Andreas Haas
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e788ffff65
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Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b )
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2016-10-09 17:16:19 +02:00 |
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Andreas Haas
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a9779efe82
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fix ui_* input events in Editor
`input/` is the category for these in globals ^^
fixes #5050
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2016-06-05 19:06:57 +02:00 |
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Juan Linietsky
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64fd75d91a
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Make Input Actions config not affect the editor
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2016-06-05 01:19:42 -03:00 |
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J08nY
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1a80b2a04a
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Added InputMap.get_actions()
get_actions() lists all actions in the InputMap.
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2016-06-04 17:56:30 +02:00 |
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Hinsbart
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3b12f9ea82
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add sign comparison for joystick axis events in InputMap::_find_event
fixes #4400
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2016-04-22 16:36:45 +02:00 |
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Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
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hondres
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9544042adb
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fix InputMap::action_erase_event()
fixes #3976
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2016-03-07 19:00:17 +01:00 |
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Juan Linietsky
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3d0bd1a3f3
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-make signals throw an error when target method is not found, fixes #2036
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
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2016-01-04 09:35:21 -03:00 |
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Juan Linietsky
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432e2e7769
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proper joy axis support as actions, can be configured and inquired, fixes #2317
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2016-01-02 09:37:16 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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5900e7f589
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fix a compile error
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2015-05-18 11:14:02 -03:00 |
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Juan Linietsky
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e323cc0505
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-Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
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2015-05-18 10:20:54 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Dana Olson
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88abd7200e
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added bindings for InputMap
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2014-04-23 21:48:16 -04:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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