Commit graph

281 commits

Author SHA1 Message Date
Bastiaan Olij
6dd47e232b Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
warriormaster12
dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Rémi Verschelde
8b0530be64
Merge pull request #77022 from sakrel/fix_buffer_get_data
RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer
2023-05-24 08:47:19 +02:00
Rémi Verschelde
b917f748b5
Merge pull request #75945 from Calinou/renderingdevice-finalaction-fix-typo
Fix typo in FinalAction `switch` statement in RenderingDevice
2023-05-24 08:46:01 +02:00
sakrel
f52c151fcf RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer 2023-05-12 23:25:20 +02:00
warriormaster12
10797d58dd fixed a query pool validation error 2023-05-11 17:17:23 +03:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Bastiaan Olij
c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
Pedro J. Estébanez
6465432570 Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
Rémi Verschelde
392fdd106d
Merge pull request #75937 from RandomShaper/threaded_render_load
Allow creation of rendering buffers at any time
2023-05-08 13:52:33 +02:00
Hugo Locurcio
5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
Pedro J. Estébanez
09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
Pedro J. Estébanez
882b869220 Fix issues with Vulkan layout transitions 2023-04-24 12:24:24 +02:00
Hugo Locurcio
dd53037f74
Fix typo in FinalAction switch statement in RenderingDevice 2023-04-11 18:44:12 +02:00
Pedro J. Estébanez
d4c46f15ae Allow creation of rendering buffers at any time 2023-04-11 16:33:47 +02:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
clayjohn
06042a23b6 Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update 2023-03-06 15:46:40 -08:00
sakrel
089dbecef4 Make draw command labels thread safe 2023-02-10 21:27:31 +01:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Bastiaan Olij
093289364f Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
clayjohn
5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2023-01-23 12:38:09 -08:00
Bastiaan Olij
318656d326 Enabling additional vulkan extension and adding further checks 2023-01-15 14:49:15 +11:00
Pedro J. Estébanez
5ca2ba45f1 Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
EpEpDragon
36d02882b9 Added optional offset and size parameter to RenderDevice buffer_get_data method 2023-01-06 17:08:37 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
f318d60e06
Merge pull request #65376 from reduz/astc-support
Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky
71d21c7ccb Implement basic ASTC support
Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.

The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.

ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.

Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Clay John
aa8a899f52
Merge pull request #70104 from RandomShaper/vk_dev_asserts
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15 08:22:17 -08:00
Pedro J. Estébanez
af6189711e Replace certain sanity checks with proper dev-only assertions in Vulkan RD 2022-12-15 12:34:08 +01:00
Yuri Rubinsky
807632a90c Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT type to enum flags 2022-12-15 14:10:37 +03:00
Rémi Verschelde
762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Pedro J. Estébanez
14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
Pedro J. Estébanez
c985ee985f Tidy up some aspects of Vulkan RD 2022-12-12 14:14:53 +01:00
Rémi Verschelde
f79c034713
Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Fix barrier on buffer_get_data
2022-12-12 11:44:29 +01:00
Yuri Rubinsky
6e48db69a3 Changed RD::PipelineDynamicStateFlags type to enum flags 2022-12-11 15:37:35 +03:00
Bastiaan Olij
d79f692cae Fix barrier on buffer_get_data 2022-12-06 22:44:35 +11:00
Yuri Rubinsky
5934eef44c Changed RenderingDevice::TextureUsageBits type to enum flags 2022-11-26 13:08:07 +03:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc Expose BarrierMask as flags enum in RenderingDevice 2022-11-22 09:45:20 +03:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Bastiaan Olij
616ba8745f Fix VRS issues 2022-11-17 00:32:42 +11:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Patrick Dawson
d7136f2d51 Add offsets parameter to RenderingDevice::vertex_array_create 2022-11-11 15:45:36 +01:00
kobewi
d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Patrick Dawson
382f0f97d6 RenderingDevice: Fix usage of index offset 2022-11-05 21:03:32 +01:00
Bastiaan Olij
a4e58ec84a Fix several render issues found while debugging XR 2022-11-01 13:27:03 +11:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Rémi Verschelde
6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further
Polish rendering driver refactor further
2022-10-11 09:23:32 +02:00