Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Marcel Admiraal
23311a6ed3
Use current androidx Fragment library instead of legacy libraries
2021-09-08 10:17:26 +01:00
PouleyKetchoupp
0b681d5834
Add support for adding plugin views behind the main view on Android
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Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
Marcus Brummer
47f338fc12
Check if vibration duration is > 0 on Android
2021-08-21 17:33:25 +02:00
Fredia Huya-Kouadio
f4222733ca
Delegate handling and implementation of the restart functionality to the Godot host.
2021-08-18 10:24:42 -07:00
ne0fhyk
3a00ff1cce
Add partial support for Android scoped storage.
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This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Pedro J. Estébanez
e745088f1f
Switch to input buffering on Android
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Key, touch and joystick events will be passed directly from the UI thread to Godot, so they can benefit from agile input flushing.
As another consequence of this new way of passing events, less Java object are created at runtime (`Runnable`), which is good since the garbage collector needs to run less.
`AndroidInputHandler` is introduced to have a smaller cross-thread surface. `main_loop_request_go_back()` is removed in favor just inline calling `send_window_event()` at the most caller's convenience (i.e., leveraging the new `p_deferred`` parameter as appropriate).
Lastly, `get_mouse_position()` and `get_mouse_button_state()` now just call through `Input` to avoid the need of sync of mouse data tracked on the UI thread.
2021-08-13 11:45:50 +02:00
Fredia Huya-Kouadio
28a99e4cf6
Resolve issue where the Godot app remains stuck when resuming.
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This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
Marcus Brummer
20b3e2cc94
Properly finishes Godot's Android activity when destroyed by the system
2021-08-12 15:33:51 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
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Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Marcel Admiraal
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
Marcel Admiraal
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
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Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Marcel Admiraal
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:31 +01:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
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Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
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Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Marcel Admiraal
3f95bbed73
Remove redundant explicit types in Godot Java code
2021-07-02 17:45:30 +01:00
Marcel Admiraal
61ee51d2bf
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 16:57:12 +01:00
Rémi Verschelde
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports
2021-07-02 17:45:29 +02:00
Marcel Admiraal
d237f7d33d
Fix raw use of parameterized Class
2021-07-02 16:35:52 +01:00
Marcel Admiraal
a38fd4a4c2
Remove unused imports from Android Java code
2021-07-02 12:57:55 +01:00
Rémi Verschelde
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
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Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi Verschelde
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
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Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal
721b3d56c5
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 11:09:09 +01:00
Marcel Admiraal
a74e803a4f
Remove redundant interface modifiers from Android Java code
2021-07-02 09:37:45 +01:00
Marcel Admiraal
360447001d
Remove unnecessary semicolons from Android Java code
2021-07-02 08:54:09 +01:00
Marcel Admiraal
8270e101a7
Fix unchecked call to put() warning in GodotInputHandler.java
2021-06-30 12:13:05 +01:00
Rémi Verschelde
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
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Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
Marcel Admiraal
4ba2ed332e
Remove unused AudioDriverAndroid from Android
2021-06-10 08:32:56 +01:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Szymon Majewski
5634093703
Fixed screen orientation on Android
2021-05-24 16:58:35 -07:00
thebestnom
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
Fredia Huya-Kouadio
1f16ba2696
Add support for forwarding callbacks from Godot's parent activity.
2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio
a21457155b
Fix issue causing the response callback to be invoked with the invalid requestCode
and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-09 13:42:49 -07:00
Bastiaan Olij
b3a43430aa
Fixes on android:
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- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
Fredia Huya-Kouadio
8f285d93e8
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:23:58 -07:00
Fredia Huya-Kouadio
4380004176
Enable doNotStrip
when doing development/debugging within Android Studio
2021-03-16 17:21:00 -07:00
Fredia Huya-Kouadio
2d574bcc85
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:16:08 -07:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
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The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde
7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
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Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
Fredia Huya-Kouadio
3ce7678374
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
2021-02-24 06:16:07 -08:00
Fredia Huya-Kouadio
bc5120eb97
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
Fredia Huya-Kouadio
9418197081
Add missing ndkVersion
to the library gradle build config.
2021-02-17 16:31:31 -08:00
Fredia Huya-Kouadio
fe9f0758db
Expose GodotPlugin's utility methods used for registration and signal emitting.
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This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00