Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
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Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Rémi Verschelde
7c4a5f1392
Merge pull request #9870 from Noshyaar/pr-fixsave
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Fix !save_each_scene saving scenes with no filename
2017-07-27 08:52:34 +02:00
Rémi Verschelde
a6d67b89b0
Merge pull request #9869 from BastiaanOlij/add_features_ios
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Added export features for image formats
2017-07-27 08:52:20 +02:00
Rémi Verschelde
f5c3ee595d
Merge pull request #9852 from groud/canvas_editor_update
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Some more CanvasItemEditor improvements
2017-07-27 08:52:07 +02:00
Rémi Verschelde
fec5157df5
Merge pull request #9904 from Noshyaar/pr-off
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PropertyEditor: display "Off" if property is false
2017-07-27 08:46:44 +02:00
Poommetee Ketson
5adb94e726
PropertyEditor: display "Off" if property is false
2017-07-27 13:12:28 +07:00
Rémi Verschelde
c8c9bcb451
Merge pull request #9900 from Zylann/fix_freelook_shortcuts
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Initialize freelook shortcuts properly
2017-07-27 07:56:34 +02:00
Marc Gilleron
754679da0a
Initialize freelook shortcuts properly
2017-07-27 04:00:23 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
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Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Julian Murgia
71dcb7fcc4
Fixes power management on x11 platform and removes explicit NULL pointer dereference.
2017-07-26 23:29:51 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
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Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
bruvzg
66d3022516
Fix Numpad Enter key on Windows
2017-07-26 21:35:54 +03:00
Rémi Verschelde
88bd18244b
Merge pull request #9883 from bojidar-bg/8217-fixup-get_node-shortcut
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Fix $a/b being parsed as division
2017-07-26 18:17:51 +02:00
Bojidar Marinov
a5fb82c28c
Fix $a/b being parsed as division
2017-07-26 18:51:03 +03:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
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This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
2b99bd492b
Merge pull request #9867 from endragor/nativescript-threading
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Support multithreading for NativeScriptLanguage
2017-07-26 16:01:43 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
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Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
bruvzg
1c1565d0f9
Improved macOS window resizing behaviour.
2017-07-26 16:29:48 +03:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
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Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
Ruslan Mustakov
7f32023a1a
Support multithreading for NativeScriptLanguage
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Godot may call property setters from non-main thread when an object is
loaded in the edtior. This means NativeScriptLanguage could be accessed
from different threads, but it was not designed for thread-safety.
Besides, previous behaviour made it so that godot_nativescript_init and
godot_gdnative_init could be invoked from non-main thread, while
godot_gdnative_thread is always invoked on the main thread. This may
not be expected by the binding library.
This commit defers native library initialization to the main thread and
adds godot_nativescript_thread_enter and godot_nativescript_thread_exit
callbacks to make a binding library aware of foreign threads.
2017-07-26 19:39:10 +07:00
Poommetee Ketson
dd6cb0b404
Fix !save_each_scene saving scenes with no filename
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When save_each_scene is false, only scenes that have been saved at
least once are saved. But EditorNode tries to save scenes with no
filename too (they're never saved), so it crashes.
2017-07-26 18:57:34 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Rémi Verschelde
ccb17c2b27
Merge pull request #9868 from StraToN/docs403-extends-is
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Corrects usage of 'is' instead of 'extends' for testing node inheritance
[ci skip]
2017-07-26 13:29:58 +02:00
Julian Murgia
61572a57e9
Corrects usage of 'is' instead of 'extends' for testing node inheritance.
2017-07-26 13:12:44 +02:00
BastiaanOlij
20502d9180
Added features for image formats
2017-07-26 21:01:48 +10:00
Rémi Verschelde
5c3f05a680
Merge pull request #9862 from ISylvox/tagents-to-tangents
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Renames tagents to tangents
2017-07-26 10:46:48 +02:00
ISylvox
cefc02a4f9
tagents --> tangents
2017-07-26 15:14:52 +07:00
Rémi Verschelde
f55211ae0d
Merge pull request #9823 from BastiaanOlij/ios_fix_framebuffer_order
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Fixed setting our system_fbo framebuffer
2017-07-26 07:51:20 +02:00
Rémi Verschelde
8e87d2e32f
Merge pull request #9858 from GodotExplorer/pr-fix-texture-button-resize-mode
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Fix the resize mode of TextureButton for resource saving
2017-07-26 07:48:09 +02:00
Geequlim
407c082810
Fix the resize mode of TextureButton cannot be saved into resource files.
2017-07-26 13:39:14 +08:00
Rémi Verschelde
edacc986d6
Merge pull request #9857 from marcelofg55/master
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Fix cvs files freezing the editor when a double quote is not closed
2017-07-26 07:36:18 +02:00
Juan Linietsky
f5277e347d
Fixes to glow and auto exposure, closes #9797 , closes #9106
2017-07-26 00:40:32 -03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Thomas Herzog
d2d48e2a7a
Merge pull request #9855 from sheepandshepherd/nativesetter
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Fix typo in NativeScript property getter
2017-07-25 23:12:08 +02:00
sheepandshepherd
bdf2e8c615
Fix typo in NativeScript property getter
2017-07-25 23:03:39 +02:00
Rémi Verschelde
be5adec286
Temporarily disable the Asset Library
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Currently it features only plugins for Godot 2.1.x, we need #7147 fixed
to be able to propose only 3.0-compatible plugins in the Asset Library.
2017-07-25 22:29:42 +02:00
Gilles Roudiere
ffe2072741
Change the grid offset when the snap is set as relative
2017-07-25 21:10:43 +02:00
Rémi Verschelde
b6665c6c93
Merge pull request #9690 from 648trindade/classref-edit
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Improved math functions descriptions and added many AStar descriptions
2017-07-25 21:08:34 +02:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
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Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
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Fixes #9818 .
2017-07-25 21:02:38 +02:00
Rémi Verschelde
9f768cb519
Make MinGW test less verbose on non-Bash shells
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The &> construct seems to be Bash-specific.
Supersedes #9755 .
2017-07-25 20:44:44 +02:00
Rémi Verschelde
4fc60d4176
Merge pull request #9845 from kubecz3k/more-plugin-docs
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documentation for EditorPlugin and ScriptEditor
2017-07-25 20:30:10 +02:00
Rémi Verschelde
a12fa5b879
Merge pull request #9847 from vnen/patch-zstd
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zstd: Apply upstream patch to fix UWP ARM build
2017-07-25 20:27:58 +02:00
Rémi Verschelde
ee7188fe56
Merge pull request #9846 from karroffel/im-the-keyword-repair-man
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fix a regression (GDScript) from e00630b
2017-07-25 20:27:38 +02:00
Karroffel
5319098aef
fix a regression (GDScript) from e00630b
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This removes `not` from the variable safe list of
keywords.
Before that this was a valid expression:
self.!(some_arg)
The other fix is just a forgotten boolean negation.
2017-07-25 20:01:19 +02:00
George Marques
9db39d72fa
zstd: Apply upstream patch to fix UWP ARM build
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Following upstream commit f04deff4fc
2017-07-25 14:52:14 -03:00
Thomas Herzog
497411aa12
Merge pull request #9844 from karroffel/nativescript-double-init-fix
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[NativeScript] fix double initialization in editor
2017-07-25 18:42:18 +02:00