Commit graph

54057 commits

Author SHA1 Message Date
Michael Alexsander
6db12c5e50 Improve some descriptions in the OS docs 2023-05-07 23:28:56 -03:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2 Fix right click in selection of additional caret 2023-05-08 00:02:56 +02:00
Max Hilbrunner
43bf0b5e04
Merge pull request #76008 from Calinou/doc-renderingserver-renderingdevice-2 2023-05-07 22:12:41 +02:00
kobewi
5e3a985c91 Don't refresh inspector when changing internal meta 2023-05-07 22:12:22 +02:00
Michael Alexsander
8118d0d2f5 Add more uses of appropriate cursors when resizing/moving some UI nodes 2023-05-07 11:14:57 -03:00
Davi
65236fe2d5 Fix building the Windows x86_32 target
In x86_32, `ULONG_PTR` and `SIZE_T` are defined as `unsigned long`, which is not a type supported by Variant without the `NEED_LONG_INT` define.
2023-05-07 11:01:20 -03:00
Paulb23
0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
Ninni Pipping
46a7018e3c Add naturalcasecmp_to function to String
Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
VolTer
bd257092da Add WorkerThreadPool documentation 2023-05-07 04:38:55 +02:00
kobewi
01c32dffaf Fix another collision shape editor crash 2023-05-07 02:32:20 +02:00
Hugo Locurcio
5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
Александр Черник
5715d3eb59 LSP: don't send empty completion command 2023-05-06 20:56:15 +01:00
Max Hilbrunner
64eeb04d2c
Merge pull request #76373 from MewPurPur/add-AudioStreamGenerator-example 2023-05-06 15:44:04 +02:00
Max Hilbrunner
921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos 2023-05-06 15:41:55 +02:00
Max Hilbrunner
76599bed51
Merge pull request #76699 from MewPurPur/document-text-server-dummy 2023-05-06 15:39:50 +02:00
Max Hilbrunner
9d4e5eefb2
Merge pull request #76720 from aaronfranke/ancestortecedent 2023-05-06 15:31:57 +02:00
Max Hilbrunner
abd3de9a68
Merge pull request #76716 from brno32/venv-gitignore 2023-05-06 15:08:30 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us 2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master 2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722 Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
Clay John
9ce31941d9
Merge pull request #76765 from novalis/explain-why-invalid
Explain why an image would be invalid for a texture
2023-05-05 14:37:27 -07:00
ChibiDenDen
6441210177 Add ARB_get_program_binary to glad to support shader cache over desktop GL 2023-05-06 00:20:37 +03:00
kobewi
88ea3dd4db Remove erroneous signal connection 2023-05-05 22:26:19 +02:00
David Turner
43a7cb093c Explain why an image would be invalid for a texture 2023-05-05 14:33:01 -04:00
Pedro J. Estébanez
5a0c186bc0 Avoid redundant locking in CallQueue 2023-05-05 19:39:11 +02:00
Clay John
7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Alex Drozd
a6fda19e85 add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
Clay John
214a848e0f
Merge pull request #76700 from dsnopek/dedicated-server-mark-inherited
Explicitly mark inherited export mode when making a dedicated server export
2023-05-05 09:23:32 -07:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Pedro J. Estébanez
8654e90759 Mend some checks in CallQueue 2023-05-05 17:37:44 +02:00
kobewi
30d0dd43c5 Cache feature list in OS.has_feature() 2023-05-05 17:34:49 +02:00
VolTer
4af3fc7e26 Overhaul the top sections of the class reference (Animation classes) 2023-05-05 17:17:22 +02:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs 2023-05-05 17:09:56 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Max Hilbrunner
d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner
d6161b948c
Merge pull request #76604 from MewPurPur/sylveon-moment-UwU 2023-05-05 14:21:07 +02:00
Max Hilbrunner
5e9b7c3452
Merge pull request #75055 from JohanAR/light_specular 2023-05-05 13:53:02 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread 2023-05-05 13:50:09 +02:00
Max Hilbrunner
a7fe5b098a
Merge pull request #76739 from spanzeri/fix-long-path-windows 2023-05-05 13:45:04 +02:00
RedworkDE
1a4eccf7e7 Prevent infinite loop when signal disconnection fails during object deletion. 2023-05-05 13:34:25 +02:00
Max Hilbrunner
9502f4c1f3
Merge pull request #58518 from Jayman2000/bug-reporting-guidelines
Streamline and centralize bug reporting guides
2023-05-05 12:34:37 +02:00
Samuele Panzeri
59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Manik Sharma
3ce0ebb242 Make environment energy adjustable as a float in 3D editor's preview environment 2023-05-05 09:01:46 +05:30
Clay John
d023e51363
Merge pull request #76722 from HotHead007/master
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 13:29:31 -07:00
Johan Aires Rastén
8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00