Raul Santos
92e4b4e888
Update C# signal documentation and remove bind array
...
- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
2023-01-23 16:45:37 +01:00
Doug Thompson
a4c734ed32
Class reference: snake_case .gd filenames, _on_*
...
This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
kobewi
b3997191d8
Change UndoRedo to use Callables
2022-09-18 23:52:50 +02:00
Andy Maloney
5361585832
[doc] Use "param" instead of "code" to refer to parameters
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
kobewi
2cad775461
Fix usage of "Return" in the docs
2022-01-02 21:09:18 +01:00
Gilles Roudière
1be00864b7
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
Haoyu Qiu
16c2d4ef22
Improve Undo/Redo menu items
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* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
HaSa1002
bae843a1c9
Docs: Port Code Examples to C# (R, S, T, U)
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* RenderingServer
* RichTextEffect
* SceneTree
* SceneTreeTimer
* ScriptCreateDialog
* SpinBox
* Sprite2D
* StreamPeer
* String
* SurfaceTool
* TextEdit
* TileMap
* Tree
* Tween
* UDPServer
* UndoRedo
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05 18:57:28 +01:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
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And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Gilles Roudière
831247b39c
Improve UndoRedo class
2021-01-12 14:34:46 +01:00
lupoDharkael
406c2790e3
Replace is_commiting_action with is_committing_action
2020-04-08 18:52:04 +02:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Haoyu Qiu
4d727f1ee6
Allows to doc vararg method return type as void
2020-01-02 21:37:26 +08:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
867dda1124
doc: Proofread and complete various nodes
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All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Alexander Holland
8f23f4b44e
UndoRedo add version changed signal
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added some functions to manage undo buttons
2019-06-26 16:32:34 +02:00
Rémi Verschelde
86f6d08923
doc: Sync classref with current source
2019-05-21 13:27:03 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Michael Alexsander Silva Dias
5dc4893f2e
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21 11:07:41 -03:00
Michael Alexsander Silva Dias
6ba94d5ca0
Add argument to UndoRedo's "clear_history()" to not increase the version
2018-11-18 19:46:35 -02:00
Rémi Verschelde
5267099a87
doc: Sync classref with current source
2018-08-29 22:25:11 +02:00
VirtualBox
57f3e89f70
Update UndoRedo.xml
2018-08-26 21:11:17 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Todd Ross
6e932c3108
obsolete UndoRedo max_steps; no users identified
2018-01-08 10:57:07 -06:00
Rémi Verschelde
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
574a5714dc
doc: Sync classref and escape comparators
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[ci skip]
2017-09-17 18:57:17 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00