Commit graph

269 commits

Author SHA1 Message Date
Juan Linietsky
2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Juan Linietsky
a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Juan Linietsky
1d7337ba10 Merge pull request #1369 from not-surt/tile_rotation
Tile Rotation
2015-02-21 15:37:02 -03:00
romulox_x
f4312a5076 added option to disable automatic clearing of viewport render buffer 2015-02-21 01:35:06 -08:00
Juan Linietsky
cf75bf842d -improved pathfinding accuracy
(i hope?)
2015-02-19 00:27:02 -03:00
Juan Linietsky
5ef3f7392f support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
reduz
2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 2015-02-16 14:45:11 -03:00
Carl Olsson
0fa1153ea7 Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation 2015-02-16 05:07:13 +10:00
Juan Linietsky
4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Carl Olsson
196185d0be Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
2185c018f6 begin new serialization framework
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1 Merge pull request #1362 from not-surt/tile_map_body_mode
Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
d2f86cc09b fixes to mouse warp
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
c5f509f238 New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73 Replace body_mode property with use_kinematic flag.
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43 Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b Moved wrapper function to TileMapEditor. 2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5 Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell. 2015-02-11 21:11:14 +10:00
Juan Linietsky
b4e1c1d717 Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky
1d54c2dd1c added missing set_shader_param functions
also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky
d22b256f08 customizable content margin in styleboxes 2015-02-10 23:53:04 -03:00
Juan Linietsky
3b4fd0f24d Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Carl Olsson
ee44664b2a Merge branch 'master' of https://github.com/okamstudio/godot 2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb Working TileMap tile transpose transform. 2015-02-02 21:27:48 +10:00
romulox_x
8db3c0a4db changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex 2015-02-01 09:23:31 -08:00
jaromirhribal
79e330c33e fixed math in Camera::project_position 2015-01-31 18:02:49 +01:00
Juan Linietsky
67d357191f begin work on lighting system for 2D
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
da0d4e4dea Fixes to texscreen, fixes to white testcube 2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257 Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Carl Olsson
a8b318871c Prep for tile transpose transform. 2015-01-19 23:07:25 +10:00
Juan Linietsky
a0511ed59a Color Ramp and Curve Map added to visual shader editing.
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
6f3c09047e -intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :( 2015-01-18 09:51:11 -03:00
Juan Linietsky
91faf8e218 Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
938c6d0df3 Merge pull request #1204 from marynate/PR-new-default-theme
new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
cce0d50516 Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
07e63c3dc1 Merge pull request #1223 from NateWardawg/master
1: File path in save dialog automatically appended with correct extension if not manually added by the user.  2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Nathan Warden
cac555dc78 When overwriting a file with an auto added extension the file name is now set correctly. 2015-01-16 07:48:28 -05:00
quabug
341ea429db remove useless code 2015-01-16 15:16:58 +08:00
quabug
5823f90c53 fix bug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
marynate
7c430d52e9 Restore checkbutton margin to origin value, fixed issue in code search dialog 2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e Minor code formatting 2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd Tweak Button margins & small fix for ToolButton 2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e fix background alpha in dropdown arrows 2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8 Fixed the progressbar to only require 16px in height 2015-01-15 13:29:58 +08:00
Ralf Hölzemer
d8f453cb39 Missing files and Tab changes 2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677 More Theme fixes
- some color tweaks
- many margin fixes
- overall nicer look

Conflicts:
	scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00