Rémi Verschelde
28265fb526
Merge pull request #31202 from azagaya/light-data
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Create shadow_vec for altering shadow computation
2019-09-19 20:03:04 +02:00
Rémi Verschelde
fae14153f7
Merge pull request #31188 from codecustard/LineEdit_disable_shortcuts
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Add Ability to Enable/Disable Shortcuts and Selection for LineEdit/TextEdit
2019-09-19 19:56:59 +02:00
Rémi Verschelde
318ac6ee13
Merge pull request #31142 from mitchcurtis/assert-message
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GDScript: add an optional message parameter to assert()
2019-09-19 19:56:05 +02:00
Rémi Verschelde
996e30ee94
Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials
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FBX Importer - Maya material PBR path is read properly now
2019-09-19 19:02:27 +02:00
Rémi Verschelde
b3ae7c3da3
Merge pull request #31997 from RevoluPowered/feature/fix-blend-shape-disappearing
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Fixed blend shapes disappearing in FBX Importer
2019-09-19 18:38:06 +02:00
RevoluPowered
269ba00fd3
Implemented maya stingray support
2019-09-19 16:45:33 +01:00
RevoluPowered
efd6f6dbad
Implemented basic texture mapping for PBR material definitions
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This reads materials properly from Maya and expands on existing functionality to make this work properly.
aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.
This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
RevoluPowered
ff8864e020
Fixed blend shapes disappearing
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-19 16:34:14 +01:00
Yuri Roubinsky
a1fcac6400
Merge pull request #32191 from Chaosus/fix_typos
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Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:21:59 +03:00
Yuri Rou
6dcd4379ca
Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:04:40 +03:00
Michael Alexsander Silva Dias
706f3d1aca
Merge pull request #32096 from Eoin-ONeill-Yokai/bug32089
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Fix RichTextLabel Sanitization Runtime Error
2019-09-17 20:56:51 -03:00
Fabio Alessandrelli
1399262ffa
Merge pull request #32176 from Faless/js/fix_export_js
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Fix HTML5 export after #30864
2019-09-17 15:22:56 +02:00
Yuri Roubinsky
2861fd9552
Implement shader array support for varyings ( #30925 )
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Implement shader array support for varyings
2019-09-17 09:01:45 +03:00
Ignacio Roldán Etcheverry
3e782c78ae
Merge pull request #32161 from Chaosus/fix_rect
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[Mono] Corrected rectangle intersection
2019-09-16 18:11:19 +02:00
Chaosus89
46bb523db7
[Mono] Corrected rectangle intersection
2019-09-16 09:49:04 +03:00
Chaosus
1333ea2a2d
Implement shader array support for varyings
2019-09-14 18:23:25 +03:00
Fabio Alessandrelli
e7760deb74
Fix HTML5 export after #30864
2019-09-14 16:47:55 +02:00
Eoin O'Neill
ebc6fb9869
Fix Sanitization Bug
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From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Mitch Curtis
aa8e3e7b0f
GDScript: add an optional message parameter to assert()
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Before this patch, assert() only took the condition to assert on:
assert(item_data)
Now, it can optionally take a string that will be printed upon failure:
assert(item_data, item_name + " has no item data in ItemDatabase")
This makes it easier to immediately see what the issue is by being
able to write informative failure messages.
Thanks to @wiped1 for sharing their patch, upon which this is based.
Closes #17082
2019-09-11 15:37:11 +02:00
Rémi Verschelde
24e1039eb6
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
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Mono: Fix unable to create log file due to str_format bug
2019-09-08 22:31:52 +02:00
Ignacio Etcheverry
3dcd7e54f4
Mono: Fix unable to create log file due to str_format bug
2019-09-08 19:40:17 +02:00
Fabio Alessandrelli
e9f49a6d5a
Merge pull request #31993 from Calinou/improve-string-humanize-size
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Improve the `String::humanize_size()` method
2019-09-07 23:49:08 +02:00
Ignacio Roldán Etcheverry
da2af72d73
Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash
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Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07 21:39:27 +02:00
Ignacio Roldán Etcheverry
7ea5c907a7
Merge pull request #32023 from neikeq/issue-31854
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Fix missing method for internal_MonoWindowsInstallRoot
2019-09-07 20:26:28 +02:00
Emmanuel Barroga
b678d68224
Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit
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This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection.
2019-09-07 06:06:36 -07:00
Ignacio Etcheverry
93897fb884
Fix missing method for internal_MonoWindowsInstallRoot
2019-09-07 02:31:01 +02:00
Ignacio Etcheverry
e439581198
Mono: Fix PCK assembly paths when exporting from Windows
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Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash.
This would make exported games unable to find the assemblies.
2019-09-07 02:19:25 +02:00
azagaya
b835868067
Create shadow_vec for altering shadow computation
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In 2.1 and 3.0, light_vec could be modified for altering shadow_computations.
But it broke shadows when rotating light. shadow_vec would do the same, but without breaking
shadows in rotated lights if not used.
Add inverse light transformation to shadow vec, so it's not affected when rotating lights;
Added usage define for shadow vec.
For shadow vec working properly when rotating a light, it's needed to multiply it by light_matrix normalized. Added usage define in order to don't do that if shadow_vec not used.
2019-09-06 13:55:49 -03:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size()
method
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- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable
This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Rémi Verschelde
4ee8ecd3ef
Merge pull request #31989 from sparkart/revert-30833-fix_inspector_clear_remote_node
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Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 06:58:36 -07:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
Rémi Verschelde
8bcf6ca953
Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973
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CharFXTransform Type Hint Error
2019-09-05 09:46:34 +02:00
Yuri Roubinsky
d1a062662f
Removed useless code from Switch in visual shader ( #31984 )
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Removed useless code from Switch in visual shader
2019-09-05 09:21:32 +03:00
Chaosus89
c188c5597f
Removed useless code from Switch in visual shader
2019-09-05 09:07:13 +03:00
Yuri Roubinsky
c2de26822f
Fix formatting error for bool in resulted code of visual shader ( #31983 )
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Fix formatting error for bool in resulted code of visual shader
2019-09-05 08:50:54 +03:00
Chaosus89
bd507739ea
Fix formatting error for bool in resulted code of visual shader
2019-09-05 08:32:24 +03:00
Eoin O'Neill
b85b2da988
Bug Fix 31973 Type Hint Error
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Fixed a bug introduced in my previous PR involving CharFXTransform not
allowing the use of type hinting. Should now work properly. This should
also help with Godot Mono issues...
2019-09-04 16:42:51 -07:00
Rémi Verschelde
e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
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Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
Juan Linietsky
c8e92b802c
Delete ISSUE_TEMPLATE.md
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Deleted old style issue template.
2019-09-04 15:29:49 -03:00
Juan Linietsky
083bb0242d
Update issue templates
2019-09-04 15:29:05 -03:00
PouleyKetchoupp
ad499f234f
Load scene if needed when editing recent built-in script
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Fixes #31966
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
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Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Yuri Roubinsky
038d19988d
Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual… ( #31960 )
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Added missing OUTPUT_IS_SRGB and FRONT_FACING inputs to visual shaders
2019-09-04 18:40:53 +03:00
Chaosus89
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
Yuri Roubinsky
b25b1fb600
Fix parsing array indexing symbol in visual shader expression ( #31958 )
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Fix parsing array indexing symbol in visual shader expression
2019-09-04 17:18:06 +03:00
Rémi Verschelde
1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
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Add CSV import without translation.
2019-09-04 16:02:39 +02:00
Chaosus89
54f0889f20
Fix parsing array indexing symbol in visual shader expression
2019-09-04 16:01:41 +03:00
Rémi Verschelde
604dc426d5
Merge pull request #31957 from nekomatata/fix-editor-preview-cache
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Fixed order of parameters when updating resource cache file
2019-09-04 14:55:40 +02:00