volzhs
|
e56961f58b
|
Fix comparison bug with InputEvent
(cherry picked from commit b76a0ca40c )
|
2016-10-31 00:02:04 +01:00 |
|
Andreas Haas
|
e788ffff65
|
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b )
|
2016-10-09 17:16:19 +02:00 |
|
Rémi Verschelde
|
48d1e8bd4e
|
InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca .
Fixes #6376.
(cherry picked from commit eff6519aaf )
|
2016-09-18 23:03:10 +02:00 |
|
volzhs
|
265715f5b2
|
Show last added action on Input Map and implement InputEvent "=="
(cherry picked from commit 2e5a4cb5ca )
|
2016-09-01 08:45:37 +02:00 |
|
Juan Linietsky
|
47d6cc08bb
|
Properly deliver localized coordinates when passing gui events through parents, closes #4215
|
2016-06-27 10:00:36 -03:00 |
|
Hubert Jarosz
|
4a4f247914
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
|
hondres
|
6de2b9d864
|
doc: use correct identifier for InputEventJoystick{Motion, Button}
|
2016-02-10 23:37:25 +01:00 |
|
Juan Linietsky
|
432e2e7769
|
proper joy axis support as actions, can be configured and inquired, fixes #2317
|
2016-01-02 09:37:16 -03:00 |
|
George Marques
|
5be9ff7b67
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
|
Jaguar
|
e6fb0cf970
|
Added helper methods to InputEvent
|
2015-06-23 16:24:48 -04:00 |
|
Juan Linietsky
|
fdaa2920eb
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
|
Juan Linietsky
|
0dbedd18fc
|
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
|
2014-11-05 21:20:42 -03:00 |
|
Juan Linietsky
|
0b806ee0fc
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
|