
Rémi Verschelde
49d8748848
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d
2022-06-24 10:07:21 +02:00
Bastiaan Olij
6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
Rémi Verschelde
a2b20c15be
Merge pull request #61698 from raulsntos/icon_color-editor-theme
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Add icon colors to editor theme
2022-06-24 09:09:30 +02:00
Rémi Verschelde
81afea620f
Merge pull request #62353 from smix8/navigation_region_owns_point_4.x
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Add NavigationServer region_owns_point() helper function
2022-06-24 09:08:25 +02:00
Rémi Verschelde
913598fec1
Merge pull request #62368 from V-Sekai/exr-bug
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Restore the openexr grayscale property.
2022-06-24 08:06:01 +02:00
K. S. Ernest (iFire) Lee
42f7f0894e
Restore the openexr grayscale property.
2022-06-23 21:10:59 -07:00
Nathan Franke
085ec68dfe
repaint tab container when changing tab visibility
2022-06-23 18:20:00 -05:00