Andreas Haas
29999942a2
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26 19:14:35 +02:00
Rémi Verschelde
88d362b232
Merge pull request #8531 from RameshRavone/patch-5
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Settings: Moving Poly Editor into Editors category
2017-04-26 08:14:04 +02:00
Ramesh Ravone
ff282571c6
Settings: Moving Poly Editor into Editors category
2017-04-25 17:48:08 +05:30
Paulb23
4b8152d599
Ability to Convert Case, issue 8079
2017-04-25 10:18:57 +01:00
Rémi Verschelde
8c4b7fcbb6
Merge pull request #8500 from Paulb23/space_indent_fixes
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Space indent fixes
2017-04-24 12:01:29 +02:00
Rémi Verschelde
16f532a202
Merge pull request #8499 from Melix19/patch-3
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Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24 12:01:00 +02:00
Rémi Verschelde
9acfb0782c
Merge pull request #8444 from magyar123/pr-complete-paths
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Script editor now automatically completes file paths in GDScript
2017-04-24 11:37:57 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
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Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Marco Melorio
d4082a8d92
Added a container to EditorNameDialog
2017-04-23 23:36:59 +02:00
Paulb23
165b7bab63
Fixed convert indent and trim whitespace on save
2017-04-23 19:19:30 +01:00
Paulb23
e7e1d65eb0
Fix cursor position on indent convert
2017-04-23 19:05:51 +01:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
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"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
b474646de0
i18n: Add more assetlib strings to translate
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Fixes #8463 .
2017-04-20 14:52:46 +02:00
Rémi Verschelde
cd69343ff1
i18n: Sync translation templates with current source
2017-04-20 14:52:46 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
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External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Rémi Verschelde
367f21e123
Merge pull request #8359 from volzhs/script-filename-master
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Show script filename instead of thumbnail
2017-04-20 02:09:21 +02:00
mbalint12
71978685f9
Added autocomplete for file paths in the script editor
2017-04-18 17:22:01 +02:00
Rémi Verschelde
5237bc952d
Merge pull request #8424 from Paulb23/convert_indent
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Support for space indentation
2017-04-18 14:16:58 +02:00
Paulb23
c59bd79e02
Convert indent on save
2017-04-18 12:30:52 +01:00
Paulb23
84bca4e72f
Added support for space indentation
2017-04-18 12:30:46 +01:00
Rémi Verschelde
474f18512a
Merge pull request #8375 from Hinsbart/project_extension
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Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Andreas Haas
95fe6b5d8c
Merge pull request #8433 from neikeq/pr-fix-smth
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ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 11:55:42 +02:00
Ignacio Etcheverry
97c385dbb8
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17 02:45:56 +02:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
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Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Paulb23
95a2a7e525
Added ability to convert indent type
2017-04-16 17:21:45 +01:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
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Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
Andreas Haas
25f843f80e
Editor: decrease blending time for dialog dimming a little.
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Feels snappier now.
2017-04-16 09:33:26 +02:00
mbalint12
a3afec588c
Added the ability to select files as base when creating scripts
2017-04-15 23:29:09 +02:00
Andreas Haas
065261cceb
Merge pull request #8389 from volzhs/inspector-button-margin-master
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Make buttons closer in Inspector panel
2017-04-14 17:52:18 +02:00
Andreas Haas
4e7c5eb498
Merge pull request #8356 from volzhs/texture-view-master
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Prevent to take too much space for long vertical texture
2017-04-14 17:50:29 +02:00
Andreas Haas
58edf26500
Merge pull request #8374 from nunodonato/killimport
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Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
volzhs
79182ced83
Make buttons closer in Inspector panel
2017-04-14 00:03:54 +09:00
Karroffel
3bc09da0b1
re-enabled obj import
2017-04-12 22:22:13 +02:00
Nuno Donato
2025672e7b
Removed the deprecated Import menu from the main editor.
2017-04-12 13:32:22 +01:00
volzhs
10608c0993
Show script filename instead of thumbnail
2017-04-12 00:07:35 +09:00
volzhs
c3e6759ca1
Prevent to take too much space for long vertical texture
2017-04-11 20:37:22 +09:00
Rémi Verschelde
8764659234
Merge pull request #8342 from volzhs/error-signal-dnd
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Fix signal error when starting editor
2017-04-10 08:29:41 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
volzhs
519c03e932
Fix signal error when starting editor
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need to merge #8198 to work properly
2017-04-10 13:00:08 +09:00
Juan Linietsky
fccf2816d4
-Fix eternal black screen on Windows
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-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Andreas Haas
0029440955
Fix warning message when EditorPlugin script is not in tool mode.
2017-04-09 10:33:03 +02:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Rémi Verschelde
fc45c1e6eb
i18n: Sync translations from Weblate
2017-04-07 20:33:31 +02:00
Rémi Verschelde
0a5c1eeb48
i18n: Add new translations for Greek, Dutch and Thai
2017-04-07 20:33:05 +02:00
Rémi Verschelde
486952857f
i18n: Update translation template
2017-04-07 20:31:00 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
supaiku
d51fe99a8b
Fix highlight typo
2017-04-06 17:35:08 +02:00
Andreas Haas
df7ca7864b
Editor: Use GDScript as the default language in ScriptCreateDialog.
2017-04-06 14:26:36 +02:00
Martin Novak
9aa60ff15f
Fix typo which caused popup to display on incorrect coordinates.
2017-04-05 00:31:17 +02:00