Commit graph

18 commits

Author SHA1 Message Date
Juan Linietsky
0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
1a2cb755e2 3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Juan Linietsky
678948068b Small Issues & Maintenance
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-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
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-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
Juan Linietsky
6572d51288 -Fixes to OpenSSL compilation (more)
-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky
87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
marynate
7ca064c3d1 Set multi-jobs build option defaul to no 2014-03-17 11:43:43 +08:00
Moritz Wundke
f1b1a38af9 Do not set number of jobs if already specified 2014-03-08 18:50:24 +01:00
Moritz Wundke
1fd08ad1ac Fixed typo 2014-03-07 20:31:17 +01:00
Moritz Wundke
12a3989cd7 Speed build time up by 6 using multiple jobs
Adding aggresive build mode that spawns num_core+1 jobs. This speeds up
build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
2014-03-07 20:20:06 +01:00
okamstudio
a9aae3000f Merge pull request #133 from vinzenz/master
More fixes to the build system
2014-02-26 11:18:44 -02:00
C4NCER
942f14747b Switch from using deprecated Options class to Variables 2014-02-25 19:33:09 +13:00
Juan Linietsky
4b07eb8deb -moved script to modules 2014-02-24 09:53:33 -03:00
Vinzenz Feenstra
8706fc85ef Fix handling for CFLAGS and LINKFLAGS like for CCFLAGS
Previously CFLAGS and LINKFLAGS were passed as a single
quoted argument to the compiler or linker. This patch splits the
paramters.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:34:40 +01:00
Juan Linietsky
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
Juan Linietsky
51c55b237b wtf 2014-02-19 18:09:52 -03:00
Vinzenz Feenstra
8b3fecb43d Fix CCFLAGS handling
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-13 22:15:18 +01:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00