Commit graph

26474 commits

Author SHA1 Message Date
Hugo Locurcio
2dd3a01d11
Remove per-file progress reporting when exporting to Android
Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.

Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.

This closes #30850.
2020-02-05 22:24:39 +01:00
Rémi Verschelde
c358399f81
Merge pull request #35911 from clayjohn/DOCS-misc3
Finish documenting BakedLightmap and TextureLayered
2020-02-05 21:05:34 +01:00
Hugo Locurcio
c695751654
Improve icons in the Input Map editor
- Add a disabled icon for built-in inputs with a tooltip explaining
  why they can't be removed. This also makes the Add button's horizontal
  position consistent between built-in and custom inputs.
- Fade out input event icons slightly to make them easier to distinguish
  from action icons.
- Remove unnecessary punctuation from mouse button and joypad event
  descriptions.
2020-02-05 18:22:47 +01:00
clayjohn
5643bc71f7 Finish documenting BakedLightmap and TextureLayered 2020-02-05 08:13:34 -08:00
Rémi Verschelde
dc9774b17b
Merge pull request #32959 from georgwacker/control-node-anim-fix
Fix control node transform animation jitter with pivot offset
2020-02-05 17:06:49 +01:00
Rémi Verschelde
0317d49951
Merge pull request #35807 from Calinou/improve-doc-status-output
Improve the `doc_status.py` console output
2020-02-05 16:59:16 +01:00
Rémi Verschelde
ecbd55ff5e
Merge pull request #35723 from Calinou/improve-contributing-guide
Improve `CONTRIBUTING.md` and update it to follow recent changes
2020-02-05 16:58:35 +01:00
Rémi Verschelde
9576ba8cdc Drop obsolete Dockerfile, we now have official build containers
Cf. https://github.com/godotengine/build-containers

A user-friendly tool using those containers will soon be released and
documented.
2020-02-05 16:53:20 +01:00
Rémi Verschelde
2af3fb97f4
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
Hide TileSet's properties from the inspector
2020-02-05 16:48:11 +01:00
Rémi Verschelde
281880304a
Merge pull request #35926 from akien-mga/changelog-tilemap
Changelog: Mention 3.2 changes to TileMap features
2020-02-05 16:36:27 +01:00
Rémi Verschelde
7a094fdf40
Merge pull request #35912 from bruce965/fix-empty-audio-loop
Fix empty audio infinite loop
2020-02-05 16:36:10 +01:00
Rémi Verschelde
a9fbe22ce9
Merge pull request #35915 from YeldhamDev/filedock_move_improvements
Make some QOL improvements to move operations in the FileSystem dock
2020-02-05 16:33:20 +01:00
Rémi Verschelde
bdaca7f44b
Merge pull request #35918 from timothyqiu/script-views-min-height
Shortens minimum height of script editor
2020-02-05 16:27:45 +01:00
Rémi Verschelde
ad52706b1a
Merge pull request #35898 from timothyqiu/buttons-doc
Completes doc for button classes
2020-02-05 16:27:25 +01:00
Rémi Verschelde
7ada59efb7
Merge pull request #33391 from madmiraal/cleanup-error_macros
Clean up error_macros.h
2020-02-05 15:43:01 +01:00
Rémi Verschelde
989b48badc Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.
2020-02-05 15:10:58 +01:00
Marcel Admiraal
677604685d Apply macro documentation from #35521. 2020-02-05 14:53:06 +01:00
Rémi Verschelde
9591ca3fe5
Merge pull request #35855 from YeldhamDev/script_builtin_load_fix
Fix built-in script creation loading existing scripts by mistake
2020-02-05 14:21:58 +01:00
seenloitering
9151992432 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
2020-02-05 07:19:27 -05:00
Marcel Admiraal
110f4f2dc5 Remove trailing semicolons from do..while wrappers.
- Remove trailing semicolons from ERR_FAIL_INDEX macros.
- Remove trailing semicolons from ERR_FAIL_UNSIGNED_INDEX macros.
- Remove trailing semicolons from CRASH_BAD_INDEX macros.
- Remove trailing semicolons from CRASH_BAD_UNSIGNED_INDEX macros.
2020-02-05 11:19:40 +01:00
Marcel Admiraal
6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal
2b1084fab3 Clean up error_macros.h 2020-02-05 11:13:02 +01:00
Haoyu Qiu
6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Haoyu Qiu
db42d5ddff Completes doc for button classes 2020-02-05 08:44:16 +08:00
Michael Alexsander
07a23e75fc Make some QOL improvements to move operations in the FileSystem dock 2020-02-04 19:31:48 -03:00
Fabio Iotti
5ed4ad81c3 Fix empty audio infinite loop 2020-02-04 21:11:38 +00:00
Michael Alexsander
5452028d55 Hide TileSet's properties from the inspector 2020-02-04 16:09:59 -03:00
muiroc
ed3a8cc83d pass missing args in AnimationNode script calls 2020-02-04 17:45:48 +01:00
Hugo Locurcio
34b747bac0
Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.

This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03 21:35:00 +01:00
dankan1890
ca0ee767cb Fixed String::humanize_size crash.
Close #35872
2020-02-03 17:59:24 +01:00
D00T24
88bd3227ac fixed godot not recognising 150x150 icon for uwp export 2020-02-03 20:40:10 +04:00
Michael Alexsander
f7374cef84 Fix built-in script creation loading existing scripts by mistake 2020-02-03 13:07:17 -03:00
Yuri Roubinsky
c4daac279b
Merge pull request #35883 from Chaosus/fix_x11_window_restoring2
Restores correct window position after fullscreen toggling off on Linux
2020-02-03 18:28:23 +03:00
Yuri Roubinsky
90f00c0813 Restores correct window position after fullscreen toggling off on Linux 2020-02-03 18:16:20 +03:00
Yuri Roubinsky
e5cb4f03c5
Merge pull request #35882 from Chaosus/fix_x11_window_restoring
Fix restoring window from fullscreen to normal on Linux
2020-02-03 17:32:36 +03:00
Yuri Roubinsky
8737269275 Fix restoring window from fullscreen to normal on Linux 2020-02-03 17:15:24 +03:00
Yuri Roubinsky
db3924b6bb
Merge pull request #35881 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader expression node code generation
2020-02-03 16:18:21 +03:00
Yuri Roubinsky
6e1187ad2f Added missing '\n' in visual shader expression node code generation 2020-02-03 15:58:58 +03:00
Yuri Roubinsky
d5b579852f
Merge pull request #35873 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader fresnel node code generation
2020-02-03 12:56:15 +03:00
Yuri Roubinsky
c8639a0013 Added missing '\n' in visual shader fresnel node code generation 2020-02-03 12:33:37 +03:00
Haoyu Qiu
00d578ba3e Updates Path2D in debugging if navigation is visible 2020-02-03 13:59:13 +08:00
Haoyu Qiu
421ea09195 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.
2020-02-02 11:11:20 +08:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Rémi Verschelde
739f583151
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 17:09:14 +01:00
Yuri Roubinsky
a840b89b35
Merge pull request #35827 from Chaosus/vs_few_formatting_fixes
Few extra formatting fixes for visual shader node generation
2020-02-01 17:54:17 +03:00
Yuri Roubinsky
b0f166f0c5 Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes
2020-02-01 17:41:49 +03:00
Yuri Roubinsky
217d8f4e97
Merge pull request #35824 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader custom node code generation
2020-02-01 16:37:48 +03:00
Yuri Roubinsky
9d8b59e86a Added missing '\n' in visual shader custom node code generation 2020-02-01 16:25:34 +03:00