Twarit Waikar
c698e4f5f9
VCS: Fix empty metadata items being moved across stages
2022-08-31 00:01:42 +05:30
Twarit Waikar
ef9885f81a
VCS: Load a GDExtension instead of Script + UI port from 3.5
2022-08-31 00:01:42 +05:30
Twarit Waikar
4656ea8977
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 00:01:42 +05:30
Rémi Verschelde
de5f13e935
Merge pull request #63552 from RedMser/file-dialog-disambiguate
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EditorFileDialog: disambiguate recent/favorite items
2022-08-30 20:24:38 +02:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
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Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.
Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.
The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Fabio Alessandrelli
f958f00283
[Web] Require threads, rtti, allow optimize=speed.
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
Rémi Verschelde
c1b178be38
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
2022-08-30 19:49:36 +02:00
Yuri Rubinsky
94b3a505c3
Merge pull request #62717 from Chaosus/jps_pathfinding
2022-08-30 20:48:16 +03:00
Rémi Verschelde
62de7cec79
Merge pull request #59855 from KoBeWi/focus_thief
2022-08-30 19:38:31 +02:00
Rémi Verschelde
6e6287f748
Merge pull request #47744 from KoBeWi/press_F_to_play_exit
2022-08-30 19:29:04 +02:00
bruvzg
fbcb98855d
Fix MSDF fonts color modulation.
2022-08-30 20:28:53 +03:00
Rémi Verschelde
2932593519
Merge pull request #64554 from nongvantinh/material_are_not_applied
2022-08-30 19:28:05 +02:00
Rémi Verschelde
74b1431779
Merge pull request #64327 from KoBeWi/_update_callable
2022-08-30 19:27:42 +02:00
Fredia Huya-Kouadio
f916dff26d
Additional fixes to the Android get_current_dir()
implementation.
2022-08-30 10:04:12 -07:00
Andy Maloney
e430975b86
[doc] Use f-strings throughout make_rst.py
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Based on discussion in #64230
2022-08-30 13:02:25 -04:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
2022-08-30 18:53:54 +02:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
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C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
RedMser
a401c4e6ac
EditorFileDialog: disambiguate recent/favorite items
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Similar to script editor, if two folders have the same name, they will
now get a more descriptive name in the item list.
2022-08-30 17:18:47 +02:00
Yuri Sizov
a462d6e402
Improve style and add contextual highlight to the editor launch pad
2022-08-30 18:10:45 +03:00
Yuri Rubinsky
4d7c1b92e9
Implement AStarGrid2D
class with jump-point pathfinding
2022-08-30 17:29:23 +03:00
Rémi Verschelde
08eafbd52b
Merge pull request #65078 from RandomShaper/git_hooks_extend
2022-08-30 16:18:31 +02:00
Silc Renew
28b11e216a
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
Rémi Verschelde
f58d864f86
Merge pull request #65072 from Mickeon/try-tween-float-cast
2022-08-30 15:53:04 +02:00
kobewi
cd01f695d5
Change _redraw_callback to callable_mp
2022-08-30 15:21:48 +02:00
Rémi Verschelde
ac053bb72d
Fix build issue after #64377 and #64701
2022-08-30 15:20:50 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
733d04f727
Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d
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Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 14:47:19 +02:00
kobewi
188d5593e1
Mention that grab_focus is more reliable deferred
2022-08-30 14:20:43 +02:00
kobewi
409613ba7b
Allow to change the Stop shortcut used at runtime
2022-08-30 14:14:15 +02:00
Rémi Verschelde
0bf3f79157
Merge pull request #63902 from dalexeev/string-cases
2022-08-30 14:06:28 +02:00
Rémi Verschelde
ebe4f8d3a4
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
2022-08-30 14:05:08 +02:00
Rémi Verschelde
5e77288502
Merge pull request #65075 from RandomShaper/hooks_wt_win
2022-08-30 14:04:47 +02:00
Pedro J. Estébanez
8e2d0e1bb1
Add ability to extend the set of Git pre-commit hooks
2022-08-30 13:34:10 +02:00
Marcel Admiraal
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
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Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +01:00
Rémi Verschelde
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced
2022-08-30 12:01:58 +02:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case
methods
2022-08-30 12:36:24 +03:00
Hendrik Brucker
73bbcaecb9
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 11:23:35 +02:00
Pedro J. Estébanez
4bf03afe8b
Make Git hooks work on worktrees on Windows
2022-08-30 11:18:11 +02:00
Micky
97f8c9b97c
Rename TreeItem's set_tooltip
to set_tooltip_text
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`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`
For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
Micky
2b18a4002c
Cast between float and ints in Tween.tween_property()
2022-08-30 10:53:31 +02:00
Rémi Verschelde
432b25d364
Merge pull request #65066 from aaronfranke/str-path-join
2022-08-30 10:01:11 +02:00
Rémi Verschelde
0b5d7281b9
Merge pull request #64969 from MatthewZelriche/X11Fullscreen
2022-08-30 09:29:17 +02:00
Rémi Verschelde
183438e13b
Merge pull request #65060 from Atlinx/feat/65059_fix-doc-error
2022-08-30 09:26:11 +02:00
Rémi Verschelde
992104bc12
Merge pull request #64396 from qarmin/add_line_length_options
2022-08-30 09:20:32 +02:00
Rémi Verschelde
2a4c1bd7c1
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup
2022-08-30 09:17:41 +02:00
Rémi Verschelde
21b218c9ea
Merge pull request #65053 from YuriSizov/editor-bones-but-no-meat
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Properly handle theme changes in the Skeleton3DEditor
2022-08-30 08:45:07 +02:00
Rémi Verschelde
523bac1ff4
Merge pull request #64977 from aaronfranke/gltf
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Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
2022-08-30 08:44:26 +02:00
Rémi Verschelde
ff7d439551
Merge pull request #64494 from kleonc/scene-dock-change-many-node-unique-names
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`SceneTreeDock` Allow/fix toggling unique name in owner for all selected nodes
2022-08-30 08:42:33 +02:00
Rémi Verschelde
80831fc21f
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
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Improve documentation for BaseMaterial3D's alpha scissor threshold
2022-08-30 08:41:21 +02:00