Rémi Verschelde
2b084352b9
Fix warnings on non-static data member initializers (C++11 feature)
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We're not formally using C++11 yet so those trigger compilation warnings
(at least with GCC 5):
./main/input_default.h:122:30: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
CursorShape default_shape = CURSOR_ARROW;
^
Note: We may allow those eventually (especially for non-int static const),
but most of current occurrences were inconsistent with all other classes.
See also http://www.stroustrup.com/C++11FAQ.html#member-init
2018-09-27 10:29:48 +02:00
Juan Linietsky
65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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-Did some fixes to GLES3 too
2018-09-23 12:14:50 -03:00
Chaosus
16e5ef6894
Added missed min/max shader overloads
2018-09-21 20:10:03 +03:00
Ibrahn Sahir
bff864818f
Fixed an access after free in ShaderLanguage::_reduce_expression.
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Passing an element reference of a vector to a push_back call to
that same vector can cause an access after free. This is because push_back
will resize the vector, reallocating if necessary, leaving the reference
referring to the freed memory.
Removed an instance of this usage here.
2018-09-19 14:28:19 +01:00
JFonS
3cedec5f75
Set uniform default values in inspector
2018-09-13 23:05:33 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
5e900ebf29
PhysicsServer: Add validity checks for shape query parameters
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Fixes #17439 .
2018-09-10 16:30:16 +02:00
JFonS
f495cede0b
Fix handling of shader constants that caused crash, closes #15166
2018-08-31 19:24:48 +02:00
Juan Linietsky
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
thfrwn
d37e9ef95d
log to console if falling back to dummy audio driver
2018-08-27 05:35:59 -07:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
elasota
35f6ba5c5d
BPTC support
2018-08-21 22:56:04 -04:00
Chaosus
27731a86d2
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
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Fixes #20459 .
Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com>
2018-08-22 00:11:53 +02:00
Juan Linietsky
ee07fb5ebe
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
2018-08-21 15:31:23 -03:00
Andrea Catania
0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
2018-08-21 18:51:08 +02:00
Rémi Verschelde
912131fe03
Merge pull request #20101 from panzergame/shape_margin
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Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Rémi Verschelde
ad8a6b10b5
Merge pull request #21220 from Noshyaar/import-crash
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Fix crash while importing corrupt wav
2018-08-21 00:10:06 +02:00
Rémi Verschelde
35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
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Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Juan Linietsky
d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
2018-08-20 17:31:55 -03:00
Poommetee Ketson
ec68822cd7
Fix crash while importing corrupted wav
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Line 199 does division with 'bits per sample' but the check for
0 is missing.
2018-08-21 02:06:22 +07:00
Poommetee Ketson
76adef2704
Fix arg name in docs, some copy-paste errors
2018-08-21 01:51:19 +07:00
Juan Linietsky
1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
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Improved move_and_slide function stay on slope
2018-08-20 13:24:28 -03:00
Chaosus
37f5cc5b63
Added FRAGCOORD to spatial light processing
2018-08-20 09:35:47 +03:00
Chaosus
9634d74d31
Allow matrixes in varyings
2018-08-19 15:36:58 +03:00
Andrea Catania
0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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Added stop_on_slope on 2d part
2018-08-19 13:45:23 +02:00
Tristan Porteries
e5bfa98d0f
Expose bullet shape margin to UI.
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The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
Thomas Herzog
037f4638ab
add project method to Vector2/3
2018-08-16 12:52:38 +02:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
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[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Marcelo Fernandez
14fa843735
Add Dummy AudioDriver into the AudioDriverManager list
2018-08-13 18:11:24 -03:00
Rémi Verschelde
73cf0fd305
Merge pull request #19106 from SaracenOne/audio_mic
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[WIP] Experimental microphone support
2018-08-11 15:24:41 +02:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Juan Linietsky
0fc1c4eda8
Merge pull request #20149 from Overblob/shader_float_typing
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Shader language - Add optional float typings
2018-08-10 18:21:28 -03:00
Juan Linietsky
978505a90a
Merge pull request #20727 from muiroc/fix_sw_sat_table
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fixed godotphysics sat dispatch table
2018-08-08 09:49:48 -03:00
Juan Linietsky
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
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Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
muiroc
14a227e9e7
fixed godotphysics sat dispatch table
2018-08-05 00:02:14 +02:00
Saracen
59b703c4f8
Add extra latency to microphone playback to reduce clipping.
2018-07-31 04:46:29 +01:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
95a9e51975
Remove pointless check for no texture, fixes #7298
2018-07-29 20:47:20 -03:00
Juan Linietsky
7b63c6323d
Clear color was not correctly being set, fixes #4939
2018-07-29 15:09:42 -03:00
Juan Linietsky
d2aaf460fb
Manually fix, merge and close #15168
2018-07-29 12:18:37 -03:00
Marcelo Fernandez
597301db34
Renamed AudioDriver audio_input_* vars to input_*
2018-07-27 15:09:03 -03:00
Saracen
aca6e291d6
Fixed audio clipping on WASAPI by fixing argument order on AudioClient
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Initialize method ensuring a larger capture buffer and adding bounds
to the capture and stream.
2018-07-27 16:50:12 +01:00
Marcelo Fernandez
2cf8da9d9f
Implemented capture device selection for CoreAudio
2018-07-27 16:50:11 +01:00
Marcelo Fernandez
061358d838
Modified Microphone implementation to handle only one device at a time (WIP)
2018-07-27 16:50:10 +01:00
Saracen
76fd9d215c
Fixes for microphone clipping and latency (marcelofg55)
2018-07-27 16:50:10 +01:00
Saracen
f85062495c
Experimental microphone support.
2018-07-27 16:50:09 +01:00
Juan Linietsky
6a5aec3644
Rename flag to better name
2018-07-27 08:59:18 -03:00