Security update, fixes CVE-2022-37434 in zlib.
Only applications exposing/using `inflateGetHeader()` seem to be affected,
which is not our case, so this is not critical for Godot.
Remove duplicated copy of zlib in freetype sources to force using the updated
version in `thirdparty/zlib/`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 93409b8e64)
Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.
(cherry picked from commits 595cbacdf1
and eb0f67a541)
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
(cherry picked from commit 432ac521ef)
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.
This has been fixed upstream in Recast (in 3901c5854c). Updating Godot's Recast integration fixes this crash issue in Godot as well.
(cherry picked from commit 36de150c74)
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
(cherry picked from commit 6c78170d8c)
Security update, fixes CVE-2018-25032 in zlib.
Preliminary assessment doesn't show Godot as affected since we don't
seem to call `deflate` with the problematic parameters, but the extent
of the vulnerability is not fully clear upstream yet.
(cherry picked from commit 420d0d50bc)
Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
(cherry picked from commit e375cbd094)
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
Remove upstreamed patches.
Re-apply padlock and uwp patches.
NOTE: We could replace our padloack patch with mbedtls 3452.
(cherry picked from commit 36d316876b)
Mostly a cosmetic update, we were already on a commit close to what
ended up being tagged as 1.3.5. Adds an extra buffer overflow fix.
(cherry picked from commit 77efd406bf)