Thaddeus Crews
a4ed24acef
Merge pull request #98041 from Hilderin/fix-lost-gdextensions-on-startup
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Fix loss of gdextension on editor startup
2024-10-21 16:39:30 -05:00
Thaddeus Crews
7a438dc72e
Merge pull request #97205 from tetrapod00/inspect-native-shader-code
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Add "Inspect Native Shader Code" to shader inspector and shader editor
2024-10-21 16:39:13 -05:00
Hilderin
fbd1643176
Fix lost of gdextension on editor startup.
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Co-authored-by: NetroScript <noreply@enostrion.com>"
2024-10-20 18:39:31 -04:00
Thaddeus Crews
3fcbb1d436
Merge pull request #97770 from tdaven/fix-94151
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Fix immediate mesh modifications that don't call set_mesh
2024-10-14 14:09:56 -05:00
tetrapod00
12d2c05936
Add "Inspect Native Shader Code" to shader resource and shader editor
2024-10-08 11:02:45 -07:00
kobewi
b9d25580ce
Fix implementation of property_can_revert() in various classes
2024-10-04 23:02:04 +02:00
bruvzg
794920b1ff
Partially revert 96780, remove warnings from project/editor settings _get
.
2024-10-04 19:13:03 +03:00
Rémi Verschelde
6c15d59154
Merge pull request #97362 from reduz/make-unique-scene-id-deterministic
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Make internal unique scene resource ID deterministic
2024-10-04 17:18:10 +02:00
Trevor Davenport
47f75547ce
Fix immediate mesh modifications that don't call set_mesh
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Mesh_instance_2d has no way to know when the mesh had been modified
unless you called set_mesh. This meant that you could modify the
underlying mesh without it knowing which could result in incorrect
result.
Modified mesh_instance_2d to be more similar to mesh_instance_3d which
connects to the changed signal of the mesh and reacts occordingly.
2024-10-03 18:08:49 -06:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
Rémi Verschelde
eaac033168
Merge pull request #94240 from MewPurPur/optimize-styleboxflat
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Optimize `StyleBoxFlat.draw()`
2024-10-01 17:30:24 +02:00
Rémi Verschelde
41ffc696d2
Merge pull request #93449 from Calinou/basematerial3d-refraction-use-depth-comparison
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Fix BaseMaterial3D refracting objects located in front of the material
2024-10-01 17:30:20 +02:00
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
MewPurPur
71ac6b7476
Optimize StyleBoxFlat.draw()
2024-09-28 12:37:31 +03:00
Rémi Verschelde
8a9a26ef19
Merge pull request #93311 from dsnopek/gdextension-required-virtuals
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GDExtension: Mark virtual function as `is_required` in `extension_api.json`
2024-09-27 13:53:16 +02:00
Rémi Verschelde
56d50c30a2
Merge pull request #97414 from AThousandShips/code_highlight_fix
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Fix editing of some properties in `CodeHighlighter`
2024-09-26 18:45:38 +02:00
Rémi Verschelde
8eab2b52ed
Merge pull request #96835 from Malcolmnixon/animation-optimize
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Expose the optimize method of the Animation class to gdscript.
2024-09-26 18:45:15 +02:00
Hugo Locurcio
8a485ff658
Fix BaseMaterial3D refracting objects located in front of the material
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Depth comparison is now used to prevent refraction from occurring
if the pixel being refracted is located in front of the object.
For pixels slightly behind the object, a `smoothstep()` curve
is used to progressively increases refraction intensity
as the distance between the object and the refraction increases.
This avoids sudden discontinuities in the refraction.
Co-authored-by: GeneralLegendary <generallegendary456@gmail.com>
2024-09-26 15:12:31 +02:00
matheusmdx
3e0d3c433b
Fix pink GradientTexture2D
2024-09-26 09:50:55 -03:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
Rémi Verschelde
4c5e879cc5
Merge pull request #97380 from TheSofox/handle_modes_default_fix
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Ensure `handle_modes` is given default values rather than flagging error if undefined
2024-09-25 12:39:22 +02:00
Rémi Verschelde
65c94ec873
Merge pull request #97290 from fire/fix-animation-compression
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Fix animation compression going the wrong way
2024-09-25 12:39:18 +02:00
Paweł
b88585abfc
Add linux camera support
2024-09-25 12:08:06 +02:00
A Thousand Ships
56f095296c
Fix editing of some properties in CodeHighlighter
2024-09-24 17:56:13 +02:00
Sofox
633df0b29c
Handle handle_modes being undefined by giving default values rather than flagging error
2024-09-23 20:22:26 +01:00
Rémi Verschelde
2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
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Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Juan
abf9d24520
Make internal unique scene resource ID deterministic
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Changes the Resource::generate_scene_unique_id() to be deterministic and
seedable.
Fixes #97110
2024-09-23 15:07:00 +02:00
tetrapod00
eb5a9c3b33
Visual Shader: Add vector operations to Remap node
2024-09-22 11:25:36 -07:00
K. S. Ernest (iFire) Lee
dd9525be04
Fix animation compression going the wrong way
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When compressing animation key frame indices the truncation breaks the animation near the border of pages.
We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
2024-09-21 19:20:19 -07:00
A Thousand Ships
ccca41a086
Remove direct render include in ExternalTexture
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This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
2024-09-21 17:44:28 +02:00
David Snopek
1a6f8512bc
Add external texture support (GLES3)
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Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Thaddeus Crews
b37fc1014a
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
Raffaele Picca
1df0159b36
Added a more detailed error message when instatiating a scene with missing export properties.
2024-09-16 16:08:55 +02:00
Rémi Verschelde
f2ce94fdde
Merge pull request #96885 from LuizZak/grow_mask_sqrt_fix
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Avoid expensive sqrt operation in hot loop of `BitMap.grow_mask`
2024-09-13 11:22:01 +02:00
Luiz Fernando Silva
293cc2126e
Avoid expensive sqrt operation in hot loop of BitMap.grow_mask
2024-09-12 11:04:57 -03:00
Rémi Verschelde
b214aa8faf
Merge pull request #96880 from zeux/fix-vcache-nontri
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Fix a crash in `ImporterMesh::create_shadow_mesh` for non-triangle surfaces
2024-09-12 09:26:01 +02:00
Rémi Verschelde
b998cb1335
Merge pull request #96768 from DeeJayLSP/wav-end
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WAV: Fix one frame overflow at the end
2024-09-12 09:25:31 +02:00
Rémi Verschelde
b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
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Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
DeeJayLSP
147accdf74
WAV: Fix one frame overflow at the end
2024-09-11 21:57:14 -03:00
David Snopek
c2af6bcb59
GDExtension: Mark virtual function as is_required
in extension_api.json
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Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
2024-09-11 16:48:14 -05:00
Arseny Kapoulkine
7d7b43bca2
Fix a crash in ImporterMesh::create_shadow_mesh for non-triangle surfaces
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optimize_vertex_cache_func assumes the input is a triangle mesh; when an
imported mesh contains points/lines/triangle strips, this code should be
disabled.
2024-09-11 13:18:58 -07:00
Malcolm Nixon
3e93970ef5
Expose the optimize method of the Animation class to gdscript.
2024-09-11 01:18:30 -04:00
bruvzg
3009073b39
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 11:27:16 +03:00
Rémi Verschelde
493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
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Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
Rémi Verschelde
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
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Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
Rémi Verschelde
0e307f8647
Merge pull request #96017 from DeeJayLSP/wav-vec
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AudioStream(Playback)WAV: Use LocalVectors instead of pointers
2024-09-08 23:21:23 +02:00
DeeJayLSP
d5ad6dd699
AudioStream(Playback)WAV: Use LocalVectors instead of pointers
2024-09-08 02:32:59 -03:00
Saracen
86ce15fb7a
Make reimported models reimport their owner.
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Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Rémi Verschelde
c2d81b0b98
Merge pull request #96265 from bruvzg/rtl_dc4
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Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-09-06 11:11:09 +02:00